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authorJustin Clarke Casey2008-05-31 21:48:14 +0000
committerJustin Clarke Casey2008-05-31 21:48:14 +0000
commit8bc5cbb2bcad3bd5801ffe00da96d57542d519f9 (patch)
tree815505e102b771d37f5a2928d339c7ea6a36601d /OpenSim/Grid/ScriptEngine/Common/Executor.cs
parent* Change MySQL to check whether an asset already exists before inserting it i... (diff)
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* Enable loading of textures in OpenSim archives with load-oar/save-oar
* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)
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