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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/ViewerEffectEventHandlerArg.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/ViewerEffectEventHandlerArg.cs')
-rw-r--r-- | OpenSim/Framework/ViewerEffectEventHandlerArg.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/ViewerEffectEventHandlerArg.cs b/OpenSim/Framework/ViewerEffectEventHandlerArg.cs index 6d7e2ab..3c7f36d 100644 --- a/OpenSim/Framework/ViewerEffectEventHandlerArg.cs +++ b/OpenSim/Framework/ViewerEffectEventHandlerArg.cs | |||
@@ -1,15 +1,15 @@ | |||
1 | using System; | 1 | using System; |
2 | using libsecondlife; | 2 | using OpenMetaverse; |
3 | 3 | ||
4 | namespace OpenSim.Framework | 4 | namespace OpenSim.Framework |
5 | { | 5 | { |
6 | public class ViewerEffectEventHandlerArg : EventArgs | 6 | public class ViewerEffectEventHandlerArg : EventArgs |
7 | { | 7 | { |
8 | public LLUUID AgentID; | 8 | public UUID AgentID; |
9 | public byte[] Color; | 9 | public byte[] Color; |
10 | public float Duration; | 10 | public float Duration; |
11 | public LLUUID ID; | 11 | public UUID ID; |
12 | public byte Type; | 12 | public byte Type; |
13 | public byte[] TypeData; | 13 | public byte[] TypeData; |
14 | } | 14 | } |
15 | } \ No newline at end of file | 15 | } |