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author | Justin Clark-Casey (justincc) | 2012-10-16 23:35:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-10-16 23:35:05 +0100 |
commit | fc861c7904840b2b0b9de0621e9b5d976c8071b1 (patch) | |
tree | a0ed86f346171665d95196c33ec952ddd3753883 /OpenSim/Framework | |
parent | Make it possible to separate start and stop lludp packet processing from the ... (diff) | |
download | opensim-SC-fc861c7904840b2b0b9de0621e9b5d976c8071b1.zip opensim-SC-fc861c7904840b2b0b9de0621e9b5d976c8071b1.tar.gz opensim-SC-fc861c7904840b2b0b9de0621e9b5d976c8071b1.tar.bz2 opensim-SC-fc861c7904840b2b0b9de0621e9b5d976c8071b1.tar.xz |
Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects. This reduces memory churn.
Currently off by default. Works but the scope can be expanded.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Pool.cs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/OpenSim/Framework/Pool.cs b/OpenSim/Framework/Pool.cs new file mode 100644 index 0000000..1ca06c3 --- /dev/null +++ b/OpenSim/Framework/Pool.cs | |||
@@ -0,0 +1,76 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | |||
31 | namespace OpenSim.Framework | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// Naive pool implementation. | ||
35 | /// </summary> | ||
36 | /// <remarks> | ||
37 | /// Currently assumes that objects are in a useable state when returned. | ||
38 | /// </remarks> | ||
39 | public class Pool<T> | ||
40 | { | ||
41 | private Stack<T> m_pool; | ||
42 | |||
43 | private int m_maxPoolSize; | ||
44 | |||
45 | private Func<T> m_createFunction; | ||
46 | |||
47 | public Pool(Func<T> createFunction, int maxSize) | ||
48 | { | ||
49 | m_maxPoolSize = maxSize; | ||
50 | m_createFunction = createFunction; | ||
51 | m_pool = new Stack<T>(m_maxPoolSize); | ||
52 | } | ||
53 | |||
54 | public T GetObject() | ||
55 | { | ||
56 | lock (m_pool) | ||
57 | { | ||
58 | if (m_pool.Count > 0) | ||
59 | return m_pool.Pop(); | ||
60 | else | ||
61 | return m_createFunction(); | ||
62 | } | ||
63 | } | ||
64 | |||
65 | public void ReturnObject(T obj) | ||
66 | { | ||
67 | lock (m_pool) | ||
68 | { | ||
69 | if (m_pool.Count >= m_maxPoolSize) | ||
70 | return; | ||
71 | else | ||
72 | m_pool.Push(obj); | ||
73 | } | ||
74 | } | ||
75 | } | ||
76 | } \ No newline at end of file | ||