diff options
author | lbsa71 | 2007-09-27 13:25:45 +0000 |
---|---|---|
committer | lbsa71 | 2007-09-27 13:25:45 +0000 |
commit | 8143c597fc5f62ec0d931d2d5b887730e06aec04 (patch) | |
tree | ae67873a5f801b2b7bdf9a7b088db98beb97b5ac /OpenSim/Framework | |
parent | Terrain: (diff) | |
download | opensim-SC-8143c597fc5f62ec0d931d2d5b887730e06aec04.zip opensim-SC-8143c597fc5f62ec0d931d2d5b887730e06aec04.tar.gz opensim-SC-8143c597fc5f62ec0d931d2d5b887730e06aec04.tar.bz2 opensim-SC-8143c597fc5f62ec0d931d2d5b887730e06aec04.tar.xz |
* Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
Diffstat (limited to 'OpenSim/Framework')
16 files changed, 543 insertions, 266 deletions
diff --git a/OpenSim/Framework/Communications/CAPSService.cs b/OpenSim/Framework/Communications/CAPSService.cs index a8eac26..40d8d37 100644 --- a/OpenSim/Framework/Communications/CAPSService.cs +++ b/OpenSim/Framework/Communications/CAPSService.cs | |||
@@ -8,7 +8,6 @@ using Nwc.XmlRpc; | |||
8 | using OpenSim.Framework.Console; | 8 | using OpenSim.Framework.Console; |
9 | using OpenSim.Framework.Data; | 9 | using OpenSim.Framework.Data; |
10 | using OpenSim.Framework.Interfaces; | 10 | using OpenSim.Framework.Interfaces; |
11 | using OpenSim.Framework.Inventory; | ||
12 | using OpenSim.Framework.Utilities; | 11 | using OpenSim.Framework.Utilities; |
13 | using OpenSim.Framework.Servers; | 12 | using OpenSim.Framework.Servers; |
14 | 13 | ||
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 99dc45a..9e8c239 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | |||
@@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities; | |||
38 | 38 | ||
39 | namespace OpenSim.Framework.Communications.Caches | 39 | namespace OpenSim.Framework.Communications.Caches |
40 | { | 40 | { |
41 | public class CachedUserInfo | 41 | public class CachedUserInfo : MarshalByRefObject |
42 | { | 42 | { |
43 | private CommunicationsManager m_parentCommsManager; | 43 | private CommunicationsManager m_parentCommsManager; |
44 | // Fields | 44 | // Fields |
@@ -51,7 +51,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
51 | } | 51 | } |
52 | 52 | ||
53 | // Methods | 53 | // Methods |
54 | public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) | 54 | public void FolderReceive(LLUUID userID, InventoryFolderBase folderInfo) |
55 | { | 55 | { |
56 | if (userID == this.UserProfile.UUID) | 56 | if (userID == this.UserProfile.UUID) |
57 | { | 57 | { |
@@ -59,19 +59,19 @@ namespace OpenSim.Framework.Communications.Caches | |||
59 | { | 59 | { |
60 | if (folderInfo.parentID == LLUUID.Zero) | 60 | if (folderInfo.parentID == LLUUID.Zero) |
61 | { | 61 | { |
62 | this.RootFolder = folderInfo; | 62 | this.RootFolder = new InventoryFolder(folderInfo); |
63 | } | 63 | } |
64 | } | 64 | } |
65 | else if (this.RootFolder.folderID == folderInfo.parentID) | 65 | else if (this.RootFolder.folderID == folderInfo.parentID) |
66 | { | 66 | { |
67 | this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); | 67 | this.RootFolder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); |
68 | } | 68 | } |
69 | else | 69 | else |
70 | { | 70 | { |
71 | InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); | 71 | InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); |
72 | if (folder != null) | 72 | if (folder != null) |
73 | { | 73 | { |
74 | folder.SubFolders.Add(folderInfo.folderID, folderInfo); | 74 | folder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); |
75 | } | 75 | } |
76 | } | 76 | } |
77 | } | 77 | } |
@@ -131,3 +131,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
131 | 131 | ||
132 | } | 132 | } |
133 | 133 | ||
134 | |||
135 | |||
136 | |||
137 | |||
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs index 885cffc..a212614 100644 --- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs +++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs | |||
@@ -35,6 +35,9 @@ using OpenSim.Framework.Interfaces; | |||
35 | using OpenSim.Framework.Data; | 35 | using OpenSim.Framework.Data; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | using OpenSim.Framework.Utilities; | 37 | using OpenSim.Framework.Utilities; |
38 | using OpenSim.Framework.Console; | ||
39 | |||
40 | using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; | ||
38 | 41 | ||
39 | namespace OpenSim.Framework.Communications.Caches | 42 | namespace OpenSim.Framework.Communications.Caches |
40 | { | 43 | { |
@@ -60,7 +63,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
60 | } | 63 | } |
61 | 64 | ||
62 | // Methods | 65 | // Methods |
63 | public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) | 66 | public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type, InventoryCategory category) |
64 | { | 67 | { |
65 | InventoryFolder subFold = new InventoryFolder(); | 68 | InventoryFolder subFold = new InventoryFolder(); |
66 | subFold.name = folderName; | 69 | subFold.name = folderName; |
@@ -68,7 +71,12 @@ namespace OpenSim.Framework.Communications.Caches | |||
68 | subFold.type = (short) type; | 71 | subFold.type = (short) type; |
69 | subFold.parentID = this.folderID; | 72 | subFold.parentID = this.folderID; |
70 | subFold.agentID = this.agentID; | 73 | subFold.agentID = this.agentID; |
71 | this.SubFolders.Add(subFold.folderID, subFold); | 74 | subFold.category = category; |
75 | if (!SubFolders.ContainsKey(subFold.folderID)) | ||
76 | this.SubFolders.Add(subFold.folderID, subFold); | ||
77 | else | ||
78 | MainLog.Instance.Warn("INVENTORYCACHE", "Attempt to create a duplicate folder {0} {1}", folderName, folderID); | ||
79 | |||
72 | return subFold; | 80 | return subFold; |
73 | } | 81 | } |
74 | 82 | ||
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs index 390b938..3dadf9c 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs | |||
@@ -35,10 +35,11 @@ using OpenSim.Framework.Interfaces; | |||
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Framework.Data; | 37 | using OpenSim.Framework.Data; |
38 | using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; | ||
38 | 39 | ||
39 | namespace OpenSim.Framework.Communications.Caches | 40 | namespace OpenSim.Framework.Communications.Caches |
40 | { | 41 | { |
41 | public class UserProfileCache | 42 | public class UserProfileCache : MarshalByRefObject |
42 | { | 43 | { |
43 | // Fields | 44 | // Fields |
44 | private CommunicationsManager m_parent; | 45 | private CommunicationsManager m_parent; |
@@ -103,7 +104,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
103 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; | 104 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; |
104 | if (info.RootFolder.folderID == parentID) | 105 | if (info.RootFolder.folderID == parentID) |
105 | { | 106 | { |
106 | InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType); | 107 | InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); |
107 | if (createdFolder != null) | 108 | if (createdFolder != null) |
108 | { | 109 | { |
109 | this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder); | 110 | this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder); |
@@ -114,7 +115,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
114 | InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); | 115 | InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); |
115 | if (folder != null) | 116 | if (folder != null) |
116 | { | 117 | { |
117 | folder.CreateNewSubFolder(folderID, folderName, folderType); | 118 | folder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); |
118 | } | 119 | } |
119 | } | 120 | } |
120 | } | 121 | } |
@@ -124,16 +125,21 @@ namespace OpenSim.Framework.Communications.Caches | |||
124 | public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) | 125 | public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) |
125 | { | 126 | { |
126 | InventoryFolder fold = null; | 127 | InventoryFolder fold = null; |
128 | |||
127 | if (folderID == libraryRoot.folderID ) | 129 | if (folderID == libraryRoot.folderID ) |
128 | { | 130 | { |
131 | // we are looking for the root of the shared inventory | ||
129 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); | 132 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); |
130 | } | 133 | } |
131 | else if (( fold = libraryRoot.HasSubFolder(folderID)) != null) | 134 | else if (( fold = libraryRoot.HasSubFolder(folderID)) != null) |
132 | { | 135 | { |
136 | // we are looking for a sub folder of the shared inventory | ||
133 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); | 137 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); |
134 | } | 138 | } |
135 | else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) | 139 | else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) |
136 | { | 140 | { |
141 | //if we get here, we are looking the inventory of an agent in this sim | ||
142 | //now we need to see if we already have the inventory cached | ||
137 | if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) | 143 | if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) |
138 | { | 144 | { |
139 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; | 145 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; |
@@ -153,9 +159,23 @@ namespace OpenSim.Framework.Communications.Caches | |||
