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author | Justin Clark-Casey (justincc) | 2011-05-06 22:45:03 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-05-06 22:45:03 +0100 |
commit | 3d095e84d63e97e88bcb946498eba14de81705b4 (patch) | |
tree | 917e3940def04a76a462878908be571d1f68adfc /OpenSim/Framework | |
parent | remove obsolete [StandAlone] config section parsing, none of which was actual... (diff) | |
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minor: remove mono compiler warnings
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/ChildAgentDataUpdate.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/PriorityQueue.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 28fe3ba..710a57d 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs | |||
@@ -460,7 +460,7 @@ namespace OpenSim.Framework | |||
460 | { | 460 | { |
461 | info["state"] = OSD.FromString(AttachmentObjectStates[i++]); | 461 | info["state"] = OSD.FromString(AttachmentObjectStates[i++]); |
462 | } | 462 | } |
463 | catch (IndexOutOfRangeException e) | 463 | catch (IndexOutOfRangeException) |
464 | { | 464 | { |
465 | m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list."); | 465 | m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list."); |
466 | } | 466 | } |
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs index 3e6fdaa..e7a7f7f 100644 --- a/OpenSim/Framework/PriorityQueue.cs +++ b/OpenSim/Framework/PriorityQueue.cs | |||
@@ -38,7 +38,7 @@ namespace OpenSim.Framework | |||
38 | { | 38 | { |
39 | public class PriorityQueue | 39 | public class PriorityQueue |
40 | { | 40 | { |
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 41 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 42 | ||
43 | public delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity); | 43 | public delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity); |
44 | 44 | ||