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authorMW2007-08-27 15:34:21 +0000
committerMW2007-08-27 15:34:21 +0000
commit653a4ff22ddb80d586a19648a239f01322ef78be (patch)
tree0a72cc52c2e14391f66ea59df4c209b1cc7f4930 /OpenSim/Framework
parentStopped EntityBase from implementing IScriptHost, as don't think it should, m... (diff)
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Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs6
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs392
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCache.cs2
-rw-r--r--OpenSim/Framework/General/Types/PrimData.cs228
-rw-r--r--OpenSim/Framework/General/Types/RegionInfo.cs2
-rw-r--r--OpenSim/Framework/General/UserProfile.cs87
6 files changed, 397 insertions, 320 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 1b3bb18..3d31ba6 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Caches
72 /// </summary> 72 /// </summary>
73 public AssetCache(IAssetServer assetServer) 73 public AssetCache(IAssetServer assetServer)
74 { 74 {
75 Console.WriteLine("Creating Asset cache"); 75 System.Console.WriteLine("Creating Asset cache");
76 _assetServer = assetServer; 76 _assetServer = assetServer;
77 _assetServer.SetReceiver(this); 77 _assetServer.SetReceiver(this);
78 Assets = new Dictionary<LLUUID, AssetInfo>(); 78 Assets = new Dictionary<LLUUID, AssetInfo>();
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Communications.Caches
89 89
90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) 90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
91 { 91 {
92 Console.WriteLine("Creating Asset cache"); 92 System.Console.WriteLine("Creating Asset cache");
93 _assetServer = this.LoadAssetDll(assetServerDLLName); 93 _assetServer = this.LoadAssetDll(assetServerDLLName);
94 _assetServer.SetServerInfo(assetServerURL, assetServerKey); 94 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
95 _assetServer.SetReceiver(this); 95 _assetServer.SetReceiver(this);
@@ -119,7 +119,7 @@ namespace OpenSim.Framework.Communications.Caches
119 } 119 }
120 catch (Exception e) 120 catch (Exception e)
121 { 121 {
122 Console.WriteLine(e.Message + " : " + e.StackTrace); 122 System.Console.WriteLine(e.Message + " : " + e.StackTrace);
123 } 123 }
124 } 124 }
125 } 125 }
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
new file mode 100644
index 0000000..fd203f7
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -0,0 +1,392 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.IO;
30using System.Threading;
31using Db4objects.Db4o;
32using Db4objects.Db4o.Query;
33using libsecondlife;
34using Nini.Config;
35using OpenSim.Framework.Console;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using OpenSim.Framework.Utilities;
39
40namespace OpenSim.Framework.Communications.Caches
41{
42
43 public class LocalAssetServer : IAssetServer
44 {
45 private IAssetReceiver _receiver;
46 private BlockingQueue<ARequest> _assetRequests;
47 private IObjectContainer db;
48 private Thread _localAssetServerThread;
49
50 public LocalAssetServer()
51 {
52 bool yapfile;
53 this._assetRequests = new BlockingQueue<ARequest>();
54 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
55
56 MainLog.Instance.Verbose("Local Asset Server class created");
57 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
58 MainLog.Instance.Verbose("Db4 Asset database creation");
59
60 if (!yapfile)
61 {
62 this.SetUpAssetDatabase();
63 }
64
65 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
66 this._localAssetServerThread.IsBackground = true;
67 this._localAssetServerThread.Start();
68
69 }
70
71 public void SetReceiver(IAssetReceiver receiver)
72 {
73 this._receiver = receiver;
74 }
75
76 public void RequestAsset(LLUUID assetID, bool isTexture)
77 {
78 ARequest req = new ARequest();
79 req.AssetID = assetID;
80 req.IsTexture = isTexture;
81 this._assetRequests.Enqueue(req);
82 }
83
84 public void UpdateAsset(AssetBase asset)
85 {
86
87 }
88
89 public void UploadNewAsset(AssetBase asset)
