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author | MW | 2007-06-17 18:04:35 +0000 |
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committer | MW | 2007-06-17 18:04:35 +0000 |
commit | ef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch) | |
tree | 9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.RegionServer/ClientView.API.cs | |
parent | * SimpleApp: (diff) | |
download | opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.zip opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.gz opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.bz2 opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.xz |
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/ClientView.API.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.API.cs | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.API.cs b/OpenSim/OpenSim.RegionServer/ClientView.API.cs index 80719d6..bb4dccd 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.API.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.API.cs | |||
@@ -365,22 +365,22 @@ namespace OpenSim | |||
365 | 365 | ||
366 | public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) | 366 | public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) |
367 | { | 367 | { |
368 | TeleportLocalPacket tpLocal2 = new TeleportLocalPacket(); | 368 | TeleportLocalPacket tpLocal = new TeleportLocalPacket(); |
369 | tpLocal2.Info.AgentID = this.AgentID; | 369 | tpLocal.Info.AgentID = this.AgentID; |
370 | tpLocal2.Info.TeleportFlags = flags; | 370 | tpLocal.Info.TeleportFlags = flags; |
371 | tpLocal2.Info.LocationID = 2; | 371 | tpLocal.Info.LocationID = 2; |
372 | tpLocal2.Info.LookAt = lookAt; | 372 | tpLocal.Info.LookAt = lookAt; |
373 | tpLocal2.Info.Position = position; | 373 | tpLocal.Info.Position = position; |
374 | OutPacket(tpLocal2); | 374 | OutPacket(tpLocal); |
375 | } | 375 | } |
376 | 376 | ||
377 | public void SendRegionTeleport(ulong regionHandle, byte simAccess, string ipAddress, ushort ipPort, uint locationID, uint flags) | 377 | public void SendRegionTeleport(ulong regionHandle, byte simAccess, string ipAddress, ushort ipPort, uint locationID, uint flags) |
378 | { | 378 | { |
379 | TeleportFinishPacket Teleport = new TeleportFinishPacket(); | 379 | TeleportFinishPacket teleport = new TeleportFinishPacket(); |
380 | Teleport.Info.AgentID = this.AgentID; | 380 | teleport.Info.AgentID = this.AgentID; |
381 | Teleport.Info.RegionHandle = regionHandle; | 381 | teleport.Info.RegionHandle = regionHandle; |
382 | Teleport.Info.SimAccess = simAccess; | 382 | teleport.Info.SimAccess = simAccess; |
383 | Teleport.Info.SeedCapability = new byte[0]; | 383 | teleport.Info.SeedCapability = new byte[0]; |
384 | 384 | ||
385 | System.Net.IPAddress oIP = System.Net.IPAddress.Parse(ipAddress); | 385 | System.Net.IPAddress oIP = System.Net.IPAddress.Parse(ipAddress); |
386 | byte[] byteIP = oIP.GetAddressBytes(); | 386 | byte[] byteIP = oIP.GetAddressBytes(); |
@@ -389,11 +389,11 @@ namespace OpenSim | |||
389 | ip += (uint)byteIP[1] << 8; | 389 | ip += (uint)byteIP[1] << 8; |
390 | ip += (uint)byteIP[0]; | 390 | ip += (uint)byteIP[0]; |
391 | 391 | ||
392 | Teleport.Info.SimIP = ip; | 392 | teleport.Info.SimIP = ip; |
393 | Teleport.Info.SimPort = ipPort; | 393 | teleport.Info.SimPort = ipPort; |
394 | Teleport.Info.LocationID = 4; | 394 | teleport.Info.LocationID = 4; |
395 | Teleport.Info.TeleportFlags = 1 << 4; | 395 | teleport.Info.TeleportFlags = 1 << 4; |
396 | OutPacket(Teleport); | 396 | OutPacket(teleport); |
397 | } | 397 | } |
398 | 398 | ||
399 | /// <summary> | 399 | /// <summary> |