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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Grid/InventoryServer/GridInventoryService.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Grid/InventoryServer/GridInventoryService.cs')
-rw-r--r--OpenSim/Grid/InventoryServer/GridInventoryService.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
index e4d43d4..4d58775 100644
--- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs
+++ b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
@@ -32,7 +32,7 @@ using System.Reflection;
32using System.Threading; 32using System.Threading;
33using System.Net; 33using System.Net;
34 34
35using libsecondlife; 35using OpenMetaverse;
36using log4net; 36using log4net;
37using Nwc.XmlRpc; 37using Nwc.XmlRpc;
38 38
@@ -147,7 +147,7 @@ namespace OpenSim.Grid.InventoryServer
147 } 147 }
148 } 148 }
149 149
150 public override void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback) 150 public override void RequestInventoryForUser(UUID userID, InventoryReceiptCallback callback)
151 { 151 {
152 } 152 }
153 153
@@ -158,7 +158,7 @@ namespace OpenSim.Grid.InventoryServer
158 /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns> 158 /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
159 public InventoryCollection GetUserInventory(Guid rawUserID) 159 public InventoryCollection GetUserInventory(Guid rawUserID)
160 { 160 {
161 LLUUID userID = new LLUUID(rawUserID); 161 UUID userID = new UUID(rawUserID);
162 162
163 m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID); 163 m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
164 164
@@ -216,7 +216,7 @@ namespace OpenSim.Grid.InventoryServer
216 /// <returns></returns> 216 /// <returns></returns>
217 public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID) 217 public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
218 { 218 {
219 LLUUID userID = new LLUUID(rawUserID); 219 UUID userID = new UUID(rawUserID);
220 return GetInventorySkeleton(userID); 220 return GetInventorySkeleton(userID);
221 } 221 }
222 222
@@ -227,7 +227,7 @@ namespace OpenSim.Grid.InventoryServer
227 /// <returns></returns> 227 /// <returns></returns>
228 public bool CreateUsersInventory(Guid rawUserID) 228 public bool CreateUsersInventory(Guid rawUserID)
229 { 229 {
230 LLUUID userID = new LLUUID(rawUserID); 230 UUID userID = new UUID(rawUserID);
231 231
232 m_log.InfoFormat("[GRID AGENT INVENTORY]: Creating new set of inventory folders for user {0}", userID); 232 m_log.InfoFormat("[GRID AGENT INVENTORY]: Creating new set of inventory folders for user {0}", userID);
233 233