153 | } | 159 | } |
154 | } | 160 | } |
155 | } | 161 | } |
162 | else | ||
163 | { | ||
164 | //nope, inventory wasn't cached, so go to the inventory server and ask for the inventory | ||
165 | m_parent.InventoryService.RequestInventoryForUser(remoteClient.AgentId, ReceiveFolderInfo, ReceiveItemInfo); | ||
166 | } | ||
156 | } | 167 | } |
157 | } | 168 | } |
158 | 169 | ||
170 | public void ReceiveFolderInfo(LLUUID userID, InventoryFolderBase folderInfo) | ||
171 | { | ||
172 | } | ||
173 | |||
174 | public void ReceiveItemInfo(LLUUID userID, InventoryItemBase itemInfo) | ||
175 | { | ||
176 | } | ||
177 | |||
178 | |||
159 | public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) | 179 | public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) |
160 | { | 180 | { |
161 | if (ownerID == libraryRoot.agentID) | 181 | if (ownerID == libraryRoot.agentID) |
@@ -181,7 +201,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
181 | /// <param name="userID"></param> | 201 | /// <param name="userID"></param> |
182 | private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) | 202 | private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) |
183 | { | 203 | { |
184 | this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); | 204 | this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); |
185 | } | 205 | } |
186 | 206 | ||
187 | /// <summary> | 207 | /// <summary> |
@@ -221,3 +241,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
221 | } | 241 | } |
222 | } | 242 | } |
223 | 243 | ||
244 | |||
245 | |||
246 | |||
247 | |||
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs index 80c2e64..7b2948f 100644 --- a/OpenSim/Framework/Communications/IInventoryServices.cs +++ b/OpenSim/Framework/Communications/IInventoryServices.cs | |||
@@ -1,29 +1,31 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | ||
3 | using System.Text; | 2 | using System.Text; |
4 | using OpenSim.Framework.Data; | 3 | using System.Collections.Generic; |
4 | |||
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | using OpenSim.Framework.Data; | ||
6 | using OpenSim.Framework.Communications.Caches; | 7 | using OpenSim.Framework.Communications.Caches; |
7 | using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; | ||
8 | 8 | ||
9 | namespace OpenSim.Framework.Communications | 9 | namespace OpenSim.Framework.Communications |
10 | { | 10 | { |
11 | public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolder folderInfo); | 11 | public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderBase folderInfo); |
12 | public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo); | 12 | public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo); |
13 | 13 | ||
14 | public interface IInventoryServices | 14 | public interface IInventoryServices |
15 | { | 15 | { |
16 | void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); | 16 | void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); |
17 | void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); | 17 | void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); |
18 | void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); | 18 | void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); |
19 | void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); | 19 | void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); |
20 | void CreateNewUserInventory(LLUUID user); | 20 | void CreateNewUserInventory(LLUUID libraryRootId, LLUUID user); |
21 | void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder); | ||
21 | 22 | ||
22 | /// <summary> | 23 | /// <summary> |
23 | /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree) | 24 | /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree) |
24 | /// </summary> | 25 | /// </summary> |
25 | /// <param name="userID"></param> | 26 | /// <param name="userID"></param> |
26 | /// <returns></returns> | 27 | /// <returns></returns> |
27 | List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID); | 28 | List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID folderID); |
29 | List<InventoryItemBase> RequestFolderItems(LLUUID folderID); | ||
28 | } | 30 | } |
29 | } | 31 | } |
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index da7a0ce..6283b60 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs | |||
@@ -1,4 +1,9 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Text; | ||
3 | using System.IO; | ||
4 | using System.Xml; | ||
5 | using System.Xml.Serialization; | ||
6 | using System.Collections; | ||
2 | using System.Collections.Generic; | 7 | using System.Collections.Generic; |
3 | using System.Reflection; | 8 | using System.Reflection; |
4 | using libsecondlife; | 9 | using libsecondlife; |
@@ -6,21 +11,20 @@ using OpenSim.Framework.Communications; | |||
6 | using OpenSim.Framework.Console; | 11 | using OpenSim.Framework.Console; |
7 | using OpenSim.Framework.Data; | 12 | using OpenSim.Framework.Data; |
8 | using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; | 13 | using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; |
14 | using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; | ||
9 | 15 | ||
10 | namespace OpenSim.Framework.Communications | 16 | namespace OpenSim.Framework.Communications |
11 | { | 17 | { |
12 | public abstract class InventoryServiceBase : IInventoryServices | 18 | public abstract class InventoryServiceBase : MarshalByRefObject, IInventoryServices |
13 | { | 19 | { |
14 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); | 20 | protected IInventoryData _databasePlugin; |
15 | //protected IAssetServer m_assetServer; | ||
16 | 21 | ||
17 | public InventoryServiceBase() | 22 | public InventoryServiceBase() |
18 | { | 23 | { |
19 | //m_assetServer = assetServer; | ||
20 | } | 24 | } |
21 | 25 | ||
22 | /// <summary> | 26 | /// <summary> |
23 | /// Adds a new user server plugin - plugins will be requested in the order they were loaded. | 27 | /// Adds a new inventory data server plugin |
24 | /// </summary> | 28 | /// </summary> |
25 | /// <param name="FileName">The filename to the user server plugin DLL</param> | 29 | /// <param name="FileName">The filename to the user server plugin DLL</param> |
26 | public void AddPlugin(string FileName) | 30 | public void AddPlugin(string FileName) |
@@ -41,8 +45,13 @@ namespace OpenSim.Framework.Communications | |||
41 | IInventoryData plug = | 45 | IInventoryData plug = |
42 | (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 46 | (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
43 | plug.Initialise(); | 47 | plug.Initialise(); |
44 | this.m_plugins.Add(plug.getName(), plug); | 48 | this._databasePlugin = plug; |
49 | |||
50 | //TODO! find a better place to create inventory skeletons | ||
51 | loadInventoryFromXmlFile(InventoryCategory.Library, "Inventory_Library.xml"); | ||
52 | loadInventoryFromXmlFile(InventoryCategory.Default, "Inventory_Default.xml"); | ||
45 | MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); | 53 | MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); |
54 | break; | ||
46 | } | 55 | } |
47 | } | 56 | } |
48 | } | 57 | } |
@@ -54,20 +63,20 @@ namespace OpenSim.Framework.Communications | |||
54 | /// </summary> | 63 | /// </summary> |
55 | /// <param name="userID"></param> | 64 | /// <param name="userID"></param> |
56 | /// <returns></returns> | 65 | /// <returns></returns> |
57 | public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID) | 66 | public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID folderID) |
58 | { | 67 | { |
59 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | 68 | InventoryFolderBase root = _databasePlugin.getInventoryFolder(folderID); |
60 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 69 | |
70 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
71 | if (root != null) | ||
61 | { | 72 | { |
62 | InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID); | 73 | folders.Add(root); |
63 | if (rootFolder != null) | 74 | |
64 | { | 75 | List<InventoryFolderBase> subFolders = _databasePlugin.getInventoryFolders(root.folderID); |
65 | inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID); | 76 | foreach (InventoryFolderBase f in subFolders) |
66 | inventoryList.Insert(0, rootFolder); | 77 | folders.Add(f); |
67 | return inventoryList; | ||
68 | } | ||
69 | } | 78 | } |
70 | return inventoryList; | 79 | return folders; |
71 | } | 80 | } |
72 | 81 | ||
73 | /// <summary> | 82 | /// <summary> |
@@ -75,11 +84,7 @@ namespace OpenSim.Framework.Communications | |||
75 | /// </summary> | 84 | /// </summary> |
76 | public InventoryFolderBase RequestUsersRoot(LLUUID userID) | 85 | public InventoryFolderBase RequestUsersRoot(LLUUID userID) |
77 | { | 86 | { |
78 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 87 | return _databasePlugin.getInventoryFolder(userID); // the id of the root folder, is the user id |
79 | { | ||
80 | return plugin.Value.getUserRootFolder(userID); | ||
81 | } | ||
82 | return null; | ||
83 | } | 88 | } |
84 | 89 | ||
85 | /// <summary> | 90 | /// <summary> |
@@ -89,47 +94,27 @@ namespace OpenSim.Framework.Communications | |||
89 | /// <returns></returns> | 94 | /// <returns></returns> |
90 | public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) | 95 | public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) |