90 {
91 AssetStorage store = new AssetStorage();
92 store.Data = asset.Data;
93 store.Name = asset.Name;
94 store.UUID = asset.FullID;
95 db.Set(store);
96 db.Commit();
97 }
98
99 public void SetServerInfo(string ServerUrl, string ServerKey)
100 {
101
102 }
103 public void Close()
104 {
105 if (db != null)
106 {
107 MainLog.Instance.Verbose("Closing local asset server database");
108 db.Close();
109 }
110 }
111
112 private void RunRequests()
113 {
114 while (true)
115 {
116 byte[] idata = null;
117 bool found = false;
118 AssetStorage foundAsset = null;
119 ARequest req = this._assetRequests.Dequeue();
120 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
121 if (result.Count > 0)
122 {
123 foundAsset = (AssetStorage)result.Next();
124 found = true;
125 }
126
127 AssetBase asset = new AssetBase();
128 if (found)
129 {
130 asset.FullID = foundAsset.UUID;
131 asset.Type = foundAsset.Type;
132 asset.InvType = foundAsset.Type;
133 asset.Name = foundAsset.Name;
134 idata = foundAsset.Data;
135 asset.Data = idata;
136 _receiver.AssetReceived(asset, req.IsTexture);
137 }
138 else
139 {
140 //asset.FullID = ;
141 _receiver.AssetNotFound(req.AssetID);
142 }
143
144 }
145
146 }
147
148 private void SetUpAssetDatabase()
149 {
150 MainLog.Instance.Verbose("Setting up asset database");
151
152 AssetBase Image = new AssetBase();
153 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
154 Image.Name = "Bricks";
155 this.LoadAsset(Image, true, "bricks.jp2");
156 AssetStorage store = new AssetStorage();
157 store.Data = Image.Data;
158 store.Name = Image.Name;
159 store.UUID = Image.FullID;
160 db.Set(store);
161 db.Commit();
162
163 Image = new AssetBase();
164 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
165 Image.Name = "Plywood";
166 this.LoadAsset(Image, true, "plywood.jp2");
167 store = new AssetStorage();
168 store.Data = Image.Data;
169 store.Name = Image.Name;
170 store.UUID = Image.FullID;
171 db.Set(store);
172 db.Commit();
173
174 Image = new AssetBase();
175 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
176 Image.Name = "Rocks";
177 this.LoadAsset(Image, true, "rocks.jp2");
178 store = new AssetStorage();
179 store.Data = Image.Data;
180 store.Name = Image.Name;
181 store.UUID = Image.FullID;
182 db.Set(store);
183 db.Commit();
184
185 Image = new AssetBase();
186 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
187 Image.Name = "Granite";
188 this.LoadAsset(Image, true, "granite.jp2");
189 store = new AssetStorage();
190 store.Data = Image.Data;
191 store.Name = Image.Name;
192 store.UUID = Image.FullID;
193 db.Set(store);
194 db.Commit();
195
196 Image = new AssetBase();
197 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
198 Image.Name = "Hardwood";
199 this.LoadAsset(Image, true, "hardwood.jp2");
200 store = new AssetStorage();
201 store.Data = Image.Data;
202 store.Name = Image.Name;
203 store.UUID = Image.FullID;
204 db.Set(store);
205 db.Commit();
206
207 Image = new AssetBase();
208 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
209 Image.Name = "Prim Base Texture";
210 this.LoadAsset(Image, true, "plywood.jp2");
211 store = new AssetStorage();
212 store.Data = Image.Data;
213 store.Name = Image.Name;
214 store.UUID = Image.FullID;
215 db.Set(store);
216 db.Commit();
217
218 Image = new AssetBase();
219 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
220 Image.Name = "Map Base Texture";
221 this.LoadAsset(Image, true, "map_base.jp2");
222 store = new AssetStorage();
223 store.Data = Image.Data;
224 store.Name = Image.Name;
225 store.UUID = Image.FullID;
226 db.Set(store);
227 db.Commit();
228
229 Image = new AssetBase();
230 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
231 Image.Name = "Map Texture";
232 this.LoadAsset(Image, true, "map1.jp2");
233 store = new AssetStorage();
234 store.Data = Image.Data;
235 store.Name = Image.Name;
236 store.UUID = Image.FullID;
237 db.Set(store);
238 db.Commit();
239
240 Image = new AssetBase();
