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author | Justin Clark-Casey (justincc) | 2013-03-14 22:56:26 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-14 22:56:26 +0000 |
commit | c1115e4c2e8a35fee3287add748881f3718deba5 (patch) | |
tree | d07bd4169cecc2854a696405deefd33e06251955 /OpenSim/Framework | |
parent | Fix minor race condition in llGetCameraRot() where inconsistent information c... (diff) | |
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Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
This conforms to the existing ILandChannel.ParcelsNearPoint() method
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/ILandChannel.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Framework/ILandChannel.cs b/OpenSim/Framework/ILandChannel.cs index 869d4c8..c46c03c 100644 --- a/OpenSim/Framework/ILandChannel.cs +++ b/OpenSim/Framework/ILandChannel.cs | |||
@@ -56,6 +56,13 @@ namespace OpenSim.Region.Framework.Interfaces | |||
56 | ILandObject GetLandObject(float x, float y); | 56 | ILandObject GetLandObject(float x, float y); |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// Get the parcel at the specified point | ||
60 | /// </summary> | ||
61 | /// <param name="position">Vector where x and y components are between 0 and 256. z component is ignored.</param> | ||
62 | /// <returns>Land object at the point supplied</returns> | ||
63 | ILandObject GetLandObject(Vector3 position); | ||
64 | |||
65 | /// <summary> | ||
59 | /// Get the parcels near the specified point | 66 | /// Get the parcels near the specified point |
60 | /// </summary> | 67 | /// </summary> |
61 | /// <param name="position"></param> | 68 | /// <param name="position"></param> |