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authorJustin Clarke Casey2007-12-28 22:13:43 +0000
committerJustin Clarke Casey2007-12-28 22:13:43 +0000
commit4ae10034bd929c6451633c6fc5172c44e9280fa4 (patch)
treebf3abf3e79787ddfa72c645e977e126c61273845 /OpenSim/Grid/AssetServer
parent* applied melanie's matnis patch #255. Thanks Melanie. (diff)
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Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
Diffstat (limited to 'OpenSim/Grid/AssetServer')
-rw-r--r--OpenSim/Grid/AssetServer/Main.cs36
1 files changed, 12 insertions, 24 deletions
diff --git a/OpenSim/Grid/AssetServer/Main.cs b/OpenSim/Grid/AssetServer/Main.cs
index 5d3d265..473c0bb 100644
--- a/OpenSim/Grid/AssetServer/Main.cs
+++ b/OpenSim/Grid/AssetServer/Main.cs
@@ -30,8 +30,8 @@ using System;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using libsecondlife; 32using libsecondlife;
33using Nini.Config;
34using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.AssetLoader.Filesystem;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Framework.Servers; 36using OpenSim.Framework.Servers;
37 37
@@ -45,8 +45,12 @@ namespace OpenSim.Grid.AssetServer
45 public AssetConfig m_config; 45 public AssetConfig m_config;
46 46
47 public static OpenAsset_Main assetserver; 47 public static OpenAsset_Main assetserver;
48 48
49 private LogBase m_console; 49 private LogBase m_console;
50
51 // Temporarily hardcoded - should be a plugin
52 protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
53
50 private IAssetProvider m_assetProvider; 54 private IAssetProvider m_assetProvider;
51 55
52 [STAThread] 56 [STAThread]
@@ -199,29 +203,13 @@ namespace OpenSim.Grid.AssetServer
199 203
200 public void LoadDefaultAssets() 204 public void LoadDefaultAssets()
201 { 205 {
202 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); 206 assetLoader.ForEachXmlAsset(StoreAsset);
203 if (File.Exists(filePath))
204 {
205 XmlConfigSource source = new XmlConfigSource(filePath);
206
207 for (int i = 0; i < source.Configs.Count; i++)
208 {
209 string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString());
210 string name = source.Configs[i].GetString("name", "");
211 sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
212 sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0);
213 string fileName = source.Configs[i].GetString("fileName", "");
214
215 AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
216
217 newAsset.Type = type;
218 newAsset.InvType = invType;
219
220 m_assetProvider.CreateAsset(newAsset);
221 }
222 }
223 } 207 }
224 208
209 protected void StoreAsset(AssetBase asset)
210 {
211 m_assetProvider.CreateAsset(asset);
212 }
225 213
226 public void RunCmd(string cmd, string[] cmdparams) 214 public void RunCmd(string cmd, string[] cmdparams)
227 { 215 {