241 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
242 Image.Name = "Female Body Texture";
243 this.LoadAsset(Image, true, "femalebody.jp2");
244 store = new AssetStorage();
245 store.Data = Image.Data;
246 store.Name = Image.Name;
247 store.UUID = Image.FullID;
248 db.Set(store);
249 db.Commit();
250
251 Image = new AssetBase();
252 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
253 Image.Name = "Female Bottom Texture";
254 this.LoadAsset(Image, true, "femalebottom.jp2");
255 store = new AssetStorage();
256 store.Data = Image.Data;
257 store.Name = Image.Name;
258 store.UUID = Image.FullID;
259 db.Set(store);
260 db.Commit();
261
262 Image = new AssetBase();
263 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
264 Image.Name = "Female Face Texture";
265 this.LoadAsset(Image, true, "femaleface.jp2");
266 store = new AssetStorage();
267 store.Data = Image.Data;
268 store.Name = Image.Name;
269 store.UUID = Image.FullID;
270 db.Set(store);
271 db.Commit();
272
273 Image = new AssetBase();
274 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
275 Image.Name = "Skin";
276 Image.Type = 13;
277 Image.InvType = 13;
278 this.LoadAsset(Image, false, "base_skin.dat");
279 store = new AssetStorage();
280 store.Data = Image.Data;
281 store.Name = Image.Name;
282 store.UUID = Image.FullID;
283 db.Set(store);
284 db.Commit();
285
286
287 Image = new AssetBase();
288 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
289 Image.Name = "Shape";
290 Image.Type = 13;
291 Image.InvType = 13;
292 this.LoadAsset(Image, false, "base_shape.dat");
293 store = new AssetStorage();
294 store.Data = Image.Data;
295 store.Name = Image.Name;
296 store.UUID = Image.FullID;
297 db.Set(store);
298 db.Commit();
299
300 Image = new AssetBase();
301 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
302 Image.Name = "Shirt";
303 Image.Type = 5;
304 Image.InvType = 18;
305 this.LoadAsset(Image, false, "newshirt.dat");
306 store = new AssetStorage();
307 store.Data = Image.Data;
308 store.Name = Image.Name;
309 store.UUID = Image.FullID;
310 db.Set(store);
311 db.Commit();
312
313 Image = new AssetBase();
314 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
315 Image.Name = "Shirt";
316 Image.Type = 5;
317 Image.InvType = 18;
318 this.LoadAsset(Image, false, "newpants.dat");
319 store = new AssetStorage();
320 store.Data = Image.Data;
321 store.Name = Image.Name;
322 store.UUID = Image.FullID;
323 db.Set(store);
324 db.Commit();
325
326 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
327 if (File.Exists(filePath))
328 {
329 XmlConfigSource source = new XmlConfigSource(filePath);
330 ReadAssetDetails(source);
331 }
332 }
333
334 protected void ReadAssetDetails(IConfigSource source)
335 {
336 AssetBase newAsset = null;
337 for (int i = 0; i < source.Configs.Count; i++)
338 {
339 newAsset = new AssetBase();
340 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
341 newAsset.Name = source.Configs[i].GetString("name", "");
342 newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
343 newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
344 string fileName = source.Configs[i].GetString("fileName", "");
345 if (fileName != "")
346 {
347 this.LoadAsset(newAsset, false, fileName);
348 AssetStorage store = new AssetStorage();
349 store.Data = newAsset.Data;
350 store.Name = newAsset.Name;
351 store.UUID = newAsset.FullID;
352 db.Set(store);
353 db.Commit();
354 }
355 }
356 }
357
358 private void LoadAsset(AssetBase info, bool image, string filename)
359 {
360 //should request Asset from storage manager
361 //but for now read from file
362
363 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
364 string fileName = Path.Combine(dataPath, filename);
365 FileInfo fInfo = new FileInfo(fileName);
366 long numBytes = fInfo.Length;
367 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
368 byte[] idata = new byte[numBytes];
369 BinaryReader br = new BinaryReader(fStream);
370 idata = br.ReadBytes((int)numBytes);
