From 8143c597fc5f62ec0d931d2d5b887730e06aec04 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 27 Sep 2007 13:25:45 +0000 Subject: * Tleiades grid mode inventory (#444) - thanx Tleiades! * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423) --- OpenSim/Framework/Communications/CAPSService.cs | 1 - .../Communications/Cache/CachedUserInfo.cs | 14 +- .../Communications/Cache/InventoryFolder.cs | 12 +- .../Communications/Cache/UserProfileCache.cs | 32 ++- .../Framework/Communications/IInventoryServices.cs | 16 +- .../Communications/InventoryServiceBase.cs | 255 ++++++++++++++++----- OpenSim/Framework/Communications/LoginResponse.cs | 48 ++-- OpenSim/Framework/Communications/LoginService.cs | 134 +++++------ OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs | 58 ++--- OpenSim/Framework/Data.MySQL/MySQLManager.cs | 58 +++-- .../Framework/Data.SQLite/SQLiteInventoryStore.cs | 61 +++-- OpenSim/Framework/Data/InventoryData.cs | 33 ++- .../General/Configuration/InventoryConfig.cs | 67 ++++++ .../Framework/General/Configuration/UserConfig.cs | 11 + .../Framework/General/Types/NetworkServersInfo.cs | 5 +- OpenSim/Framework/General/Types/UUID.cs | 4 +- 16 files changed, 543 insertions(+), 266 deletions(-) create mode 100644 OpenSim/Framework/General/Configuration/InventoryConfig.cs (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Communications/CAPSService.cs b/OpenSim/Framework/Communications/CAPSService.cs index a8eac26..40d8d37 100644 --- a/OpenSim/Framework/Communications/CAPSService.cs +++ b/OpenSim/Framework/Communications/CAPSService.cs @@ -8,7 +8,6 @@ using Nwc.XmlRpc; using OpenSim.Framework.Console; using OpenSim.Framework.Data; using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; using OpenSim.Framework.Servers; diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 99dc45a..9e8c239 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs @@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities; namespace OpenSim.Framework.Communications.Caches { - public class CachedUserInfo + public class CachedUserInfo : MarshalByRefObject { private CommunicationsManager m_parentCommsManager; // Fields @@ -51,7 +51,7 @@ namespace OpenSim.Framework.Communications.Caches } // Methods - public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) + public void FolderReceive(LLUUID userID, InventoryFolderBase folderInfo) { if (userID == this.UserProfile.UUID) { @@ -59,19 +59,19 @@ namespace OpenSim.Framework.Communications.Caches { if (folderInfo.parentID == LLUUID.Zero) { - this.RootFolder = folderInfo; + this.RootFolder = new InventoryFolder(folderInfo); } } else if (this.RootFolder.folderID == folderInfo.parentID) { - this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); + this.RootFolder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); } else { InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); if (folder != null) { - folder.SubFolders.Add(folderInfo.folderID, folderInfo); + folder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); } } } @@ -131,3 +131,7 @@ namespace OpenSim.Framework.Communications.Caches } + + + + diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs index 885cffc..a212614 100644 --- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs +++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs @@ -35,6 +35,9 @@ using OpenSim.Framework.Interfaces; using OpenSim.Framework.Data; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; +using OpenSim.Framework.Console; + +using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; namespace OpenSim.Framework.Communications.Caches { @@ -60,7 +63,7 @@ namespace OpenSim.Framework.Communications.Caches } // Methods - public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) + public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type, InventoryCategory category) { InventoryFolder subFold = new InventoryFolder(); subFold.name = folderName; @@ -68,7 +71,12 @@ namespace OpenSim.Framework.Communications.Caches subFold.type = (short) type; subFold.parentID = this.folderID; subFold.agentID = this.agentID; - this.SubFolders.Add(subFold.folderID, subFold); + subFold.category = category; + if (!SubFolders.ContainsKey(subFold.folderID)) + this.SubFolders.Add(subFold.folderID, subFold); + else + MainLog.Instance.Warn("INVENTORYCACHE", "Attempt to create a duplicate folder {0} {1}", folderName, folderID); + return subFold; } diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs index 390b938..3dadf9c 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs @@ -35,10 +35,11 @@ using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; using OpenSim.Framework.Data; +using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; namespace OpenSim.Framework.Communications.Caches { - public class UserProfileCache + public class UserProfileCache : MarshalByRefObject { // Fields private CommunicationsManager m_parent; @@ -103,7 +104,7 @@ namespace OpenSim.Framework.Communications.Caches CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; if (info.RootFolder.folderID == parentID) { - InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType); + InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); if (createdFolder != null) { this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder); @@ -114,7 +115,7 @@ namespace OpenSim.Framework.Communications.Caches InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); if (folder != null) { - folder.CreateNewSubFolder(folderID, folderName, folderType); + folder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); } } } @@ -124,16 +125,21 @@ namespace OpenSim.Framework.Communications.Caches public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) { InventoryFolder fold = null; + if (folderID == libraryRoot.folderID ) { + // we are looking for the root of the shared inventory remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); } else if (( fold = libraryRoot.HasSubFolder(folderID)) != null) { + // we are looking for a sub folder of the shared inventory remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); } else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) { + //if we get here, we are looking the inventory of an agent in this sim + //now we need to see if we already have the inventory cached if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) { CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; @@ -153,9 +159,23 @@ namespace OpenSim.Framework.Communications.Caches } } } + else + { + //nope, inventory wasn't cached, so go to the inventory server and ask for the inventory + m_parent.InventoryService.RequestInventoryForUser(remoteClient.AgentId, ReceiveFolderInfo, ReceiveItemInfo); + } } } + public void ReceiveFolderInfo(LLUUID userID, InventoryFolderBase folderInfo) + { + } + + public void ReceiveItemInfo(LLUUID userID, InventoryItemBase itemInfo) + { + } + + public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) { if (ownerID == libraryRoot.agentID) @@ -181,7 +201,7 @@ namespace OpenSim.Framework.Communications.Caches /// private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) { - this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); + this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); } /// @@ -221,3 +241,7 @@ namespace OpenSim.Framework.Communications.Caches } } + + + + diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs index 80c2e64..7b2948f 100644 --- a/OpenSim/Framework/Communications/IInventoryServices.cs +++ b/OpenSim/Framework/Communications/IInventoryServices.cs @@ -1,29 +1,31 @@ using System; -using System.Collections.Generic; using System.Text; -using OpenSim.Framework.Data; +using System.Collections.Generic; + using libsecondlife; +using OpenSim.Framework.Data; using OpenSim.Framework.Communications.Caches; -using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; namespace OpenSim.Framework.Communications { - public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolder folderInfo); + public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderBase folderInfo); public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo); public interface IInventoryServices { void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); - void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); + void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); - void CreateNewUserInventory(LLUUID user); + void CreateNewUserInventory(LLUUID libraryRootId, LLUUID user); + void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder); /// /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree) /// /// /// - List RequestFirstLevelFolders(LLUUID userID); + List RequestFirstLevelFolders(LLUUID folderID); + List RequestFolderItems(LLUUID folderID); } } diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index da7a0ce..6283b60 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs @@ -1,4 +1,9 @@ using System; +using System.Text; +using System.IO; +using System.Xml; +using System.Xml.Serialization; +using System.Collections; using System.Collections.Generic; using System.Reflection; using libsecondlife; @@ -6,21 +11,20 @@ using OpenSim.Framework.Communications; using OpenSim.Framework.Console; using OpenSim.Framework.Data; using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; +using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; namespace OpenSim.Framework.Communications { - public abstract class InventoryServiceBase : IInventoryServices + public abstract class InventoryServiceBase : MarshalByRefObject, IInventoryServices { - protected Dictionary m_plugins = new Dictionary(); - //protected IAssetServer m_assetServer; + protected IInventoryData _databasePlugin; public InventoryServiceBase() { - //m_assetServer = assetServer; } /// - /// Adds a new user server plugin - plugins will be requested in the order they were loaded. + /// Adds a new inventory data server plugin /// /// The filename to the user server plugin DLL public void AddPlugin(string FileName) @@ -41,8 +45,13 @@ namespace OpenSim.Framework.Communications IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); plug.Initialise(); - this.m_plugins.Add(plug.getName(), plug); + this._databasePlugin = plug; + + //TODO! find a better place to create inventory skeletons + loadInventoryFromXmlFile(InventoryCategory.Library, "Inventory_Library.xml"); + loadInventoryFromXmlFile(InventoryCategory.Default, "Inventory_Default.xml"); MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); + break; } } } @@ -54,20 +63,20 @@ namespace OpenSim.Framework.Communications /// /// /// - public List RequestFirstLevelFolders(LLUUID userID) + public List RequestFirstLevelFolders(LLUUID folderID) { - List inventoryList = new List(); - foreach (KeyValuePair plugin in m_plugins) + InventoryFolderBase root = _databasePlugin.getInventoryFolder(folderID); + + List folders = new List(); + if (root != null) { - InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID); - if (rootFolder != null) - { - inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID); - inventoryList.Insert(0, rootFolder); - return inventoryList; - } + folders.Add(root); + + List subFolders = _databasePlugin.getInventoryFolders(root.folderID); + foreach (InventoryFolderBase f in subFolders) + folders.Add(f); } - return inventoryList; + return folders; } /// @@ -75,11 +84,7 @@ namespace OpenSim.Framework.Communications /// public InventoryFolderBase RequestUsersRoot(LLUUID userID) { - foreach (KeyValuePair plugin in m_plugins) - { - return plugin.Value.getUserRootFolder(userID); - } - return null; + return _databasePlugin.getInventoryFolder(userID); // the id of the root folder, is the user id } /// @@ -89,47 +94,27 @@ namespace OpenSim.Framework.Communications /// public