91 | { | 96 | { |
92 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | 97 | return _databasePlugin.getInventoryFolders(parentFolderID); |
93 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
94 | { | ||
95 | return plugin.Value.getInventoryFolders(parentFolderID); | ||
96 | } | ||
97 | return inventoryList; | ||
98 | } | 98 | } |
99 | 99 | ||
100 | public List<InventoryItemBase> RequestFolderItems(LLUUID folderID) | 100 | public List<InventoryItemBase> RequestFolderItems(LLUUID folderID) |
101 | { | 101 | { |
102 | List<InventoryItemBase> itemsList = new List<InventoryItemBase>(); | 102 | return _databasePlugin.getInventoryInFolder(folderID); |
103 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
104 | { | ||
105 | itemsList = plugin.Value.getInventoryInFolder(folderID); | ||
106 | return itemsList; | ||
107 | } | ||
108 | return itemsList; | ||
109 | } | 103 | } |
110 | 104 | ||
111 | public void AddFolder(InventoryFolderBase folder) | 105 | public void AddFolder(InventoryFolderBase folder) |
112 | { | 106 | { |
113 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 107 | _databasePlugin.addInventoryFolder(folder); |
114 | { | ||
115 | plugin.Value.addInventoryFolder(folder); | ||
116 | } | ||
117 | } | 108 | } |
118 | 109 | ||
119 | public void AddItem(InventoryItemBase item) | 110 | public void AddItem(InventoryItemBase item) |
120 | { | 111 | { |
121 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 112 | _databasePlugin.addInventoryItem(item); |
122 | { | ||
123 | plugin.Value.addInventoryItem(item); | ||
124 | } | ||
125 | } | 113 | } |
126 | 114 | ||
127 | public void deleteItem(InventoryItemBase item) | 115 | public void deleteItem(InventoryItemBase item) |
128 | { | 116 | { |
129 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | 117 | _databasePlugin.deleteInventoryItem(item); |
130 | { | ||
131 | plugin.Value.deleteInventoryItem(item); | ||
132 | } | ||
133 | } | 118 | } |
134 | 119 | ||
135 | /// <summary> | 120 | /// <summary> |
@@ -144,11 +129,53 @@ namespace OpenSim.Framework.Communications | |||
144 | } | 129 | } |
145 | } | 130 | } |
146 | 131 | ||
147 | public void CreateNewUserInventory(LLUUID user) | 132 | public void CreateNewUserInventory(LLUUID defaultFolders, LLUUID user) |
148 | { | 133 | { |
149 | UsersInventory inven = new UsersInventory(); | 134 | try |
150 | inven.CreateNewInventorySet(user); | 135 | { |
151 | this.AddNewInventorySet(inven); | 136 | // Get Default folder set from the database |
137 | //TODO! We need to get the whole hierachy and not just one level down | ||
138 | List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(LLUUID.Parse("00000112-000f-0000-0000-000100bba000")); | ||
139 | |||
140 | // create an index list, where each of the elements has the index of its parent in the hierachy | ||
141 | // this algorithm is pretty shoddy O(n^2), but it is only executed once per user. | ||
142 | int[] parentIdx = new int[folders.Count]; | ||
143 | for (int i = 0; i < folders.Count; i++) | ||
144 | parentIdx[i] = -1; | ||
145 | |||
146 | for (int i = 0; i < folders.Count; i++) | ||
147 | for (int j = 0; j < folders.Count; j++) | ||
148 | if (folders[i].folderID == folders[j].parentID) | ||
149 | parentIdx[j] = i; | ||
150 | |||
151 | |||
152 | //assign a new owerid and a new to the folders | ||
153 | foreach (InventoryFolderBase ifb in folders) | ||
154 | { | ||
155 | if (ifb.parentID == LLUUID.Zero) | ||
156 | ifb.folderID = user; | ||
157 | else | ||
158 | ifb.folderID = LLUUID.Random(); | ||
159 | |||
160 | ifb.agentID = user; | ||
161 | ifb.category = InventoryCategory.User; | ||
162 | } | ||
163 | |||
164 | // correct the parent id | ||
165 | for (int i = 0; i < folders.Count; i++) | ||
166 | { | ||
167 | if (folders[i].parentID != LLUUID.Zero) | ||
168 | folders[i].parentID = folders[parentIdx[i]].folderID; // root folder id is the same as the user id | ||
169 | } | ||
170 | |||
171 | // the list is structurally sound, using new folder id's, so save it | ||
172 | foreach (InventoryFolderBase ifb in folders) | ||
173 | _databasePlugin.addInventoryFolder(ifb); | ||
174 | } | ||
175 | catch (Exception e) | ||
176 | { | ||
177 | MainLog.Instance.Error(e.ToString()); | ||
178 | } | ||
152 | } | 179 | } |
153 | 180 | ||
154 | public class UsersInventory | 181 | public class UsersInventory |
@@ -166,10 +193,11 @@ namespace OpenSim.Framework.Communications | |||
166 | InventoryFolderBase folder = new InventoryFolderBase(); | 193 | InventoryFolderBase folder = new InventoryFolderBase(); |
167 | folder.parentID = LLUUID.Zero; | 194 | folder.parentID = LLUUID.Zero; |
168 | folder.agentID = user; | 195 | folder.agentID = user; |
169 | folder.folderID = LLUUID.Random(); | 196 | folder.folderID = user; // id of root folder is the same as the agent id |
170 | folder.name = "My Inventory"; | 197 | folder.name = "My Inventory"; |
171 | folder.type = 8; | 198 | folder.type = 8; |
172 | folder.version = 1; | 199 | folder.version = 1; |
200 | folder.category = InventoryCategory.User; | ||
173 | Folders.Add(folder.folderID, folder); | 201 | Folders.Add(folder.folderID, folder); |
174 | 202 | ||
175 | LLUUID rootFolder = folder.folderID; | 203 | LLUUID rootFolder = folder.folderID; |
@@ -181,6 +209,7 @@ namespace OpenSim.Framework.Communications | |||
181 | folder.name = "Textures"; | 209 | folder.name = "Textures"; |
182 | folder.type = 0; | 210 | folder.type = 0; |
183 | folder.version = 1; | 211 | folder.version = 1; |
212 | folder.category = InventoryCategory.User; | ||
184 | Folders.Add(folder.folderID, folder); | 213 | Folders.Add(folder.folderID, folder); |
185 | 214 | ||
186 | folder = new InventoryFolderBase(); | 215 | folder = new InventoryFolderBase(); |
@@ -190,6 +219,7 @@ namespace OpenSim.Framework.Communications | |||
190 | folder.name = "Objects"; | 219 | folder.name = "Objects"; |
191 | folder.type = 6; | 220 | folder.type = 6; |
192 | folder.version = 1; | 221 | folder.version = 1; |
222 | folder.category = InventoryCategory.User; | ||
193 | Folders.Add(folder.folderID, folder); | 223 | Folders.Add(folder.folderID, folder); |
194 | 224 | ||
195 | folder = new InventoryFolderBase(); | 225 | folder = new InventoryFolderBase(); |
@@ -199,13 +229,130 @@ namespace OpenSim.Framework.Communications | |||
199 | folder.name = "Clothes"; | 229 | folder.name = "Clothes"; |
200 | folder.type = 5; | 230 | folder.type = 5; |
201 | folder.version = 1; | 231 | folder.version = 1; |
232 | folder.category = InventoryCategory.User; | ||
202 | Folders.Add(folder.folderID, folder); | 233 | Folders.Add(folder.folderID, folder); |
203 | } | 234 | } |
204 | } | 235 | } |
205 | 236 | ||
237 | |||
238 | public void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder) | ||
239 | { | ||
240 | List<InventoryFolderBase> folders = _databasePlugin.getUserRootFolders(user); | ||
241 | libraryFolder = LLUUID.Zero; | ||
242 | personalFolder = LLUUID.Zero; | ||
243 | |||
244 | for (int i = 0; i < folders.Count; i++) | ||
245 | { | ||
246 | if (folders[i].category == InventoryCategory.Library) | ||
247 | libraryFolder = folders[i].folderID; | ||
248 | else if (folders[i].category == InventoryCategory.User) | ||
249 | personalFolder = folders[i].folderID; | ||
250 | } | ||
251 | } | ||
252 | |||
253 | /* | ||
254 | * Dot net has some issues, serializing a dictionary, so we cannot reuse the InventoryFolder | ||
255 | * class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize | ||
256 | * into this simpler class, and then use that. | ||
257 | */ | ||
258 | [XmlRoot(ElementName = "inventory", IsNullable = true)] | ||
259 | public class SerializedInventory | ||
260 | { | ||
261 | [XmlRoot(ElementName = "folder", IsNullable = true)] | ||
262 | public class SerializedFolder : InventoryFolderBase | ||
263 | { | ||
264 | [XmlArray(ElementName = "folders", IsNullable = true)] | ||
265 | [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializedFolder))] | ||
266 | public ArrayList SubFolders; | ||
267 | |||
268 | [XmlArray(ElementName = "items", IsNullable = true)] | ||
269 | [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))] | ||
270 | public ArrayList Items; | ||
271 | } | ||
272 | |||
273 | [XmlElement(ElementName = "folder", IsNullable = true)] | ||
274 | public SerializedFolder root; | ||
275 | } | ||
276 | |||
277 | public void uploadInventory(SerializedInventory.SerializedFolder folder) | ||
278 | { | ||
279 | foreach (InventoryItemBase iib in folder.Items) | ||
280 | { | ||
281 | // assign default values, if they haven't assigned | ||
282 | iib.avatarID = folder.agentID; | ||
283 | if (iib.assetID == LLUUID.Zero) | ||
284 | iib.assetID = LLUUID.Random(); | ||
285 | if (iib.creatorsID == LLUUID.Zero) | ||
286 | iib.creatorsID = folder.agentID; | ||
287 | if (iib.inventoryID == LLUUID.Zero) | ||
288 | iib.inventoryID = LLUUID.Random(); | ||
289 | if (iib.inventoryName == null || iib.inventoryName.Length == 0) | ||
290 | iib.inventoryName = "new item"; | ||
291 | iib.parentFolderID = folder.folderID; | ||
292 | |||
293 | _databasePlugin.addInventoryItem(iib); | ||
294 | } | ||
295 | |||
296 | foreach (SerializedInventory.SerializedFolder sf in folder.SubFolders) | ||
297 | { | ||