371 br.Close();
372 fStream.Close();
373 info.Data = idata;
374 //info.loaded=true;
375 }
376 }
377 public class AssetUUIDQuery : Predicate
378 {
379 private LLUUID _findID;
380
381 public AssetUUIDQuery(LLUUID find)
382 {
383 _findID = find;
384 }
385 public bool Match(AssetStorage asset)
386 {
387 return (asset.UUID == _findID);
388 }
389 }
390
391}
392
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
index a599a19..07d7cf4 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Framework.Communications.Caches
70 } 70 }
71 else 71 else
72 { 72 {
73 Console.WriteLine("CACHE", "User profile for user not found"); 73 System.Console.WriteLine("CACHE", "User profile for user not found");
74 } 74 }
75 } 75 }
76 } 76 }
diff --git a/OpenSim/Framework/General/Types/PrimData.cs b/OpenSim/Framework/General/Types/PrimData.cs
deleted file mode 100644
index 9b24c0f..0000000
--- a/OpenSim/Framework/General/Types/PrimData.cs
+++ /dev/null
@@ -1,228 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30
31namespace OpenSim.Framework.Types
32{
33 public class PrimData
34 {
35 private const uint FULL_MASK_PERMISSIONS = 2147483647;
36
37 public LLUUID OwnerID;
38 public byte PCode;
39 public ushort PathBegin;
40 public ushort PathEnd;
41 public byte PathScaleX;
42 public byte PathScaleY;
43 public byte PathShearX;
44 public byte PathShearY;
45 public sbyte PathSkew;
46 public ushort ProfileBegin;
47 public ushort ProfileEnd;
48 public LLVector3 Scale;
49 public byte PathCurve;
50 public byte ProfileCurve;
51 public uint ParentID = 0;
52 public ushort ProfileHollow;
53 public sbyte PathRadiusOffset;
54 public byte PathRevolutions;
55 public sbyte PathTaperX;
56 public sbyte PathTaperY;
57 public sbyte PathTwist;
58 public sbyte PathTwistBegin;
59 public byte[] TextureEntry; // a LL textureEntry in byte[] format
60
61 public Int32 CreationDate;
62 public uint OwnerMask = FULL_MASK_PERMISSIONS;
63 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
64 public uint GroupMask = FULL_MASK_PERMISSIONS;
65 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
66 public uint BaseMask = FULL_MASK_PERMISSIONS;
67
68 //following only used during prim storage
69 public LLVector3 Position;
70 public LLQuaternion Rotation = new LLQuaternion(0, 1, 0, 0);
71 public uint LocalID;
72 public LLUUID FullID;
73
74 public PrimData()
75 {
76
77 }
78
79 public PrimData(byte[] data)
80 {
81 int i = 0;
82
83 this.OwnerID = new LLUUID(data, i); i += 16;
84 this.PCode = data[i++];
85 this.PathBegin = (ushort)(data[i++] + (data[i++] << 8));
86 this.PathEnd = (ushort)(data[i++] + (data[i++] << 8));
87 this.PathScaleX = data[i++];
88 this.PathScaleY = data[i++];
89 this.PathShearX = data[i++];
90 this.PathShearY = data[i++];
91 this.PathSkew = (sbyte)data[i++];
92 this.ProfileBegin = (ushort)(data[i++] + (data[i++] << 8));
93 this.ProfileEnd = (ushort)(data[i++] + (data[i++] << 8));
94 this.Scale = new LLVector3(data, i); i += 12;
95 this.PathCurve = data[i++];
96 this.ProfileCurve = data[i++];
97 this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
98 this.ProfileHollow = (ushort)(data[i++] + (data[i++] << 8));
99 this.PathRadiusOffset = (sbyte)data[i++];
100 this.PathRevolutions = data[i++];
101 this.PathTaperX = (sbyte)data[i++];
102 this.PathTaperY = (sbyte)data[i++];
103 this.PathTwist = (sbyte)data[i++];
104 this.PathTwistBegin = (sbyte)data[i++];
105 ushort length = (ushort)(data[i++] + (data[i++] << 8));
106 this.TextureEntry = new byte[length];
107 Array.Copy(data, i, TextureEntry, 0, length); i += length;
108 this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
109 this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
110 this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
111 this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
112 this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
113 this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
114 this.Position = new LLVector3(data, i); i += 12;