List RequestSubFolders(LLUUID parentFolderID) { - List inventoryList = new List(); - foreach (KeyValuePair plugin in m_plugins) - { - return plugin.Value.getInventoryFolders(parentFolderID); - } - return inventoryList; + return _databasePlugin.getInventoryFolders(parentFolderID); } public List RequestFolderItems(LLUUID folderID) { - List itemsList = new List(); - foreach (KeyValuePair plugin in m_plugins) - { - itemsList = plugin.Value.getInventoryInFolder(folderID); - return itemsList; - } - return itemsList; + return _databasePlugin.getInventoryInFolder(folderID); } public void AddFolder(InventoryFolderBase folder) { - foreach (KeyValuePair plugin in m_plugins) - { - plugin.Value.addInventoryFolder(folder); - } + _databasePlugin.addInventoryFolder(folder); } public void AddItem(InventoryItemBase item) { - foreach (KeyValuePair plugin in m_plugins) - { - plugin.Value.addInventoryItem(item); - } + _databasePlugin.addInventoryItem(item); } public void deleteItem(InventoryItemBase item) { - foreach (KeyValuePair plugin in m_plugins) - { - plugin.Value.deleteInventoryItem(item); - } + _databasePlugin.deleteInventoryItem(item); } /// @@ -144,11 +129,53 @@ namespace OpenSim.Framework.Communications } } - public void CreateNewUserInventory(LLUUID user) + public void CreateNewUserInventory(LLUUID defaultFolders, LLUUID user) { - UsersInventory inven = new UsersInventory(); - inven.CreateNewInventorySet(user); - this.AddNewInventorySet(inven); + try + { + // Get Default folder set from the database + //TODO! We need to get the whole hierachy and not just one level down + List folders = this.RequestFirstLevelFolders(LLUUID.Parse("00000112-000f-0000-0000-000100bba000")); + + // create an index list, where each of the elements has the index of its parent in the hierachy + // this algorithm is pretty shoddy O(n^2), but it is only executed once per user. + int[] parentIdx = new int[folders.Count]; + for (int i = 0; i < folders.Count; i++) + parentIdx[i] = -1; + + for (int i = 0; i < folders.Count; i++) + for (int j = 0; j < folders.Count; j++) + if (folders[i].folderID == folders[j].parentID) + parentIdx[j] = i; + + + //assign a new owerid and a new to the folders + foreach (InventoryFolderBase ifb in folders) + { + if (ifb.parentID == LLUUID.Zero) + ifb.folderID = user; + else + ifb.folderID = LLUUID.Random(); + + ifb.agentID = user; + ifb.category = InventoryCategory.User; + } + + // correct the parent id + for (int i = 0; i < folders.Count; i++) + { + if (folders[i].parentID != LLUUID.Zero) + folders[i].parentID = folders[parentIdx[i]].folderID; // root folder id is the same as the user id + } + + // the list is structurally sound, using new folder id's, so save it + foreach (InventoryFolderBase ifb in folders) + _databasePlugin.addInventoryFolder(ifb); + } + catch (Exception e) + { + MainLog.Instance.Error(e.ToString()); + } } public class UsersInventory @@ -166,10 +193,11 @@ namespace OpenSim.Framework.Communications InventoryFolderBase folder = new InventoryFolderBase(); folder.parentID = LLUUID.Zero; folder.agentID = user; - folder.folderID = LLUUID.Random(); + folder.folderID = user; // id of root folder is the same as the agent id folder.name = "My Inventory"; folder.type = 8; folder.version = 1; + folder.category = InventoryCategory.User; Folders.Add(folder.folderID, folder); LLUUID rootFolder = folder.folderID; @@ -181,6 +209,7 @@ namespace OpenSim.Framework.Communications folder.name = "Textures"; folder.type = 0; folder.version = 1; + folder.category = InventoryCategory.User; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); @@ -190,6 +219,7 @@ namespace OpenSim.Framework.Communications folder.name = "Objects"; folder.type = 6; folder.version = 1; + folder.category = InventoryCategory.User; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); @@ -199,13 +229,130 @@ namespace OpenSim.Framework.Communications folder.name = "Clothes"; folder.type = 5; folder.version = 1; + folder.category = InventoryCategory.User; Folders.Add(folder.folderID, folder); } } + + public void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder) + { + List folders = _databasePlugin.getUserRootFolders(user); + libraryFolder = LLUUID.Zero; + personalFolder = LLUUID.Zero; + + for (int i = 0; i < folders.Count; i++) + { + if (folders[i].category == InventoryCategory.Library) + libraryFolder = folders[i].folderID; + else if (folders[i].category == InventoryCategory.User) + personalFolder = folders[i].folderID; + } + } + + /* + * Dot net has some issues, serializing a dictionary, so we cannot reuse the InventoryFolder + * class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize + * into this simpler class, and then use that. + */ + [XmlRoot(ElementName = "inventory", IsNullable = true)] + public class SerializedInventory + { + [XmlRoot(ElementName = "folder", IsNullable = true)] + public class SerializedFolder : InventoryFolderBase + { + [XmlArray(ElementName = "folders", IsNullable = true)] + [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializedFolder))] + public ArrayList SubFolders; + + [XmlArray(ElementName = "items", IsNullable = true)] + [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))] + public ArrayList Items; + } + + [XmlElement(ElementName = "folder", IsNullable = true)] + public SerializedFolder root; + } + + public void uploadInventory(SerializedInventory.SerializedFolder folder) + { + foreach (InventoryItemBase iib in folder.Items) + { + // assign default values, if they haven't assigned + iib.avatarID = folder.agentID; + if (iib.assetID == LLUUID.Zero) + iib.assetID = LLUUID.Random(); + if (iib.creatorsID == LLUUID.Zero) + iib.creatorsID = folder.agentID; + if (iib.inventoryID == LLUUID.Zero) + iib.inventoryID = LLUUID.Random(); + if (iib.inventoryName == null || iib.inventoryName.Length == 0) + iib.inventoryName = "new