aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/OpenSim.RegionServer/ClientView.cs
diff options
context:
space:
mode:
authorlbsa712007-06-09 21:45:58 +0000
committerlbsa712007-06-09 21:45:58 +0000
commit4224b695acc2e1ad0199dc0ad7f560494182ed54 (patch)
tree8fae1cf25a058bc4e378ef2b6ce264d7f9f0b910 /OpenSim/OpenSim.RegionServer/ClientView.cs
parent*Fixed casting mishap in last commit - client now starts up without crashing (diff)
downloadopensim-SC-4224b695acc2e1ad0199dc0ad7f560494182ed54.zip
opensim-SC-4224b695acc2e1ad0199dc0ad7f560494182ed54.tar.gz
opensim-SC-4224b695acc2e1ad0199dc0ad7f560494182ed54.tar.bz2
opensim-SC-4224b695acc2e1ad0199dc0ad7f560494182ed54.tar.xz
* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/ClientView.cs')
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs
index d970162..f9a7fe4 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.cs
@@ -70,7 +70,7 @@ namespace OpenSim
70 private AgentAssetUpload UploadAssets; 70 private AgentAssetUpload UploadAssets;
71 private LLUUID newAssetFolder = LLUUID.Zero; 71 private LLUUID newAssetFolder = LLUUID.Zero;
72 private bool debug = false; 72 private bool debug = false;
73 private IWorld m_world; 73 protected IWorld m_world;
74 private Dictionary<uint, ClientView> m_clientThreads; 74 private Dictionary<uint, ClientView> m_clientThreads;
75 private AssetCache m_assetCache; 75 private AssetCache m_assetCache;
76 private IGridServer m_gridServer; 76 private IGridServer m_gridServer;
@@ -78,11 +78,9 @@ namespace OpenSim
78 private int cachedtextureserial = 0; 78 private int cachedtextureserial = 0;
79 private RegionInfo m_regionData; 79 private RegionInfo m_regionData;
80 protected AuthenticateSessionsBase m_authenticateSessionsHandler; 80 protected AuthenticateSessionsBase m_authenticateSessionsHandler;
81 protected uint serverPort = 0;
82 81
83 public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions, uint port) 82 public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
84 { 83 {
85 this.serverPort = port;
86 m_world = world; 84 m_world = world;
87 m_clientThreads = clientThreads; 85 m_clientThreads = clientThreads;
88 m_assetCache = assetCache; 86 m_assetCache = assetCache;