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author | MW | 2007-06-17 18:04:35 +0000 |
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committer | MW | 2007-06-17 18:04:35 +0000 |
commit | ef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch) | |
tree | 9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.Region/Scenes/Avatar.cs | |
parent | * SimpleApp: (diff) | |
download | opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.zip opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.gz opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.bz2 opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.xz |
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/Avatar.cs')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Avatar.cs | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.cs index d40e213..6b393a8 100644 --- a/OpenSim/OpenSim.Region/Scenes/Avatar.cs +++ b/OpenSim/OpenSim.Region/Scenes/Avatar.cs | |||
@@ -232,24 +232,6 @@ namespace OpenSim.Region.Scenes | |||
232 | /// | 232 | /// |
233 | /// </summary> | 233 | /// </summary> |
234 | /// <param name="pack"></param> | 234 | /// <param name="pack"></param> |
235 | public void HandleAgentUpdate(Packet pack) | ||
236 | { | ||
237 | this.HandleUpdate((AgentUpdatePacket)pack); | ||
238 | } | ||
239 | |||
240 | /// <summary> | ||
241 | /// | ||
242 | /// </summary> | ||
243 | /// <param name="pack"></param> | ||
244 | public void HandleUpdate(AgentUpdatePacket pack) | ||
245 | { | ||
246 | |||
247 | } | ||
248 | |||
249 | /// <summary> | ||
250 | /// | ||
251 | /// </summary> | ||
252 | /// <param name="pack"></param> | ||
253 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | 235 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) |
254 | { | 236 | { |
255 | 237 | ||