item"; + iib.parentFolderID = folder.folderID; + + _databasePlugin.addInventoryItem(iib); + } + + foreach (SerializedInventory.SerializedFolder sf in folder.SubFolders) + { + // assign default values, if they haven't assigned + sf.agentID = folder.agentID; + sf.category = folder.category; + if (sf.folderID == LLUUID.Zero) + sf.folderID = LLUUID.Random(); + if (sf.name == null || sf.name.Length == 0) + sf.name = "new folder"; + sf.parentID = folder.folderID; + + _databasePlugin.addInventoryFolder(sf); + uploadInventory(sf); + } + } + + public void loadInventoryFromXmlFile(InventoryCategory inventoryCategory, string fileName) + { + _databasePlugin.deleteInventoryCategory(inventoryCategory); + + FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); + XmlReader reader = new XmlTextReader(fs); + XmlSerializer x = new XmlSerializer(typeof(SerializedInventory)); + SerializedInventory inventory = (SerializedInventory)x.Deserialize(reader); + + // the library and default inventories has no owner, so we use a random guid. + if (inventory.root.category == InventoryCategory.Library || inventory.root.category == InventoryCategory.Default) + { + if (inventory.root.folderID != LLUUID.Zero) + inventory.root.agentID = inventory.root.folderID; + else + inventory.root.agentID = LLUUID.Random(); + } + else if (inventory.root.category == InventoryCategory.User) + { + if (inventory.root.agentID == LLUUID.Zero) + inventory.root.agentID = LLUUID.Random(); + } + + inventory.root.folderID = inventory.root.agentID; // the root folder always has the same id as the owning agent + inventory.root.parentID = LLUUID.Zero; + inventory.root.version = 0; + inventory.root.category = inventoryCategory; + + _databasePlugin.addInventoryFolder(inventory.root); + uploadInventory(inventory.root); + } + + protected void saveInventoryToXmlFile(SerializedInventory inventory, string fileName) + { + FileStream fs = new FileStream(fileName, FileMode.Create, FileAccess.Write); + XmlTextWriter writer = new XmlTextWriter(fs, Encoding.UTF8); + writer.Formatting = Formatting.Indented; + XmlSerializer x = new XmlSerializer(typeof(SerializedInventory)); + x.Serialize(writer, inventory); + } + public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); - public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); + public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); } -} \ No newline at end of file +} diff --git a/OpenSim/Framework/Communications/LoginResponse.cs b/OpenSim/Framework/Communications/LoginResponse.cs index b5a4184..b4280e7 100644 --- a/OpenSim/Framework/Communications/LoginResponse.cs +++ b/OpenSim/Framework/Communications/LoginResponse.cs @@ -26,9 +26,10 @@ namespace OpenSim.Framework.UserManagement private ArrayList classifiedCategories; private ArrayList inventoryRoot; private ArrayList initialOutfit; - private ArrayList agentInventory; + private ArrayList inventorySkeleton; private ArrayList inventoryLibraryOwner; - private ArrayList inventoryLibrary; + private ArrayList inventoryLibraryRoot; + private ArrayList inventoryLibrarySkeleton; private UserInfo userProfile; @@ -86,11 +87,13 @@ namespace OpenSim.Framework.UserManagement this.defaultXmlRpcResponse = new XmlRpcResponse(); this.userProfile = new UserInfo(); - this.inventoryRoot = new ArrayList(); + this.initialOutfit = new ArrayList(); - this.agentInventory = new ArrayList(); - this.inventoryLibrary = new ArrayList(); + this.inventoryRoot = new ArrayList(); + this.inventorySkeleton = new ArrayList(); + this.inventoryLibrarySkeleton = new ArrayList(); this.inventoryLibraryOwner = new ArrayList(); + this.inventoryLibraryRoot = new ArrayList(); this.xmlRpcResponse = new XmlRpcResponse(); this.defaultXmlRpcResponse = new XmlRpcResponse(); @@ -237,12 +240,15 @@ namespace OpenSim.Framework.UserManagement responseData["classified_categories"] = this.classifiedCategories; responseData["ui-config"] = this.uiConfig; - responseData["inventory-skeleton"] = this.agentInventory; - responseData["inventory-skel-lib"] = this.inventoryLibrary; + responseData["inventory-skeleton"] = this.inventorySkeleton; + responseData["inventory-skel-lib"] = this.inventoryLibrarySkeleton; responseData["inventory-root"] = this.inventoryRoot; - responseData["gestures"] = new ArrayList(); // todo responseData["inventory-lib-owner"] = this.inventoryLibraryOwner; + responseData["inventory-lib-root"] = this.inventoryLibraryRoot; + + responseData["gestures"] = new ArrayList(); // todo responseData["initial-outfit"] = this.initialOutfit; + responseData["start_location"] = this.startLocation; responseData["seed_capability"] = this.seedCapability; responseData["home"] = this.home; @@ -596,23 +602,23 @@ namespace OpenSim.Framework.UserManagement { get { - return this.agentInventory; + return this.inventorySkeleton; } set { - this.agentInventory = value; + this.inventorySkeleton = value; } } - public ArrayList InventoryLibrary + public ArrayList InventoryLibrarySkeleton { get { - return this.inventoryLibrary; + return this.inventoryLibrarySkeleton; } set { - this.inventoryLibrary = value; + this.inventoryLibrarySkeleton = value; } } @@ -628,6 +634,18 @@ namespace OpenSim.Framework.UserManagement } } + public ArrayList InventoryLibraryRoot + { + get + { + return this.inventoryLibraryRoot; + } + set + { + this.inventoryLibraryRoot = value; + } + } + public string Home { get @@ -665,3 +683,7 @@ namespace OpenSim.Framework.UserManagement } } + + + + diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 8e7cf80..64e323d 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs @@ -8,11 +8,10 @@ using Nwc.XmlRpc; using OpenSim.Framework.Console; using OpenSim.Framework.Data; using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; - +using OpenSim.Framework.Communications; using OpenSim.Framework.Configuration; -using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder; + namespace