From 47838e5fb39596effd4d0f7e1021ab68e69cd9d8 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 20 Aug 2010 08:46:46 +0200 Subject: Add some maptile options, change maptile generation from OpenSimBase to Scene to make it more configurable. --- OpenSim/Region/Application/OpenSimBase.cs | 13 ------------- 1 file changed, 13 deletions(-) (limited to 'OpenSim/Region/Application/OpenSimBase.cs') diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index c08da18..4ef0b1b 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -390,19 +390,6 @@ namespace OpenSim // Prims have to be loaded after module configuration since some modules may be invoked during the load scene.LoadPrimsFromStorage(regionInfo.originRegionID); - if (scene.SnmpService != null) - { - scene.SnmpService.BootInfo("Creating region texture", scene); - } - - // moved these here as the map texture has to be created after the modules are initialized - // and has to happen before the region is registered with the grid. - IWorldMapModule mapModule = scene.RequestModuleInterface(); - if (mapModule != null) - mapModule.GenerateMaptile(); - else - m_log.WarnFormat("[STARTUP]: No map module available to generate map tile"); - // TODO : Try setting resource for region xstats here on scene MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); -- cgit v1.1