diff options
author | MW | 2007-06-17 18:04:35 +0000 |
---|---|---|
committer | MW | 2007-06-17 18:04:35 +0000 |
commit | ef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch) | |
tree | 9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs | |
parent | * SimpleApp: (diff) | |
download | opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.zip opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.gz opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.bz2 opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.xz |
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs index 5d70bc1..50d5a14 100644 --- a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs +++ b/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Scenes | |||
60 | } | 60 | } |
61 | } | 61 | } |
62 | 62 | ||
63 | this.CheckBorderCrossing(); | 63 | this.CheckForBorderCrossing(); |
64 | } | 64 | } |
65 | } | 65 | } |
66 | 66 | ||
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Scenes | |||
156 | /// <summary> | 156 | /// <summary> |
157 | /// | 157 | /// |
158 | /// </summary> | 158 | /// </summary> |
159 | protected void CheckBorderCrossing() | 159 | protected void CheckForBorderCrossing() |
160 | { | 160 | { |
161 | LLVector3 pos2 = this.Pos; | 161 | LLVector3 pos2 = this.Pos; |
162 | LLVector3 vel = this.Velocity; | 162 | LLVector3 vel = this.Velocity; |