OpenSim.Framework.UserManagement { @@ -20,10 +19,12 @@ namespace OpenSim.Framework.UserManagement { protected string m_welcomeMessage = "Welcome to OpenSim"; protected UserManagerBase m_userManager = null; + protected IInventoryServices m_inventoryServer = null; - public LoginService(UserManagerBase userManager, string welcomeMess) + public LoginService(UserManagerBase userManager, IInventoryServices inventoryServer, string welcomeMess) { m_userManager = userManager; + m_inventoryServer = inventoryServer; if (welcomeMess != "") { m_welcomeMessage = welcomeMess; @@ -37,7 +38,6 @@ namespace OpenSim.Framework.UserManagement /// The response to send public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) { - System.Console.WriteLine("Attempting login now..."); XmlRpcResponse response = new XmlRpcResponse(); Hashtable requestData = (Hashtable)request.Params[0]; @@ -85,15 +85,41 @@ namespace OpenSim.Framework.UserManagement { LLUUID agentID = userProfile.UUID; - // Inventory Library Section - InventoryData inventData = this.CreateInventoryData(agentID); - ArrayList AgentInventoryArray = inventData.InventoryArray; + LLUUID libraryFolderID; + LLUUID personalFolderID; + + m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID); + if (personalFolderID == LLUUID.Zero) + { + m_inventoryServer.CreateNewUserInventory(libraryFolderID, agentID); + m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID); + } + + // The option "inventory-lib-owner" requires that we return the id of the + // owner of the library inventory. + Hashtable dynamicStruct = new Hashtable(); + dynamicStruct["agent_id"] = libraryFolderID.ToStringHyphenated(); + logResponse.InventoryLibraryOwner.Add(dynamicStruct); + + // The option "inventory-lib-root" requires that we return the id of the + // root folder of the library inventory. + dynamicStruct = new Hashtable(); + dynamicStruct["folder_id"] = libraryFolderID.ToStringHyphenated(); + logResponse.InventoryLibraryRoot.Add(dynamicStruct); - Hashtable InventoryRootHash = new Hashtable(); - InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); - ArrayList InventoryRoot = new ArrayList(); - InventoryRoot.Add(InventoryRootHash); - userProfile.rootInventoryFolderID = inventData.RootFolderID; + // The option "inventory-root" requires that we return the id of the + // root folder of the users inventory. + dynamicStruct = new Hashtable(); + dynamicStruct["folder_id"] = personalFolderID.ToStringHyphenated(); + logResponse.InventoryRoot.Add(dynamicStruct); + + // The option "inventory-skeleton" requires that we return the structure of the + // users folder hierachy + logResponse.InventorySkeleton = GetInventorySkeleton(personalFolderID); + + // The option "inventory-skel-lib" requires that we return the structure of the + // library folder hierachy + logResponse.InventoryLibrarySkeleton = GetInventorySkeleton(libraryFolderID); // Circuit Code uint circode = (uint)(Util.RandomClass.Next()); @@ -103,10 +129,6 @@ namespace OpenSim.Framework.UserManagement logResponse.AgentID = agentID.ToStringHyphenated(); logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); - logResponse.InventoryRoot = InventoryRoot; - logResponse.InventorySkeleton = AgentInventoryArray; - logResponse.InventoryLibrary = this.GetInventoryLibrary(); - logResponse.InventoryLibraryOwner = this.GetLibraryOwner(); logResponse.CircuitCode = (Int32)circode; //logResponse.RegionX = 0; //overwritten //logResponse.RegionY = 0; //overwritten @@ -212,76 +234,30 @@ namespace OpenSim.Framework.UserManagement } /// - /// - /// - /// - protected virtual ArrayList GetInventoryLibrary() - { - //return new ArrayList(); - Hashtable TempHash = new Hashtable(); - TempHash["name"] = "OpenSim Library"; - TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated(); - TempHash["version"] = 1; - TempHash["type_default"] = -1; - TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; - ArrayList temp = new ArrayList(); - temp.Add(TempHash); - - TempHash = new Hashtable(); - TempHash["name"] = "Texture Library"; - TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; - TempHash["version"] = 1; - TempHash["type_default"] = -1; - TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; - temp.Add(TempHash); - return temp; - } - - /// - /// + /// Create a structure of the generic inventory structure of a specified folder /// /// - protected virtual ArrayList GetLibraryOwner() + protected virtual ArrayList GetInventorySkeleton(LLUUID folderID) { - //for now create random inventory library owner - Hashtable TempHash = new Hashtable(); - TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; - ArrayList inventoryLibOwner = new ArrayList(); - inventoryLibOwner.Add(TempHash); - return inventoryLibOwner; - } - protected virtual InventoryData CreateInventoryData(LLUUID userID) - { - AgentInventory userInventory = new AgentInventory(); - userInventory.CreateRootFolder(userID, false); + List folders = m_inventoryServer.RequestFirstLevelFolders(folderID); - ArrayList AgentInventoryArray = new ArrayList(); - Hashtable TempHash; - foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) + ArrayList temp = new ArrayList(); + foreach (InventoryFolderBase ifb in folders) { - TempHash = new Hashtable(); - TempHash["name"] = InvFolder.FolderName; - TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); - TempHash["version"] = (Int32)InvFolder.Version; - TempHash["type_default"] = (Int32)InvFolder.DefaultType; - TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); - AgentInventoryArray.Add(TempHash); + LLUUID tempFolderID = ifb.folderID; + LLUUID tempParentID = ifb.parentID; + + Hashtable TempHash = new Hashtable(); + TempHash["folder_id"] = tempFolderID.ToStringHyphenated(); + TempHash["name"] = ifb.name; + TempHash["parent_id"] = tempParentID.ToStringHyphenated(); + TempHash["type_default"] = ifb.type; + TempHash["version"] = ifb.version+1; + temp.Add(TempHash); } - return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); - } - - public