115 this.Rotation = new LLQuaternion(data, i, true); i += 12;
116 this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
117 this.FullID = new LLUUID(data, i); i += 16;
118
119 }
120
121 public byte[] ToBytes()
122 {
123 int i = 0;
124 byte[] bytes = new byte[126 + TextureEntry.Length];
125 Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16;
126 bytes[i++] = this.PCode;
127 bytes[i++] = (byte)(this.PathBegin % 256);
128 bytes[i++] = (byte)((this.PathBegin >> 8) % 256);
129 bytes[i++] = (byte)(this.PathEnd % 256);
130 bytes[i++] = (byte)((this.PathEnd >> 8) % 256);
131 bytes[i++] = this.PathScaleX;
132 bytes[i++] = this.PathScaleY;
133 bytes[i++] = this.PathShearX;
134 bytes[i++] = this.PathShearY;
135 bytes[i++] = (byte)this.PathSkew;
136 bytes[i++] = (byte)(this.ProfileBegin % 256);
137 bytes[i++] = (byte)((this.ProfileBegin >> 8) % 256);
138 bytes[i++] = (byte)(this.ProfileEnd % 256);
139 bytes[i++] = (byte)((this.ProfileEnd >> 8) % 256);
140 Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12;
141 bytes[i++] = this.PathCurve;
142 bytes[i++] = this.ProfileCurve;
143 bytes[i++] = (byte)(ParentID % 256);
144 bytes[i++] = (byte)((ParentID >> 8) % 256);
145 bytes[i++] = (byte)((ParentID >> 16) % 256);
146 bytes[i++] = (byte)((ParentID >> 24) % 256);
147 bytes[i++] = (byte)(this.ProfileHollow % 256);
148 bytes[i++] = (byte)((this.ProfileHollow >> 8) % 256);
149 bytes[i++] = ((byte)this.PathRadiusOffset);
150 bytes[i++] = this.PathRevolutions;
151 bytes[i++] = ((byte)this.PathTaperX);
152 bytes[i++] = ((byte)this.PathTaperY);
153 bytes[i++] = ((byte)this.PathTwist);
154 bytes[i++] = ((byte)this.PathTwistBegin);
155 bytes[i++] = (byte)(TextureEntry.Length % 256);
156 bytes[i++] = (byte)((TextureEntry.Length >> 8) % 256);
157 Array.Copy(TextureEntry, 0, bytes, i, TextureEntry.Length); i += TextureEntry.Length;
158 bytes[i++] = (byte)(this.CreationDate % 256);
159 bytes[i++] = (byte)((this.CreationDate >> 8) % 256);
160 bytes[i++] = (byte)((this.CreationDate >> 16) % 256);
161 bytes[i++] = (byte)((this.CreationDate >> 24) % 256);
162 bytes[i++] = (byte)(this.OwnerMask % 256);
163 bytes[i++] = (byte)((this.OwnerMask >> 8) % 256);
164 bytes[i++] = (byte)((this.OwnerMask >> 16) % 256);
165 bytes[i++] = (byte)((this.OwnerMask >> 24) % 256);
166 bytes[i++] = (byte)(this.NextOwnerMask % 256);
167 bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256);
168 bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256);
169 bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256);
170 bytes[i++] = (byte)(this.GroupMask % 256);
171 bytes[i++] = (byte)((this.GroupMask >> 8) % 256);
172 bytes[i++] = (byte)((this.GroupMask >> 16) % 256);
173 bytes[i++] = (byte)((this.GroupMask >> 24) % 256);
174 bytes[i++] = (byte)(this.EveryoneMask % 256);
175 bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256);
176 bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256);
177 bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256);
178 bytes[i++] = (byte)(this.BaseMask % 256);
179 bytes[i++] = (byte)((this.BaseMask >> 8) % 256);
180 bytes[i++] = (byte)((this.BaseMask >> 16) % 256);
181 bytes[i++] = (byte)((this.BaseMask >> 24) % 256);
182 Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12;
183 if (this.Rotation == new LLQuaternion(0, 0, 0, 0))
184 {
185 this.Rotation = new LLQuaternion(0, 1, 0, 0);
186 }
187 Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12;
188 bytes[i++] = (byte)(this.LocalID % 256);
189 bytes[i++] = (byte)((this.LocalID >> 8) % 256);
190 bytes[i++] = (byte)((this.LocalID >> 16) % 256);
191 bytes[i++] = (byte)((this.LocalID >> 24) % 256);
192 Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16;
193
194 return bytes;
195 }
196
197 //public static PrimData DefaultCube()
198 //{
199 // PrimData primData = new PrimData();
200 // primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
201 // primData.FullID = LLUUID.Random();
202 // primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