298 | // assign default values, if they haven't assigned | ||
299 | sf.agentID = folder.agentID; | ||
300 | sf.category = folder.category; | ||
301 | if (sf.folderID == LLUUID.Zero) | ||
302 | sf.folderID = LLUUID.Random(); | ||
303 | if (sf.name == null || sf.name.Length == 0) | ||
304 | sf.name = "new folder"; | ||
305 | sf.parentID = folder.folderID; | ||
306 | |||
307 | _databasePlugin.addInventoryFolder(sf); | ||
308 | uploadInventory(sf); | ||
309 | } | ||
310 | } | ||
311 | |||
312 | public void loadInventoryFromXmlFile(InventoryCategory inventoryCategory, string fileName) | ||
313 | { | ||
314 | _databasePlugin.deleteInventoryCategory(inventoryCategory); | ||
315 | |||
316 | FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
317 | XmlReader reader = new XmlTextReader(fs); | ||
318 | XmlSerializer x = new XmlSerializer(typeof(SerializedInventory)); | ||
319 | SerializedInventory inventory = (SerializedInventory)x.Deserialize(reader); | ||
320 | |||
321 | // the library and default inventories has no owner, so we use a random guid. | ||
322 | if (inventory.root.category == InventoryCategory.Library || inventory.root.category == InventoryCategory.Default) | ||
323 | { | ||
324 | if (inventory.root.folderID != LLUUID.Zero) | ||
325 | inventory.root.agentID = inventory.root.folderID; | ||
326 | else | ||
327 | inventory.root.agentID = LLUUID.Random(); | ||
328 | } | ||
329 | else if (inventory.root.category == InventoryCategory.User) | ||
330 | { | ||
331 | if (inventory.root.agentID == LLUUID.Zero) | ||
332 | inventory.root.agentID = LLUUID.Random(); | ||
333 | } | ||
334 | |||
335 | inventory.root.folderID = inventory.root.agentID; // the root folder always has the same id as the owning agent | ||
336 | inventory.root.parentID = LLUUID.Zero; | ||
337 | inventory.root.version = 0; | ||
338 | inventory.root.category = inventoryCategory; | ||
339 | |||
340 | _databasePlugin.addInventoryFolder(inventory.root); | ||
341 | uploadInventory(inventory.root); | ||
342 | } | ||
343 | |||
344 | protected void saveInventoryToXmlFile(SerializedInventory inventory, string fileName) | ||
345 | { | ||
346 | FileStream fs = new FileStream(fileName, FileMode.Create, FileAccess.Write); | ||
347 | XmlTextWriter writer = new XmlTextWriter(fs, Encoding.UTF8); | ||
348 | writer.Formatting = Formatting.Indented; | ||
349 | XmlSerializer x = new XmlSerializer(typeof(SerializedInventory)); | ||
350 | x.Serialize(writer, inventory); | ||
351 | } | ||
352 | |||
206 | public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); | 353 | public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); |
207 | public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); | 354 | public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); |
208 | public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); | 355 | public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); |
209 | public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); | 356 | public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); |
210 | } | 357 | } |
211 | } \ No newline at end of file | 358 | } |
diff --git a/OpenSim/Framework/Communications/LoginResponse.cs b/OpenSim/Framework/Communications/LoginResponse.cs index b5a4184..b4280e7 100644 --- a/OpenSim/Framework/Communications/LoginResponse.cs +++ b/OpenSim/Framework/Communications/LoginResponse.cs | |||
@@ -26,9 +26,10 @@ namespace OpenSim.Framework.UserManagement | |||
26 | private ArrayList classifiedCategories; | 26 | private ArrayList classifiedCategories; |
27 | private ArrayList inventoryRoot; | 27 | private ArrayList inventoryRoot; |
28 | private ArrayList initialOutfit; | 28 | private ArrayList initialOutfit; |
29 | private ArrayList agentInventory; | 29 | private ArrayList inventorySkeleton; |
30 | private ArrayList inventoryLibraryOwner; | 30 | private ArrayList inventoryLibraryOwner; |
31 | private ArrayList inventoryLibrary; | 31 | private ArrayList inventoryLibraryRoot; |
32 | private ArrayList inventoryLibrarySkeleton; | ||
32 | 33 | ||
33 | private UserInfo userProfile; | 34 | private UserInfo userProfile; |
34 | 35 | ||
@@ -86,11 +87,13 @@ namespace OpenSim.Framework.UserManagement | |||
86 | 87 | ||
87 | this.defaultXmlRpcResponse = new XmlRpcResponse(); | 88 | this.defaultXmlRpcResponse = new XmlRpcResponse(); |
88 | this.userProfile = new UserInfo(); | 89 | this.userProfile = new UserInfo(); |
89 | this.inventoryRoot = new ArrayList(); | 90 | |
90 | this.initialOutfit = new ArrayList(); | 91 | this.initialOutfit = new ArrayList(); |
91 | this.agentInventory = new ArrayList(); | 92 | this.inventoryRoot = new ArrayList(); |
92 | this.inventoryLibrary = new ArrayList(); | 93 | this.inventorySkeleton = new ArrayList(); |
94 | this.inventoryLibrarySkeleton = new ArrayList(); | ||
93 | this.inventoryLibraryOwner = new ArrayList(); | 95 | this.inventoryLibraryOwner = new ArrayList(); |
96 | this.inventoryLibraryRoot = new ArrayList(); | ||
94 | 97 | ||
95 | this.xmlRpcResponse = new XmlRpcResponse(); | 98 | this.xmlRpcResponse = new XmlRpcResponse(); |
96 | this.defaultXmlRpcResponse = new XmlRpcResponse(); | 99 | this.defaultXmlRpcResponse = new XmlRpcResponse(); |
@@ -237,12 +240,15 @@ namespace OpenSim.Framework.UserManagement | |||
237 | responseData["classified_categories"] = this.classifiedCategories; | 240 | responseData["classified_categories"] = this.classifiedCategories; |
238 | responseData["ui-config"] = this.uiConfig; | 241 | responseData["ui-config"] = this.uiConfig; |
239 | 242 | ||
240 | responseData["inventory-skeleton"] = this.agentInventory; | 243 | responseData["inventory-skeleton"] = this.inventorySkeleton; |
241 | responseData["inventory-skel-lib"] = this.inventoryLibrary; | 244 | responseData["inventory-skel-lib"] = this.inventoryLibrarySkeleton; |
242 | responseData["inventory-root"] = this.inventoryRoot; | 245 | responseData["inventory-root"] = this.inventoryRoot; |
243 | responseData["gestures"] = new ArrayList(); // todo | ||
244 | responseData["inventory-lib-owner"] = this.inventoryLibraryOwner; | 246 | responseData["inventory-lib-owner"] = this.inventoryLibraryOwner; |
247 | responseData["inventory-lib-root"] = this.inventoryLibraryRoot; | ||
248 | |||
249 | responseData["gestures"] = new ArrayList(); // todo | ||
245 | responseData["initial-outfit"] = this.initialOutfit; | 250 | responseData["initial-outfit"] = this.initialOutfit; |
251 | |||
246 | responseData["start_location"] = this.startLocation; | 252 | responseData["start_location"] = this.startLocation; |
247 | responseData["seed_capability"] = this.seedCapability; | 253 | responseData["seed_capability"] = this.seedCapability; |
248 | responseData["home"] = this.home; | 254 | responseData["home"] = this.home; |
@@ -596,23 +602,23 @@ namespace OpenSim.Framework.UserManagement | |||
596 | { | 602 | { |
597 | get | 603 | get |
598 | { | 604 | { |
599 | return this.agentInventory; | 605 | return this.inventorySkeleton; |
600 | } | 606 | } |
601 | set | 607 | set |
602 | { | 608 | { |
603 | this.agentInventory = value; | 609 | this.inventorySkeleton = value; |
604 | } | 610 | } |
605 | } | 611 | } |
606 | 612 | ||
607 | public ArrayList InventoryLibrary | 613 | public ArrayList InventoryLibrarySkeleton |
608 | { | 614 | { |
609 | get | 615 | get |
610 | { | 616 | { |
611 | return this.inventoryLibrary; | 617 | return this.inventoryLibrarySkeleton; |
612 | } | 618 | } |
613 | set | 619 | set |
614 | { | 620 | { |
615 | this.inventoryLibrary = value; | 621 | this.inventoryLibrarySkeleton = value; |
616 | } | 622 | } |
617 | } | 623 | } |
618 | 624 | ||
@@ -628,6 +634,18 @@ namespace OpenSim.Framework.UserManagement | |||
628 | } | 634 | } |
629 | } | 635 | } |
630 | 636 | ||
637 | public ArrayList InventoryLibraryRoot | ||
638 | { | ||
639 | get | ||
640 | { | ||
641 | return this.inventoryLibraryRoot; | ||
642 | } | ||
643 | set | ||
644 | { | ||
645 | this.inventoryLibraryRoot = value; | ||
646 | } | ||
647 | } | ||
648 | |||
631 | public string Home | 649 | public string Home |
632 | { | 650 | { |
633 | get | 651 | get |
@@ -665,3 +683,7 @@ namespace OpenSim.Framework.UserManagement | |||
665 | } | 683 | } |
666 | } | 684 | } |
667 | 685 | ||
686 | |||
687 | |||
688 | |||
689 | |||
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 8e7cf80..64e323d 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -8,11 +8,10 @@ using Nwc.XmlRpc; | |||
8 | using OpenSim.Framework.Console; | 8 | using OpenSim.Framework.Console; |
9 | using OpenSim.Framework.Data; | 9 | using OpenSim.Framework.Data; |
10 | using OpenSim.Framework.Interfaces; | 10 | using OpenSim.Framework.Interfaces; |
11 | using OpenSim.Framework.Inventory; | ||
12 | using OpenSim.Framework.Utilities; | 11 | using OpenSim.Framework.Utilities; |
13 | 12 | using OpenSim.Framework.Communications; | |
14 | using OpenSim.Framework.Configuration; | 13 | using OpenSim.Framework.Configuration; |
15 | using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder; | 14 | |
16 | 15 | ||
17 | namespace OpenSim.Framework.UserManagement | 16 | namespace OpenSim.Framework.UserManagement |
18 | { | 17 | { |
@@ -20,10 +19,12 @@ namespace OpenSim.Framework.UserManagement | |||
20 | { | 19 | { |
