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author | Melanie | 2010-10-29 20:48:37 +0200 |
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committer | Melanie | 2010-10-29 20:44:29 +0100 |
commit | 5f4badf9e2cd96f4a4a48b0019bd5f39298213ab (patch) | |
tree | db520712ec586dedcc0716dbcc38286baef1f228 /OpenSim/Framework | |
parent | Merge branch 'dev-appearance' (diff) | |
download | opensim-SC-5f4badf9e2cd96f4a4a48b0019bd5f39298213ab.zip opensim-SC-5f4badf9e2cd96f4a4a48b0019bd5f39298213ab.tar.gz opensim-SC-5f4badf9e2cd96f4a4a48b0019bd5f39298213ab.tar.bz2 opensim-SC-5f4badf9e2cd96f4a4a48b0019bd5f39298213ab.tar.xz |
Add my work on top of cmickeyb's
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 100 |
1 files changed, 99 insertions, 1 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 55646dd..4738d88 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -35,6 +35,104 @@ using log4net; | |||
35 | 35 | ||
36 | namespace OpenSim.Framework | 36 | namespace OpenSim.Framework |
37 | { | 37 | { |
38 | // A special dictionary for avatar appearance | ||
39 | public struct LayerItem | ||
40 | { | ||
41 | public UUID ItemID; | ||
42 | public UUID AssetID; | ||
43 | |||
44 | public LayerItem(UUID itemID, UUID assetID) | ||
45 | { | ||
46 | ItemID = itemID; | ||
47 | AssetID = assetID; | ||
48 | } | ||
49 | } | ||
50 | |||
51 | public class Layer | ||
52 | { | ||
53 | protected int m_layerType; | ||
54 | protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>(); | ||
55 | protected List<UUID> m_ids = new List<UUID>(); | ||
56 | |||
57 | public Layer(int type) | ||
58 | { | ||
59 | m_layerType = type; | ||
60 | } | ||
61 | |||
62 | public int LayerType | ||
63 | { | ||
64 | get { return m_layerType; } | ||
65 | } | ||
66 | |||
67 | public int Count | ||
68 | { | ||
69 | get { return m_ids.Count; } | ||
70 | } | ||
71 | |||
72 | public void Add(UUID itemID, UUID assetID) | ||
73 | { | ||
74 | if (m_items.ContainsKey(itemID)) | ||
75 | return; | ||
76 | if (m_ids.Count >= 5) | ||
77 | return; | ||
78 | |||
79 | m_ids.Add(itemID); | ||
80 | m_items[itemID] = assetID; | ||
81 | } | ||
82 | |||
83 | public void Wear(UUID itemID, UUID assetID) | ||
84 | { | ||
85 | Clear(); | ||
86 | Add(itemID, assetID); | ||
87 | } | ||
88 | |||
89 | public void Clear() | ||
90 | { | ||
91 | m_ids.Clear(); | ||
92 | m_items.Clear(); | ||
93 | } | ||
94 | |||
95 | public void RemoveItem(UUID itemID) | ||
96 | { | ||
97 | if (m_items.ContainsKey(itemID)) | ||
98 | { | ||
99 | m_ids.Remove(itemID); | ||
100 | m_items.Remove(itemID); | ||
101 | } | ||
102 | } | ||
103 | |||
104 | public void RemoveAsset(UUID assetID) | ||
105 | { | ||
106 | UUID itemID = UUID.Zero; | ||
107 | |||
108 | foreach (KeyValuePair<UUID, UUID> kvp in m_items) | ||
109 | { | ||
110 | if (kvp.Value == assetID) | ||
111 | { | ||
112 | itemID = kvp.Key; | ||
113 | break; | ||
114 | } | ||
115 | } | ||
116 | |||
117 | if (itemID != UUID.Zero) | ||
118 | { | ||
119 | m_ids.Remove(itemID); | ||
120 | m_items.Remove(itemID); | ||
121 | } | ||
122 | } | ||
123 | |||
124 | public LayerItem this [int idx] | ||
125 | { | ||
126 | get | ||
127 | { | ||
128 | if (idx >= m_ids.Count || idx < 0) | ||
129 | return new LayerItem(UUID.Zero, UUID.Zero); | ||
130 | |||
131 | return new LayerItem(m_ids[idx], m_items[m_ids[idx]]); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | |||
38 | /// <summary> | 136 | /// <summary> |
39 | /// Contains the Avatar's Appearance and methods to manipulate the appearance. | 137 | /// Contains the Avatar's Appearance and methods to manipulate the appearance. |
40 | /// </summary> | 138 | /// </summary> |
@@ -1456,4 +1554,4 @@ namespace OpenSim.Framework | |||
1456 | SKIRT_SKIRT_BLUE = 217 | 1554 | SKIRT_SKIRT_BLUE = 217 |
1457 | } | 1555 | } |
1458 | } | 1556 | } |
1459 | } \ No newline at end of file | 1557 | } |