203 // primData.Rotation = new LLQuaternion(0, 0, 0, 1);
204 // primData.PCode = 9;
205 // primData.ParentID = 0;
206 // primData.PathBegin = 0;
207 // primData.PathEnd = 0;
208 // primData.PathScaleX = 0;
209 // primData.PathScaleY = 0;
210 // primData.PathShearX = 0;
211 // primData.PathShearY = 0;
212 // primData.PathSkew = 0;
213 // primData.ProfileBegin = 0;
214 // primData.ProfileEnd = 0;
215 // primData.PathCurve = 16;
216 // primData.ProfileCurve = 1;
217 // primData.ProfileHollow = 0;
218 // primData.PathRadiusOffset = 0;
219 // primData.PathRevolutions = 0;
220 // primData.PathTaperX = 0;
221 // primData.PathTaperY = 0;
222 // primData.PathTwist = 0;
223 // primData.PathTwistBegin = 0;
224
225 // return primData;
226 //}
227 }
228}
diff --git a/OpenSim/Framework/General/Types/RegionInfo.cs b/OpenSim/Framework/General/Types/RegionInfo.cs
index c567aa6..b7dff17 100644
--- a/OpenSim/Framework/General/Types/RegionInfo.cs
+++ b/OpenSim/Framework/General/Types/RegionInfo.cs
@@ -216,7 +216,7 @@ namespace OpenSim.Framework.Types
216 configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Simulator Name", "OpenSim Test", false); 216 configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Simulator Name", "OpenSim Test", false);
217 configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false); 217 configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false);
218 configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false); 218 configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false);
219 configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "localworld.yap", false); 219 configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false);
220 configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false); 220 configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false);
221 configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", "9000", false); 221 configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", "9000", false);
222 configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false); 222 configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false);
diff --git a/OpenSim/Framework/General/UserProfile.cs b/OpenSim/Framework/General/UserProfile.cs
deleted file mode 100644
index ec5a485..0000000
--- a/OpenSim/Framework/General/UserProfile.cs
+++ /dev/null
@@ -1,87 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Collections.Generic;
29using System.Security.Cryptography;
30using libsecondlife;
31using OpenSim.Framework.Inventory;
32
33namespace OpenSim.Framework.User
34{
35 public class UserProfile
36 {
37
38 public string firstname;
39 public string lastname;
40 public ulong homeregionhandle;
41 public LLVector3 homepos;
42 public LLVector3 homelookat;
43
44 public bool IsGridGod = false;
45 public bool IsLocal = true; // will be used in future for visitors from foreign grids
46 public string AssetURL;
47 public string MD5passwd;
48
49 public LLUUID CurrentSessionID;
50 public LLUUID CurrentSecureSessionID;
51 public LLUUID UUID;
52 public Dictionary<LLUUID, uint> Circuits = new Dictionary<LLUUID, uint>(); // tracks circuit codes
53
54 public AgentInventory Inventory;
55
56 public UserProfile()
57 {
58 Circuits = new Dictionary<LLUUID, uint>();
59 Inventory = new AgentInventory();
60 homeregionhandle = Helpers.UIntsToLong((1000 * 256), (1000 * 256));
61 homepos = new LLVector3();
62 homelookat = new LLVector3();
63 }
64
65 public void InitSessionData()
66 {
67 RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
68
69 byte[] randDataS = new byte[16];
70 byte[] randDataSS = new byte[16];
71
72 rand.GetBytes(randDataS);
73 rand.GetBytes(randDataSS);
74
75 CurrentSecureSessionID = new LLUUID(randDataSS,0);
76 CurrentSessionID = new LLUUID(randDataS,0);
77
78 }
79
80 public void AddSimCircuit(uint circuitCode, LLUUID regionUUID)
81 {
82 if (this.Circuits.ContainsKey(regionUUID) == false)
83 this.Circuits.Add(regionUUID, circuitCode);
84 }
85
86 }
87}