21 | protected string m_welcomeMessage = "Welcome to OpenSim"; | 20 | protected string m_welcomeMessage = "Welcome to OpenSim"; |
22 | protected UserManagerBase m_userManager = null; | 21 | protected UserManagerBase m_userManager = null; |
22 | protected IInventoryServices m_inventoryServer = null; | ||
23 | 23 | ||
24 | public LoginService(UserManagerBase userManager, string welcomeMess) | 24 | public LoginService(UserManagerBase userManager, IInventoryServices inventoryServer, string welcomeMess) |
25 | { | 25 | { |
26 | m_userManager = userManager; | 26 | m_userManager = userManager; |
27 | m_inventoryServer = inventoryServer; | ||
27 | if (welcomeMess != "") | 28 | if (welcomeMess != "") |
28 | { | 29 | { |
29 | m_welcomeMessage = welcomeMess; | 30 | m_welcomeMessage = welcomeMess; |
@@ -37,7 +38,6 @@ namespace OpenSim.Framework.UserManagement | |||
37 | /// <returns>The response to send</returns> | 38 | /// <returns>The response to send</returns> |
38 | public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) | 39 | public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) |
39 | { | 40 | { |
40 | |||
41 | System.Console.WriteLine("Attempting login now..."); | 41 | System.Console.WriteLine("Attempting login now..."); |
42 | XmlRpcResponse response = new XmlRpcResponse(); | 42 | XmlRpcResponse response = new XmlRpcResponse(); |
43 | Hashtable requestData = (Hashtable)request.Params[0]; | 43 | Hashtable requestData = (Hashtable)request.Params[0]; |
@@ -85,15 +85,41 @@ namespace OpenSim.Framework.UserManagement | |||
85 | { | 85 | { |
86 | LLUUID agentID = userProfile.UUID; | 86 | LLUUID agentID = userProfile.UUID; |
87 | 87 | ||
88 | // Inventory Library Section | 88 | LLUUID libraryFolderID; |
89 | InventoryData inventData = this.CreateInventoryData(agentID); | 89 | LLUUID personalFolderID; |
90 | ArrayList AgentInventoryArray = inventData.InventoryArray; | 90 | |
91 | m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID); | ||
92 | if (personalFolderID == LLUUID.Zero) | ||
93 | { | ||
94 | m_inventoryServer.CreateNewUserInventory(libraryFolderID, agentID); | ||
95 | m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID); | ||
96 | } | ||
97 | |||
98 | // The option "inventory-lib-owner" requires that we return the id of the | ||
99 | // owner of the library inventory. | ||
100 | Hashtable dynamicStruct = new Hashtable(); | ||
101 | dynamicStruct["agent_id"] = libraryFolderID.ToStringHyphenated(); | ||
102 | logResponse.InventoryLibraryOwner.Add(dynamicStruct); | ||
103 | |||
104 | // The option "inventory-lib-root" requires that we return the id of the | ||
105 | // root folder of the library inventory. | ||
106 | dynamicStruct = new Hashtable(); | ||
107 | dynamicStruct["folder_id"] = libraryFolderID.ToStringHyphenated(); | ||
108 | logResponse.InventoryLibraryRoot.Add(dynamicStruct); | ||
91 | 109 | ||
92 | Hashtable InventoryRootHash = new Hashtable(); | 110 | // The option "inventory-root" requires that we return the id of the |
93 | InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); | 111 | // root folder of the users inventory. |
94 | ArrayList InventoryRoot = new ArrayList(); | 112 | dynamicStruct = new Hashtable(); |
95 | InventoryRoot.Add(InventoryRootHash); | 113 | dynamicStruct["folder_id"] = personalFolderID.ToStringHyphenated(); |
96 | userProfile.rootInventoryFolderID = inventData.RootFolderID; | 114 | logResponse.InventoryRoot.Add(dynamicStruct); |
115 | |||
116 | // The option "inventory-skeleton" requires that we return the structure of the | ||
117 | // users folder hierachy | ||
118 | logResponse.InventorySkeleton = GetInventorySkeleton(personalFolderID); | ||
119 | |||
120 | // The option "inventory-skel-lib" requires that we return the structure of the | ||
121 | // library folder hierachy | ||
122 | logResponse.InventoryLibrarySkeleton = GetInventorySkeleton(libraryFolderID); | ||
97 | 123 | ||
98 | // Circuit Code | 124 | // Circuit Code |
99 | uint circode = (uint)(Util.RandomClass.Next()); | 125 | uint circode = (uint)(Util.RandomClass.Next()); |
@@ -103,10 +129,6 @@ namespace OpenSim.Framework.UserManagement | |||
103 | logResponse.AgentID = agentID.ToStringHyphenated(); | 129 | logResponse.AgentID = agentID.ToStringHyphenated(); |
104 | logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); | 130 | logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); |
105 | logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); | 131 | logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); |
106 | logResponse.InventoryRoot = InventoryRoot; | ||
107 | logResponse.InventorySkeleton = AgentInventoryArray; | ||
108 | logResponse.InventoryLibrary = this.GetInventoryLibrary(); | ||
109 | logResponse.InventoryLibraryOwner = this.GetLibraryOwner(); | ||
110 | logResponse.CircuitCode = (Int32)circode; | 132 | logResponse.CircuitCode = (Int32)circode; |
111 | //logResponse.RegionX = 0; //overwritten | 133 | //logResponse.RegionX = 0; //overwritten |
112 | //logResponse.RegionY = 0; //overwritten | 134 | //logResponse.RegionY = 0; //overwritten |
@@ -212,76 +234,30 @@ namespace OpenSim.Framework.UserManagement | |||
212 | } | 234 | } |
213 | 235 | ||
214 | /// <summary> | 236 | /// <summary> |
215 | /// | 237 | /// Create a structure of the generic inventory structure of a specified folder |
216 | /// </summary> | ||
217 | /// <returns></returns> | ||
218 | protected virtual ArrayList GetInventoryLibrary() | ||
219 | { | ||
220 | //return new ArrayList(); | ||
221 | Hashtable TempHash = new Hashtable(); | ||
222 | TempHash["name"] = "OpenSim Library"; | ||
223 | TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated(); | ||
224 | TempHash["version"] = 1; | ||
225 | TempHash["type_default"] = -1; | ||
226 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; | ||
227 | ArrayList temp = new ArrayList(); | ||
228 | temp.Add(TempHash); | ||
229 | |||
230 | TempHash = new Hashtable(); | ||
231 | TempHash["name"] = "Texture Library"; | ||
232 | TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; | ||
233 | TempHash["version"] = 1; | ||
234 | TempHash["type_default"] = -1; | ||
235 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; | ||
236 | temp.Add(TempHash); | ||
237 | return temp; | ||
238 | } | ||
239 | |||
240 | /// <summary> | ||
241 | /// | ||
242 | /// </summary> | 238 | /// </summary> |
243 | /// <returns></returns> | 239 | /// <returns></returns> |
244 | protected virtual ArrayList GetLibraryOwner() | 240 | protected virtual ArrayList GetInventorySkeleton(LLUUID folderID) |
245 | { | 241 | { |
246 | //for now create random inventory library owner | ||
247 | Hashtable TempHash = new Hashtable(); | ||
248 | TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; | ||
249 | ArrayList inventoryLibOwner = new ArrayList(); | ||
250 | inventoryLibOwner.Add(TempHash); | ||
251 | return inventoryLibOwner; | ||
252 | } | ||
253 | 242 | ||
254 | protected virtual InventoryData CreateInventoryData(LLUUID userID) | 243 | List<InventoryFolderBase> folders = m_inventoryServer.RequestFirstLevelFolders(folderID); |
255 | { | ||
256 | AgentInventory userInventory = new AgentInventory(); | ||
257 | userInventory.CreateRootFolder(userID, false); | ||
258 | 244 | ||
259 | ArrayList AgentInventoryArray = new ArrayList(); | 245 | ArrayList temp = new ArrayList(); |
260 | Hashtable TempHash; | 246 | foreach (InventoryFolderBase ifb in folders) |
261 | foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) | ||
262 | { | 247 | { |
263 | TempHash = new Hashtable(); | 248 | LLUUID tempFolderID = ifb.folderID; |
264 | TempHash["name"] = InvFolder.FolderName; | 249 | LLUUID tempParentID = ifb.parentID; |
265 | TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); | 250 | |
266 | TempHash["version"] = (Int32)InvFolder.Version; | 251 | Hashtable TempHash = new Hashtable(); |
267 | TempHash["type_default"] = (Int32)InvFolder.DefaultType; | 252 | TempHash["folder_id"] = tempFolderID.ToStringHyphenated(); |
268 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); | 253 | TempHash["name"] = ifb.name; |
269 | AgentInventoryArray.Add(TempHash); | 254 | TempHash["parent_id"] = tempParentID.ToStringHyphenated(); |
255 | TempHash["type_default"] = ifb.type; | ||
256 | TempHash["version"] = ifb.version+1; | ||
257 | temp.Add(TempHash); | ||
270 | } | 258 | } |
271 | 259 | ||
272 | return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); | 260 | return temp; |
273 | } | ||
274 | |||
275 | public class InventoryData | ||
276 | { | ||
277 | public ArrayList InventoryArray = null; | ||
278 | public LLUUID RootFolderID = LLUUID.Zero; | ||
279 | |||
280 | public InventoryData(ArrayList invList, LLUUID rootID) | ||
281 | { | ||
282 | InventoryArray = invList; | ||
283 | RootFolderID = rootID; | ||
284 | } | ||
285 | } | 261 | } |
286 | } | 262 | } |
287 | } | 263 | } |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs index 5009d9e..8a7e869 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs | |||
@@ -132,7 +132,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
132 | param["?uuid"] = user.ToStringHyphenated(); | 132 | param["?uuid"] = user.ToStringHyphenated(); |
133 | param["?zero"] = LLUUID.Zero.ToStringHyphenated(); | 133 | param["?zero"] = LLUUID.Zero.ToStringHyphenated(); |