class InventoryData - { - public ArrayList InventoryArray = null; - public LLUUID RootFolderID = LLUUID.Zero; - - public InventoryData(ArrayList invList, LLUUID rootID) - { - InventoryArray = invList; - RootFolderID = rootID; - } + return temp; } } } diff --git a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs index 5009d9e..8a7e869 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs @@ -132,7 +132,7 @@ namespace OpenSim.Framework.Data.MySQL param["?uuid"] = user.ToStringHyphenated(); param["?zero"] = LLUUID.Zero.ToStringHyphenated(); - IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param); + IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND (agentID = ?uuid OR category = 0)", param); IDataReader reader = result.ExecuteReader(); List items = database.readInventoryFolders(reader); @@ -152,40 +152,6 @@ namespace OpenSim.Framework.Data.MySQL } /// - /// Returns the users inventory root folder. - /// - /// - /// - public InventoryFolderBase getUserRootFolder(LLUUID user) - { - try - { - lock (database) - { - Dictionary param = new Dictionary(); - param["?uuid"] = user.ToStringHyphenated(); - param["?zero"] = LLUUID.Zero.ToStringHyphenated(); - - IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param); - IDataReader reader = result.ExecuteReader(); - - List items = database.readInventoryFolders(reader); - InventoryFolderBase rootFolder = items[0]; //should only be one folder with parent set to zero (the root one). - reader.Close(); - result.Dispose(); - - return rootFolder; - } - } - catch (Exception e) - { - database.Reconnect(); - Console.WriteLine(e.ToString()); - return null; - } - } - - /// /// Returns a list of folders in a users inventory contained within the specified folder /// /// The folder to search @@ -348,5 +314,27 @@ namespace OpenSim.Framework.Data.MySQL { addInventoryFolder(folder); } + + public void deleteInventoryCategory(InventoryCategory inventoryCategory) + { + try + { + lock (database) { + IDbCommand cmd = database.Query(string.Format("DELETE FROM inventoryitems WHERE parentFolderID IN (SELECT folderId FROM inventoryfolders WHERE category={0})", (byte)inventoryCategory), null); + cmd.ExecuteNonQuery(); + + + cmd = database.Query(string.Format("DELETE FROM inventoryfolders WHERE category={0}", (byte)inventoryCategory), null); + cmd.ExecuteNonQuery(); + } + + } + catch (Exception e) + { + database.Reconnect(); + Console.WriteLine(e.ToString()); + } + } + } } diff --git a/OpenSim/Framework/Data.MySQL/MySQLManager.cs b/OpenSim/Framework/Data.MySQL/MySQLManager.cs index 5037f98..e55606e 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLManager.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLManager.cs @@ -41,7 +41,7 @@ namespace OpenSim.Framework.Data.MySQL /// /// The database connection object /// - IDbConnection dbcon; + MySqlConnection dbcon; /// /// Connection string for ADO.net /// @@ -115,10 +115,11 @@ namespace OpenSim.Framework.Data.MySQL { MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); dbcommand.CommandText = sql; - foreach (KeyValuePair param in parameters) - { - dbcommand.Parameters.Add(param.Key, param.Value); - } + if(parameters != null) + foreach (KeyValuePair param in parameters) + { + dbcommand.Parameters.Add(param.Key, param.Value); + } return (IDbCommand)dbcommand; } @@ -149,10 +150,11 @@ namespace OpenSim.Framework.Data.MySQL { MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); dbcommand.CommandText = sql; - foreach (KeyValuePair param in parameters) - { - dbcommand.Parameters.Add(param.Key, param.Value); - } + if(parameters != null) + foreach (KeyValuePair param in parameters) + { + dbcommand.Parameters.Add(param.Key, param.Value); + } return (IDbCommand)dbcommand; } @@ -370,6 +372,8 @@ namespace OpenSim.Framework.Data.MySQL folder.parentID = new LLUUID((string)reader["parentFolderID"]); folder.folderID = new LLUUID((string)reader["folderID"]); folder.name = (string)reader["folderName"]; + folder.category = (InventoryCategory)((Int16)reader["category"]); + folder.type = (Int16)reader["folderType"]; rows.Add(folder); } @@ -509,24 +513,32 @@ namespace OpenSim.Framework.Data.MySQL /// Success? public bool insertFolder(InventoryFolderBase folder) { - string sql = "REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName) VALUES "; - sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName)"; - - Dictionary parameters = new Dictionary(); - parameters["?folderID"] = folder.folderID.ToStringHyphenated(); - parameters["?agentID"] = folder.agentID.ToStringHyphenated(); - parameters["?parentFolderID"] = folder.parentID.ToStringHyphenated(); - parameters["?folderName"] = folder.name; - + string sql = "REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName, category, folderType) VALUES "; + sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName, ?category, ?folderType)"; + + MySqlCommand dbcmd = dbcon.CreateCommand(); + dbcmd.CommandText = sql; + + LLUUID tmpID = folder.folderID; + dbcmd.Parameters.Add(new MySqlParameter("?folderID", tmpID.ToStringHyphenated())); + dbcmd.Parameters.Add(new MySqlParameter("?folderID", tmpID.ToStringHyphenated())); + tmpID = folder.agentID; + dbcmd.Parameters.Add(new MySqlParameter("?agentID", tmpID.ToStringHyphenated())); + tmpID = folder.parentID; + dbcmd.Parameters.Add(new MySqlParameter("?parentFolderID", tmpID.ToStringHyphenated())); + dbcmd.Parameters.Add(new MySqlParameter("?folderName", folder.name)); + MySqlParameter p = dbcmd.Parameters.Add(new MySqlParameter("?category", MySqlDbType.Byte)); + p.Value = (byte)folder.category; + + p = dbcmd.Parameters.Add(new MySqlParameter("?folderType", MySqlDbType.Byte)); + p.Value = (byte)folder.type; + + bool returnval = false; try { - IDbCommand result = Query(sql, parameters); - - if (result.ExecuteNonQuery() == 1) + if (dbcmd.ExecuteNonQuery() == 1) returnval = true; - - result.Dispose(); } catch (Exception e) { diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs index d3d752f..cac992c 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs @@ -61,6 +61,7 @@ namespace OpenSim.Framework.Data.SQLite MainLog.Instance.Verbose("DATASTORE", "Populated Intentory Items Definitions"); ds.AcceptChanges(); + return; } @@ -195,43 +196,16 @@ namespace OpenSim.Framework.Data.SQLite /// A list of folder objects public List getUserRootFolders(LLUUID user) { - return null; - } - - /// - /// Returns the users inventory root folder. - /// - /// The UUID of the user who is having inventory being returned - /// Root inventory folder - public InventoryFolderBase getUserRootFolder(LLUUID user) - { List folders = new List(); DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; - string selectExp = "agentID = '" + user.ToString() + "' AND parentID = '" + LLUUID.Zero.ToString() + "'"; + + string selectExp = "parentID = '" + LLUUID.Zero.ToString() + "' AND (agentID = '" + user.ToString() + "' OR category = 0)"; DataRow[] rows = inventoryFolderTable.Select(selectExp); foreach (DataRow row in rows) { folders.Add(this.buildFolder(row)); } - - if (folders.Count == 1) - { - //we found the root - //System.Console.WriteLine("found root inventory folder"); - return folders[0]; - } - else if (folders.Count > 1) - { - //err shouldn't be more than one root - //System.Console.WriteLine("found more than one root inventory folder"); - } - else if (folders.Count == 0) - { - // no root? - //System.Console.WriteLine("couldn't find root inventory folder"); - } - - return null; + return folders; } /// @@ -270,7 +244,14 @@ namespace OpenSim.Framework.Data.SQLite /// A class containing folder information public InventoryFolderBase getInventoryFolder(LLUUID folder) { - return null; + DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; + string selectExp = "UUID = '" + folder.ToString() + "'"; + DataRow[] rows = inventoryFolderTable.Select(selectExp); + + if (rows.Length == 1) + return this.buildFolder(rows[0]); + else + return null; } /// @@ -308,6 +289,11 @@ namespace OpenSim.Framework.Data.SQLite this.invItemsDa.Update(ds, "inventoryitems"); } + //TODO! Implement SQLite deleteInventoryCategory + public void deleteInventoryCategory(InventoryCategory inventoryCategory) + { + } + /// /// Adds a new folder specified by folder /// @@ -326,6 +312,11 @@ namespace OpenSim.Framework.Data.SQLite this.addFolder(folder); } + //TODO! implement CreateNewUserInventory + public void CreateNewUserInventory(LLUUID user) + { + throw new Exception("Function not implemented"); + } /*********************************************************************** * @@ -350,6 +341,7 @@ namespace OpenSim.Framework.Data.SQLite createCol(inv, "parentFolderID", typeof(System.String)); createCol(inv, "avatarID", typeof(System.String)); createCol(inv, "creatorsID", typeof(System.String)); + createCol(inv, "category", typeof(System.Byte)); createCol(inv, "inventoryName", typeof(System.String)); createCol(inv, "inventoryDescription", typeof(System.String)); @@ -373,6 +365,7 @@ namespace OpenSim.Framework.Data.SQLite createCol(fol, "parentID", typeof(System.String)); createCol(fol, "type", typeof(System.Int32)); createCol(fol, "version", typeof(System.Int32)); + createCol(fol, "category", typeof(System.Byte)); fol.PrimaryKey = new DataColumn[] { fol.Columns["UUID"] }; return fol; @@ -415,6 +408,7 @@ namespace OpenSim.Framework.Data.SQLite folder.parentID = new LLUUID((string)row["parentID"]); folder.type = Convert.ToInt16(row["type"]); folder.version = Convert.ToUInt16(row["version"]); + folder.category = (InventoryCategory)Convert.ToByte(row["category"]); return folder; } @@ -426,6 +420,7 @@ namespace OpenSim.Framework.Data.SQLite row["parentID"] = folder.parentID; row["type"] = folder.type; row["version"] = folder.version; + row["category"] = folder.category; } @@ -644,3 +639,7 @@ namespace OpenSim.Framework.Data.SQLite } } + + + + diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs index 2df26e1..dc857d8 100644 --- a/OpenSim/Framework/Data/InventoryData.cs +++ b/OpenSim/Framework/Data/InventoryData.cs @@ -25,15 +25,19 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ +using System; +using System.Xml.Serialization; using System.Collections.Generic; using libsecondlife; namespace OpenSim.Framework.Data { + + public enum InventoryCategory : byte { Library, Default, User }; /// /// Inventory Item - contains all the properties associated with an individual inventory piece. /// - public class InventoryItemBase + public class InventoryItemBase : MarshalByRefObject { /// /// A UUID containing the ID for the inventory item itself @@ -66,10 +70,12 @@ namespace OpenSim.Framework.Data /// /// The name of the inventory item (must be less than 64 characters) /// + [XmlElement(ElementName="name")] public string inventoryName; /// /// The description of the inventory item (must be less than 64 characters) /// + [XmlElement(ElementName = "description")] public string inventoryDescription; /// /// A mask containing the permissions for the next owner (cannot be enforced) @@ -92,7 +98,7 @@ namespace OpenSim.Framework.Data /// /// A Class for folders which contain users inventory /// - public class InventoryFolderBase + public class InventoryFolderBase : MarshalByRefObject { /// /// The name of the folder (64 characters or less) @@ -118,6 +124,10 @@ namespace OpenSim.Framework.Data /// /// public ushort version; + /// + /// Inventory category, Library, Default, System + /// + public InventoryCategory category; } /// @@ -162,13 +172,6 @@ namespace OpenSim.Framework.Data List getUserRootFolders(LLUUID user); /// - /// Returns the users inventory root