From ef494fdf9c24387c2d98ffde5400f93fa276aa9e Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 17 Jun 2007 18:04:35 +0000 Subject: Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. --- OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs') diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs index 5d70bc1..50d5a14 100644 --- a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs +++ b/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs @@ -60,7 +60,7 @@ namespace OpenSim.Region.Scenes } } - this.CheckBorderCrossing(); + this.CheckForBorderCrossing(); } } @@ -156,7 +156,7 @@ namespace OpenSim.Region.Scenes /// /// /// - protected void CheckBorderCrossing() + protected void CheckForBorderCrossing() { LLVector3 pos2 = this.Pos; LLVector3 vel = this.Velocity; -- cgit v1.1