134 | 134 | ||
135 | IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param); | 135 | IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND (agentID = ?uuid OR category = 0)", param); |
136 | IDataReader reader = result.ExecuteReader(); | 136 | IDataReader reader = result.ExecuteReader(); |
137 | 137 | ||
138 | List<InventoryFolderBase> items = database.readInventoryFolders(reader); | 138 | List<InventoryFolderBase> items = database.readInventoryFolders(reader); |
@@ -152,40 +152,6 @@ namespace OpenSim.Framework.Data.MySQL | |||
152 | } | 152 | } |
153 | 153 | ||
154 | /// <summary> | 154 | /// <summary> |
155 | /// Returns the users inventory root folder. | ||
156 | /// </summary> | ||
157 | /// <param name="user"></param> | ||
158 | /// <returns></returns> | ||
159 | public InventoryFolderBase getUserRootFolder(LLUUID user) | ||
160 | { | ||
161 | try | ||
162 | { | ||
163 | lock (database) | ||
164 | { | ||
165 | Dictionary<string, string> param = new Dictionary<string, string>(); | ||
166 | param["?uuid"] = user.ToStringHyphenated(); | ||
167 | param["?zero"] = LLUUID.Zero.ToStringHyphenated(); | ||
168 | |||
169 | IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param); | ||
170 | IDataReader reader = result.ExecuteReader(); | ||
171 | |||
172 | List<InventoryFolderBase> items = database.readInventoryFolders(reader); | ||
173 | InventoryFolderBase rootFolder = items[0]; //should only be one folder with parent set to zero (the root one). | ||
174 | reader.Close(); | ||
175 | result.Dispose(); | ||
176 | |||
177 | return rootFolder; | ||
178 | } | ||
179 | } | ||
180 | catch (Exception e) | ||
181 | { | ||
182 | database.Reconnect(); | ||
183 | Console.WriteLine(e.ToString()); | ||
184 | return null; | ||
185 | } | ||
186 | } | ||
187 | |||
188 | /// <summary> | ||
189 | /// Returns a list of folders in a users inventory contained within the specified folder | 155 | /// Returns a list of folders in a users inventory contained within the specified folder |
190 | /// </summary> | 156 | /// </summary> |
191 | /// <param name="parentID">The folder to search</param> | 157 | /// <param name="parentID">The folder to search</param> |
@@ -348,5 +314,27 @@ namespace OpenSim.Framework.Data.MySQL | |||
348 | { | 314 | { |
349 | addInventoryFolder(folder); | 315 | addInventoryFolder(folder); |
350 | } | 316 | } |
317 | |||
318 | public void deleteInventoryCategory(InventoryCategory inventoryCategory) | ||
319 | { | ||
320 | try | ||
321 | { | ||
322 | lock (database) { | ||
323 | IDbCommand cmd = database.Query(string.Format("DELETE FROM inventoryitems WHERE parentFolderID IN (SELECT folderId FROM inventoryfolders WHERE category={0})", (byte)inventoryCategory), null); | ||
324 | cmd.ExecuteNonQuery(); | ||
325 | |||
326 | |||
327 | cmd = database.Query(string.Format("DELETE FROM inventoryfolders WHERE category={0}", (byte)inventoryCategory), null); | ||
328 | cmd.ExecuteNonQuery(); | ||
329 | } | ||
330 | |||
331 | } | ||
332 | catch (Exception e) | ||
333 | { | ||
334 | database.Reconnect(); | ||
335 | Console.WriteLine(e.ToString()); | ||
336 | } | ||
337 | } | ||
338 | |||
351 | } | 339 | } |
352 | } | 340 | } |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLManager.cs b/OpenSim/Framework/Data.MySQL/MySQLManager.cs index 5037f98..e55606e 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLManager.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLManager.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
41 | /// <summary> | 41 | /// <summary> |
42 | /// The database connection object | 42 | /// The database connection object |
43 | /// </summary> | 43 | /// </summary> |
44 | IDbConnection dbcon; | 44 | MySqlConnection dbcon; |
45 | /// <summary> | 45 | /// <summary> |
46 | /// Connection string for ADO.net | 46 | /// Connection string for ADO.net |
47 | /// </summary> | 47 | /// </summary> |
@@ -115,10 +115,11 @@ namespace OpenSim.Framework.Data.MySQL | |||
115 | { | 115 | { |
116 | MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); | 116 | MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); |
117 | dbcommand.CommandText = sql; | 117 | dbcommand.CommandText = sql; |
118 | foreach (KeyValuePair<string, string> param in parameters) | 118 | if(parameters != null) |
119 | { | 119 | foreach (KeyValuePair<string, string> param in parameters) |
120 | dbcommand.Parameters.Add(param.Key, param.Value); | 120 | { |
121 | } | 121 | dbcommand.Parameters.Add(param.Key, param.Value); |
122 | } | ||
122 | 123 | ||
123 | return (IDbCommand)dbcommand; | 124 | return (IDbCommand)dbcommand; |
124 | } | 125 | } |
@@ -149,10 +150,11 @@ namespace OpenSim.Framework.Data.MySQL | |||
149 | { | 150 | { |
150 | MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); | 151 | MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); |
151 | dbcommand.CommandText = sql; | 152 | dbcommand.CommandText = sql; |
152 | foreach (KeyValuePair<string, string> param in parameters) | 153 | if(parameters != null) |
153 | { | 154 | foreach (KeyValuePair<string, string> param in parameters) |
154 | dbcommand.Parameters.Add(param.Key, param.Value); | 155 | { |
155 | } | 156 | dbcommand.Parameters.Add(param.Key, param.Value); |
157 | } | ||
156 | 158 | ||
157 | return (IDbCommand)dbcommand; | 159 | return (IDbCommand)dbcommand; |
158 | } | 160 | } |
@@ -370,6 +372,8 @@ namespace OpenSim.Framework.Data.MySQL | |||
370 | folder.parentID = new LLUUID((string)reader["parentFolderID"]); | 372 | folder.parentID = new LLUUID((string)reader["parentFolderID"]); |
371 | folder.folderID = new LLUUID((string)reader["folderID"]); | 373 | folder.folderID = new LLUUID((string)reader["folderID"]); |
372 | folder.name = (string)reader["folderName"]; | 374 | folder.name = (string)reader["folderName"]; |
375 | folder.category = (InventoryCategory)((Int16)reader["category"]); | ||
376 | folder.type = (Int16)reader["folderType"]; | ||
373 | 377 | ||
374 | rows.Add(folder); | 378 | rows.Add(folder); |
375 | } | 379 | } |
@@ -509,24 +513,32 @@ namespace OpenSim.Framework.Data.MySQL | |||
509 | /// <returns>Success?</returns> | 513 | /// <returns>Success?</returns> |
510 | public bool insertFolder(InventoryFolderBase folder) | 514 | public bool insertFolder(InventoryFolderBase folder) |
511 | { | 515 | { |
512 | string sql = "REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName) VALUES "; | 516 | string sql = "REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName, category, folderType) VALUES "; |
513 | sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName)"; | 517 | sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName, ?category, ?folderType)"; |
514 | 518 | ||
515 | Dictionary<string, string> parameters = new Dictionary<string, string>(); | 519 | MySqlCommand dbcmd = dbcon.CreateCommand(); |
516 | parameters["?folderID"] = folder.folderID.ToStringHyphenated(); | 520 | dbcmd.CommandText = sql; |
517 | parameters["?agentID"] = folder.agentID.ToStringHyphenated(); | 521 | |
518 | parameters["?parentFolderID"] = folder.parentID.ToStringHyphenated(); | 522 | LLUUID tmpID = folder.folderID; |
519 | parameters["?folderName"] = folder.name; | 523 | dbcmd.Parameters.Add(new MySqlParameter("?folderID", tmpID.ToStringHyphenated())); |
520 | 524 | dbcmd.Parameters.Add(new MySqlParameter("?folderID", tmpID.ToStringHyphenated())); | |
525 | tmpID = folder.agentID; | ||
526 | dbcmd.Parameters.Add(new MySqlParameter("?agentID", tmpID.ToStringHyphenated())); | ||
527 | tmpID = folder.parentID; | ||
528 | dbcmd.Parameters.Add(new MySqlParameter("?parentFolderID", tmpID.ToStringHyphenated())); | ||
529 | dbcmd.Parameters.Add(new MySqlParameter("?folderName", folder.name)); | ||
530 | MySqlParameter p = dbcmd.Parameters.Add(new MySqlParameter("?category", MySqlDbType.Byte)); | ||
531 | p.Value = (byte)folder.category; | ||
532 | |||
533 | p = dbcmd.Parameters.Add(new MySqlParameter("?folderType", MySqlDbType.Byte)); | ||
534 | p.Value = (byte)folder.type; | ||
535 | |||
536 | |||
521 | bool returnval = false; | 537 | bool returnval = false; |
522 | try | 538 | try |
523 | { | 539 | { |
524 | IDbCommand result = Query(sql, parameters); | 540 | if (dbcmd.ExecuteNonQuery() == 1) |
525 | |||
526 | if (result.ExecuteNonQuery() == 1) | ||
527 | returnval = true; | 541 | returnval = true; |
528 | |||
529 | result.Dispose(); | ||
530 | } | 542 | } |
531 | catch (Exception e) | 543 | catch (Exception e) |
532 | { | 544 | { |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs index d3d752f..cac992c 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs | |||
@@ -61,6 +61,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
61 | MainLog.Instance.Verbose("DATASTORE", "Populated Intentory Items Definitions"); | 61 | MainLog.Instance.Verbose("DATASTORE", "Populated Intentory Items Definitions"); |
62 | 62 | ||
63 | ds.AcceptChanges(); | 63 | ds.AcceptChanges(); |
64 | |||
64 | return; | 65 | return; |
65 | } | 66 | } |
66 | 67 | ||
@@ -195,43 +196,16 @@ namespace OpenSim.Framework.Data.SQLite | |||
195 | /// <returns>A list of folder objects</returns> | 196 | /// <returns>A list of folder objects</returns> |
196 | public List<InventoryFolderBase> getUserRootFolders(LLUUID user) | 197 | public List<InventoryFolderBase> getUserRootFolders(LLUUID user) |
