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authorJustin Clarke Casey2008-01-31 00:42:31 +0000
committerJustin Clarke Casey2008-01-31 00:42:31 +0000
commita4bf98f4ba6ecc27d1af0092b6e2a1bac36ed44d (patch)
tree3ca82ca3f5b6f3f03e4d9c26b2dc17a5c6247bf8 /OpenSim/Framework/Statistics/SimExtraStatsReporter.cs
parent* Add 'asset not found' statistics to grid asset server stats (diff)
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* Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
Diffstat (limited to 'OpenSim/Framework/Statistics/SimExtraStatsReporter.cs')
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diff --git a/OpenSim/Framework/Statistics/SimExtraStatsReporter.cs b/OpenSim/Framework/Statistics/SimExtraStatsReporter.cs
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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using OpenSim.Framework;
30
31namespace OpenSim.Framework.Statistics
32{
33 public class SimExtraStatsReporter
34 {
35 private long assetsInCache;
36 private long texturesInCache;
37 private long assetCacheMemoryUsage;
38 private long textureCacheMemoryUsage;
39
40 public long AssetsInCache { get { return assetsInCache; } }
41 public long TexturesInCache { get { return texturesInCache; } }
42 public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
43 public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
44
45 public void AddAsset(AssetBase asset)
46 {
47 assetsInCache++;
48 assetCacheMemoryUsage += asset.Data.Length;
49 }
50
51 public void AddTexture(AssetBase image)
52 {
53 texturesInCache++;
54 textureCacheMemoryUsage += image.Data.Length;
55 }
56
57 /// <summary>
58 /// Report back collected statistical information.
59 /// </summary>
60 /// <returns></returns>
61 public string Report()
62 {
63 return string.Format(
64@"Asset cache contains {0,6} assets using {1,10:0.000}K
65Texture cache contains {2,6} textures using {3,10:0.000}K",
66 AssetsInCache, AssetCacheMemoryUsage / 1024.0,
67 TexturesInCache, TextureCacheMemoryUsage / 1024.0);
68 }
69 }
70}