folder. - /// - /// The UUID of the user who is having inventory being returned - /// Root inventory folder - InventoryFolderBase getUserRootFolder(LLUUID user); - - /// /// Returns a list of inventory folders contained in the folder 'parentID' /// /// The folder to get subfolders for @@ -218,5 +221,17 @@ namespace OpenSim.Framework.Data /// /// The inventory folder void updateInventoryFolder(InventoryFolderBase folder); + + /// + /// Delete a complete inventory category + /// + /// What folder category shout be deleted + void deleteInventoryCategory(InventoryCategory inventoryCategory); + + /// + /// Setup the initial folderset of a user + /// + /// + //void CreateNewUserInventory(LLUUID user); } } diff --git a/OpenSim/Framework/General/Configuration/InventoryConfig.cs b/OpenSim/Framework/General/Configuration/InventoryConfig.cs new file mode 100644 index 0000000..d84609b --- /dev/null +++ b/OpenSim/Framework/General/Configuration/InventoryConfig.cs @@ -0,0 +1,67 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Framework.Configuration +{ + /// + /// UserConfig -- For User Server Configuration + /// + public class InventoryConfig + { + public string DefaultStartupMsg = ""; + public string UserServerURL = ""; + public string UserSendKey = ""; + public string UserRecvKey = ""; + + public string DatabaseProvider = ""; + + public int RemotingPort = 8004; + + private ConfigurationMember configMember; + + public InventoryConfig(string description, string filename) + { + configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration); + configMember.performConfigurationRetrieve(); + } + + public void loadConfigurationOptions() + { + configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false); + configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:8002/", false); + configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false); + configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false); + configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false); + configMember.addConfigurationOption("remoting_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Remoting Listener port", "8004", false); + + } + + public bool handleIncomingConfiguration(string configuration_key, object configuration_result) + { + switch (configuration_key) + { + case "default_startup_message": + this.DefaultStartupMsg = (string)configuration_result; + break; + case "default_user_server": + this.UserServerURL = (string)configuration_result; + break; + case "user_send_key": + this.UserSendKey = (string)configuration_result; + break; + case "user_recv_key": + this.UserRecvKey = (string)configuration_result; + break; + case "database_provider": + this.DatabaseProvider = (string)configuration_result; + break; + case "remoting_port": + RemotingPort = (int)configuration_result; + break; + } + + return true; + } + } +} diff --git a/OpenSim/Framework/General/Configuration/UserConfig.cs b/OpenSim/Framework/General/Configuration/UserConfig.cs index 776b911..16a7de4 100644 --- a/OpenSim/Framework/General/Configuration/UserConfig.cs +++ b/OpenSim/Framework/General/Configuration/UserConfig.cs @@ -18,6 +18,9 @@ namespace OpenSim.Framework.Configuration public uint HttpPort = 8002; + public int InventoryServerPort; + public string InventoryServerName; + private ConfigurationMember configMember; public UserConfig(string description, string filename) @@ -37,6 +40,8 @@ namespace OpenSim.Framework.Configuration configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", "8002", false); + configMember.addConfigurationOption("inventory_server_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Portnumber inventory is listening on", "8004", false); + configMember.addConfigurationOption("inventory_server_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DNS name of the inventory server", "127.0.0.1", false); } public bool handleIncomingConfiguration(string configuration_key, object configuration_result) @@ -59,6 +64,12 @@ namespace OpenSim.Framework.Configuration this.DatabaseProvider = (string)configuration_result; break; + case "inventory_server_port": + this.InventoryServerPort = (int)configuration_result; + break; + case "inventory_server_name": + this.InventoryServerName = (string)configuration_result; + break; case "http_port": HttpPort = (uint)configuration_result; break; diff --git a/OpenSim/Framework/General/Types/NetworkServersInfo.cs b/OpenSim/Framework/General/Types/NetworkServersInfo.cs index b65488a..cf194fc 100644 --- a/OpenSim/Framework/General/Types/NetworkServersInfo.cs +++ b/OpenSim/Framework/General/Types/NetworkServersInfo.cs @@ -49,6 +49,8 @@ namespace OpenSim.Framework.Types public int HttpListenerPort = 9000; public int RemotingListenerPort = 8895; + public int InventoryServerPort; + public string InventoryServerName = ""; public NetworkServersInfo() { @@ -86,7 +88,8 @@ namespace OpenSim.Framework.Types UserSendKey = config.Configs["Network"].GetString("user_send_key", "null"); UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null"); AssetURL = config.Configs["Network"].GetString("asset_server_url", "http://127.0.0.1:8003"); - + InventoryServerPort = config.Configs["Network"].GetInt("inventory_server_port", 8004); + InventoryServerName = config.Configs["Network"].GetString("inventory_server_name", "127.0.0.1"); } } } diff --git a/OpenSim/Framework/General/Types/UUID.cs b/OpenSim/Framework/General/Types/UUID.cs index 9e9654d..feae4ae 100644 --- a/OpenSim/Framework/General/Types/UUID.cs +++ b/OpenSim/Framework/General/Types/UUID.cs @@ -91,12 +91,12 @@ namespace OpenSim.Framework.Types public void Combine(UUID other) { - llUUID.Combine(other.GetLLUUID()); + LLUUID.Combine(llUUID, other.GetLLUUID()); } public void Combine(LLUUID other) { - llUUID.Combine(other); + LLUUID.Combine(llUUID, other); } public override bool Equals(Object other) -- cgit v1.1