197 | { | 198 | { |
198 | return null; | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Returns the users inventory root folder. | ||
203 | /// </summary> | ||
204 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | ||
205 | /// <returns>Root inventory folder</returns> | ||
206 | public InventoryFolderBase getUserRootFolder(LLUUID user) | ||
207 | { | ||
208 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 199 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
209 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | 200 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; |
210 | string selectExp = "agentID = '" + user.ToString() + "' AND parentID = '" + LLUUID.Zero.ToString() + "'"; | 201 | |
202 | string selectExp = "parentID = '" + LLUUID.Zero.ToString() + "' AND (agentID = '" + user.ToString() + "' OR category = 0)"; | ||
211 | DataRow[] rows = inventoryFolderTable.Select(selectExp); | 203 | DataRow[] rows = inventoryFolderTable.Select(selectExp); |
212 | foreach (DataRow row in rows) | 204 | foreach (DataRow row in rows) |
213 | { | 205 | { |
214 | folders.Add(this.buildFolder(row)); | 206 | folders.Add(this.buildFolder(row)); |
215 | } | 207 | } |
216 | 208 | return folders; | |
217 | if (folders.Count == 1) | ||
218 | { | ||
219 | //we found the root | ||
220 | //System.Console.WriteLine("found root inventory folder"); | ||
221 | return folders[0]; | ||
222 | } | ||
223 | else if (folders.Count > 1) | ||
224 | { | ||
225 | //err shouldn't be more than one root | ||
226 | //System.Console.WriteLine("found more than one root inventory folder"); | ||
227 | } | ||
228 | else if (folders.Count == 0) | ||
229 | { | ||
230 | // no root? | ||
231 | //System.Console.WriteLine("couldn't find root inventory folder"); | ||
232 | } | ||
233 | |||
234 | return null; | ||
235 | } | 209 | } |
236 | 210 | ||
237 | /// <summary> | 211 | /// <summary> |
@@ -270,7 +244,14 @@ namespace OpenSim.Framework.Data.SQLite | |||
270 | /// <returns>A class containing folder information</returns> | 244 | /// <returns>A class containing folder information</returns> |
271 | public InventoryFolderBase getInventoryFolder(LLUUID folder) | 245 | public InventoryFolderBase getInventoryFolder(LLUUID folder) |
272 | { | 246 | { |
273 | return null; | 247 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; |
248 | string selectExp = "UUID = '" + folder.ToString() + "'"; | ||
249 | DataRow[] rows = inventoryFolderTable.Select(selectExp); | ||
250 | |||
251 | if (rows.Length == 1) | ||
252 | return this.buildFolder(rows[0]); | ||
253 | else | ||
254 | return null; | ||
274 | } | 255 | } |
275 | 256 | ||
276 | /// <summary> | 257 | /// <summary> |
@@ -308,6 +289,11 @@ namespace OpenSim.Framework.Data.SQLite | |||
308 | this.invItemsDa.Update(ds, "inventoryitems"); | 289 | this.invItemsDa.Update(ds, "inventoryitems"); |
309 | } | 290 | } |
310 | 291 | ||
292 | //TODO! Implement SQLite deleteInventoryCategory | ||
293 | public void deleteInventoryCategory(InventoryCategory inventoryCategory) | ||
294 | { | ||
295 | } | ||
296 | |||
311 | /// <summary> | 297 | /// <summary> |
312 | /// Adds a new folder specified by folder | 298 | /// Adds a new folder specified by folder |
313 | /// </summary> | 299 | /// </summary> |
@@ -326,6 +312,11 @@ namespace OpenSim.Framework.Data.SQLite | |||
326 | this.addFolder(folder); | 312 | this.addFolder(folder); |
327 | } | 313 | } |
328 | 314 | ||
315 | //TODO! implement CreateNewUserInventory | ||
316 | public void CreateNewUserInventory(LLUUID user) | ||
317 | { | ||
318 | throw new Exception("Function not implemented"); | ||
319 | } | ||
329 | 320 | ||
330 | /*********************************************************************** | 321 | /*********************************************************************** |
331 | * | 322 | * |
@@ -350,6 +341,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
350 | createCol(inv, "parentFolderID", typeof(System.String)); | 341 | createCol(inv, "parentFolderID", typeof(System.String)); |
351 | createCol(inv, "avatarID", typeof(System.String)); | 342 | createCol(inv, "avatarID", typeof(System.String)); |
352 | createCol(inv, "creatorsID", typeof(System.String)); | 343 | createCol(inv, "creatorsID", typeof(System.String)); |
344 | createCol(inv, "category", typeof(System.Byte)); | ||
353 | 345 | ||
354 | createCol(inv, "inventoryName", typeof(System.String)); | 346 | createCol(inv, "inventoryName", typeof(System.String)); |
355 | createCol(inv, "inventoryDescription", typeof(System.String)); | 347 | createCol(inv, "inventoryDescription", typeof(System.String)); |
@@ -373,6 +365,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
373 | createCol(fol, "parentID", typeof(System.String)); | 365 | createCol(fol, "parentID", typeof(System.String)); |
374 | createCol(fol, "type", typeof(System.Int32)); | 366 | createCol(fol, "type", typeof(System.Int32)); |
375 | createCol(fol, "version", typeof(System.Int32)); | 367 | createCol(fol, "version", typeof(System.Int32)); |
368 | createCol(fol, "category", typeof(System.Byte)); | ||
376 | 369 | ||
377 | fol.PrimaryKey = new DataColumn[] { fol.Columns["UUID"] }; | 370 | fol.PrimaryKey = new DataColumn[] { fol.Columns["UUID"] }; |
378 | return fol; | 371 | return fol; |
@@ -415,6 +408,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
415 | folder.parentID = new LLUUID((string)row["parentID"]); | 408 | folder.parentID = new LLUUID((string)row["parentID"]); |
416 | folder.type = Convert.ToInt16(row["type"]); | 409 | folder.type = Convert.ToInt16(row["type"]); |
417 | folder.version = Convert.ToUInt16(row["version"]); | 410 | folder.version = Convert.ToUInt16(row["version"]); |
411 | folder.category = (InventoryCategory)Convert.ToByte(row["category"]); | ||
418 | return folder; | 412 | return folder; |
419 | } | 413 | } |
420 | 414 | ||
@@ -426,6 +420,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
426 | row["parentID"] = folder.parentID; | 420 | row["parentID"] = folder.parentID; |
427 | row["type"] = folder.type; | 421 | row["type"] = folder.type; |
428 | row["version"] = folder.version; | 422 | row["version"] = folder.version; |
423 | row["category"] = folder.category; | ||
429 | } | 424 | } |
430 | 425 | ||
431 | 426 | ||
@@ -644,3 +639,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
644 | } | 639 | } |
645 | } | 640 | } |
646 | 641 | ||
642 | |||
643 | |||
644 | |||
645 | |||
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs index 2df26e1..dc857d8 100644 --- a/OpenSim/Framework/Data/InventoryData.cs +++ b/OpenSim/Framework/Data/InventoryData.cs | |||
@@ -25,15 +25,19 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | ||
29 | using System.Xml.Serialization; | ||
28 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
29 | using libsecondlife; | 31 | using libsecondlife; |
30 | 32 | ||
31 | namespace OpenSim.Framework.Data | 33 | namespace OpenSim.Framework.Data |
32 | { | 34 | { |
35 | |||
36 | public enum InventoryCategory : byte { Library, Default, User }; | ||
33 | /// <summary> | 37 | /// <summary> |
34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | 38 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
35 | /// </summary> | 39 | /// </summary> |
36 | public class InventoryItemBase | 40 | public class InventoryItemBase : MarshalByRefObject |
37 | { | 41 | { |
38 | /// <summary> | 42 | /// <summary> |
39 | /// A UUID containing the ID for the inventory item itself | 43 | /// A UUID containing the ID for the inventory item itself |
@@ -66,10 +70,12 @@ namespace OpenSim.Framework.Data | |||
66 | /// <summary> | 70 | /// <summary> |
67 | /// The name of the inventory item (must be less than 64 characters) | 71 | /// The name of the inventory item (must be less than 64 characters) |
68 | /// </summary> | 72 | /// </summary> |
73 | [XmlElement(ElementName="name")] | ||
69 | public string inventoryName; | 74 | public string inventoryName; |
70 | /// <summary> | 75 | /// <summary> |
71 | /// The description of the inventory item (must be less than 64 characters) | 76 | /// The description of the inventory item (must be less than 64 characters) |
72 | /// </summary> | 77 | /// </summary> |
78 | [XmlElement(ElementName = "description")] | ||
73 | public string inventoryDescription; | 79 | public string inventoryDescription; |
74 | /// <summary> | 80 | /// <summary> |
75 | /// A mask containing the permissions for the next owner (cannot be enforced) | 81 | /// A mask containing the permissions for the next owner (cannot be enforced) |
@@ -92,7 +98,7 @@ namespace OpenSim.Framework.Data | |||
92 | /// <summary> | 98 | /// <summary> |
93 | /// A Class for folders which contain users inventory | 99 | /// A Class for folders which contain users inventory |
94 | /// </summary> | 100 | /// </summary> |
95 | public class InventoryFolderBase | 101 | public class InventoryFolderBase : MarshalByRefObject |
96 | { | 102 | { |
97 | /// <summary> | 103 | /// <summary> |
98 | /// The name of the folder (64 characters or less) | 104 | /// The name of the folder (64 characters or less) |
@@ -118,6 +124,10 @@ namespace OpenSim.Framework.Data | |||
118 | /// | 124 | /// |
119 | /// </summary> | 125 | /// </summary> |
120 | public ushort version; | 126 | public ushort version; |
127 | /// <summary> | ||
128 | /// Inventory category, Library, Default, System | ||
129 | /// </summary> | ||
130 | public InventoryCategory category; | ||
121 | } | 131 | } |
122 | 132 | ||
123 | /// <summary> | 133 | /// <summary> |
@@ -162,13 +172,6 @@ namespace OpenSim.Framework.Data | |||
162 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); | 172 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); |
163 | 173 | ||
164 | /// <summary> | 174 | /// <summary> |
165 | /// Returns the users inventory root folder. | ||
166 | /// </summary> | ||
167 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | ||
168 | /// <returns>Root inventory folder</returns> | ||
169 | InventoryFolderBase getUserRootFolder(LLUUID user); | ||
170 | |||
171 | /// <summary> | ||
172 | /// Returns a list of inventory folders contained in the folder 'parentID' | 175 | /// Returns a list of inventory folders contained in the folder 'parentID' |
173 | /// </summary> | 176 | /// </summary> |
174 | /// <param name="parentID">The folder to get subfolders for</param> | 177 | /// <param name="parentID">The folder to get subfolders for</param> |
@@ -218,5 +221,17 @@ namespace OpenSim.Framework.Data | |||
218 | /// </summary> | 221 | /// </summary> |
219 | /// <param name="folder">The inventory folder</param> | 222 | /// <param name="folder">The inventory folder</param> |
220 | void updateInventoryFolder(InventoryFolderBase folder); | 223 | void updateInventoryFolder(InventoryFolderBase folder); |
224 | |||
225 | /// <summary> | ||
226 | /// Delete a complete inventory category | ||
227 | /// </summary> | ||
228 | /// <param name="inventoryCategory">What folder category shout be deleted</param> | ||
229 | void deleteInventoryCategory(InventoryCategory inventoryCategory); | ||
230 | |||
231 | /// <summary> | ||
232 | /// Setup the initial folderset of a user | ||
233 | /// </summary> | ||
234 | /// <param name="user"></param> | ||
235 | //void CreateNewUserInventory(LLUUID user); | ||
221 | } | 236 | } |
222 | } | 237 | } |
diff --git a/OpenSim/Framework/General/Configuration/InventoryConfig.cs b/OpenSim/Framework/General/Configuration/InventoryConfig.cs new file mode 100644 index 0000000..d84609b --- /dev/null +++ b/OpenSim/Framework/General/Configuration/InventoryConfig.cs | |||
@@ -0,0 +1,67 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Framework.Configuration | ||
6 | { | ||
7 | /// <summary> | ||
8 | /// UserConfig -- For User Server Configuration | ||
9 | /// </summary> | ||
10 | public class InventoryConfig | ||
11 | { | ||
12 | public string DefaultStartupMsg = ""; | ||
13 | public string UserServerURL = ""; | ||
14 | public string UserSendKey = ""; | ||
15 | public string UserRecvKey = ""; | ||
16 | |||
17 | public string DatabaseProvider = ""; | ||
18 | |||
19 | public int RemotingPort = 8004; | ||
20 | |||
21 | private ConfigurationMember configMember; | ||
22 | |||
23 | public InventoryConfig(string description, string filename) | ||
24 | { | ||
25 | configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration); | ||
26 | configMember.performConfigurationRetrieve(); | ||
27 | } | ||
28 | |||
29 | public void loadConfigurationOptions() | ||
30 | { | ||
31 | configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false); | ||
32 | configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:8002/", false); | ||
33 | configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false); | ||
34 | configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false); | ||
35 | configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false); | ||
36 | configMember.addConfigurationOption("remoting_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Remoting Listener port", "8004", false); | ||
37 | |||
38 | } | ||
39 | |||
40 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) | ||
41 | { | ||
42 | switch (configuration_key) | ||
43 | { | ||
44 | case "default_startup_message": | ||
45 | this.DefaultStartupMsg = (string)configuration_result; | ||
46 | break; | ||
47 | case "default_user_server": | ||
48 | this.UserServerURL = (string)configuration_result; | ||
49 | break; | ||
50 | case "user_send_key": | ||
51 | this.UserSendKey = (string)configuration_result; | ||
52 | break; | ||
53 | case "user_recv_key": | ||
54 | this.UserRecvKey = (string)configuration_result; | ||
55 | break; | ||
56 | case "database_provider": | ||
57 | this.DatabaseProvider = (string)configuration_result; | ||
58 | break; | ||
59 | case "remoting_port": | ||
60 | RemotingPort = (int)configuration_result; | ||
61 | break; | ||
62 | } | ||
63 | |||
64 | return true; | ||
65 | } | ||
66 | } | ||
67 | } | ||
diff --git a/OpenSim/Framework/General/Configuration/UserConfig.cs b/OpenSim/Framework/General/Configuration/UserConfig.cs index 776b911..16a7de4 100644 --- a/OpenSim/Framework/General/Configuration/UserConfig.cs +++ b/OpenSim/Framework/General/Configuration/UserConfig.cs | |||
@@ -18,6 +18,9 @@ namespace OpenSim.Framework.Configuration | |||
18 | 18 | ||
19 | public uint HttpPort = 8002; | 19 | public uint HttpPort = 8002; |
20 | 20 | ||
21 | public int InventoryServerPort; | ||
22 | public string InventoryServerName; | ||
23 | |||
21 | private ConfigurationMember configMember; | 24 | private ConfigurationMember configMember; |
22 | 25 | ||
23 | public UserConfig(string description, string filename) | 26 | public UserConfig(string description, string filename) |
@@ -37,6 +40,8 @@ namespace OpenSim.Framework.Configuration | |||
37 | 40 | ||
38 | configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", "8002", false); | 41 | configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", "8002", false); |
39 | 42 | ||
43 | configMember.addConfigurationOption("inventory_server_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Portnumber inventory is listening on", "8004", false); | ||
44 | configMember.addConfigurationOption("inventory_server_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DNS name of the inventory server", "127.0.0.1", false); | ||
40 | } | 45 | } |
41 | 46 | ||
42 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) | 47 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) |
@@ -59,6 +64,12 @@ namespace OpenSim.Framework.Configuration | |||
59 | this.DatabaseProvider = (string)configuration_result; | 64 | this.DatabaseProvider = (string)configuration_result; |
60 | break; | 65 | break; |
61 | 66 | ||
67 | case "inventory_server_port": | ||
68 | this.InventoryServerPort = (int)configuration_result; | ||
69 | break; | ||
70 | case "inventory_server_name": | ||
71 | this.InventoryServerName = (string)configuration_result; | ||
72 | break; | ||
62 | case "http_port": | 73 | case "http_port": |
63 | HttpPort = (uint)configuration_result; | 74 | HttpPort = (uint)configuration_result; |
64 | break; | 75 | break; |
diff --git a/OpenSim/Framework/General/Types/NetworkServersInfo.cs b/OpenSim/Framework/General/Types/NetworkServersInfo.cs index b65488a..cf194fc 100644 --- a/OpenSim/Framework/General/Types/NetworkServersInfo.cs +++ b/OpenSim/Framework/General/Types/NetworkServersInfo.cs | |||
@@ -49,6 +49,8 @@ namespace OpenSim.Framework.Types | |||
49 | public int HttpListenerPort = 9000; | 49 | public int HttpListenerPort = 9000; |
50 | public int RemotingListenerPort = 8895; | 50 | public int RemotingListenerPort = 8895; |
51 | 51 | ||
52 | public int InventoryServerPort; | ||
53 | public string InventoryServerName = ""; | ||
52 | 54 | ||
53 | public NetworkServersInfo() | 55 | public NetworkServersInfo() |
54 | { | 56 | { |
@@ -86,7 +88,8 @@ namespace OpenSim.Framework.Types | |||
86 | UserSendKey = config.Configs["Network"].GetString("user_send_key", "null"); | 88 | UserSendKey = config.Configs["Network"].GetString("user_send_key", "null"); |
87 | UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null"); | 89 | UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null"); |
88 | AssetURL = config.Configs["Network"].GetString("asset_server_url", "http://127.0.0.1:8003"); | 90 | AssetURL = config.Configs["Network"].GetString("asset_server_url", "http://127.0.0.1:8003"); |
89 | 91 | InventoryServerPort = config.Configs["Network"].GetInt("inventory_server_port", 8004); | |
92 | InventoryServerName = config.Configs["Network"].GetString("inventory_server_name", "127.0.0.1"); | ||
90 | } | 93 | } |
91 | } | 94 | } |
92 | } | 95 | } |
diff --git a/OpenSim/Framework/General/Types/UUID.cs b/OpenSim/Framework/General/Types/UUID.cs index 9e9654d..feae4ae 100644 --- a/OpenSim/Framework/General/Types/UUID.cs +++ b/OpenSim/Framework/General/Types/UUID.cs | |||
@@ -91,12 +91,12 @@ namespace OpenSim.Framework.Types | |||
91 | 91 | ||
92 | public void Combine(UUID other) | 92 | public void Combine(UUID other) |
93 | { | 93 | { |
94 | llUUID.Combine(other.GetLLUUID()); | 94 | LLUUID.Combine(llUUID, other.GetLLUUID()); |
95 | } | 95 | } |
96 | 96 | ||
97 | public void Combine(LLUUID other) | 97 | public void Combine(LLUUID other) |
98 | { | 98 | { |
99 | llUUID.Combine(other); | 99 | LLUUID.Combine(llUUID, other); |
100 | } | 100 | } |
101 | 101 | ||
102 | public override bool Equals(Object other) | 102 | public override bool Equals(Object other) |