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author | Justin Clarke Casey | 2008-01-31 00:42:31 +0000 |
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committer | Justin Clarke Casey | 2008-01-31 00:42:31 +0000 |
commit | a4bf98f4ba6ecc27d1af0092b6e2a1bac36ed44d (patch) | |
tree | 3ca82ca3f5b6f3f03e4d9c26b2dc17a5c6247bf8 /OpenSim/Framework/Statistics/SimExtraStatsReporter.cs | |
parent | * Add 'asset not found' statistics to grid asset server stats (diff) | |
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* Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
Diffstat (limited to 'OpenSim/Framework/Statistics/SimExtraStatsReporter.cs')
-rw-r--r-- | OpenSim/Framework/Statistics/SimExtraStatsReporter.cs | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/OpenSim/Framework/Statistics/SimExtraStatsReporter.cs b/OpenSim/Framework/Statistics/SimExtraStatsReporter.cs new file mode 100644 index 0000000..73f36f9 --- /dev/null +++ b/OpenSim/Framework/Statistics/SimExtraStatsReporter.cs | |||
@@ -0,0 +1,70 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using OpenSim.Framework; | ||
30 | |||
31 | namespace OpenSim.Framework.Statistics | ||
32 | { | ||
33 | public class SimExtraStatsReporter | ||
34 | { | ||
35 | private long assetsInCache; | ||
36 | private long texturesInCache; | ||
37 | private long assetCacheMemoryUsage; | ||
38 | private long textureCacheMemoryUsage; | ||
39 | |||
40 | public long AssetsInCache { get { return assetsInCache; } } | ||
41 | public long TexturesInCache { get { return texturesInCache; } } | ||
42 | public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } } | ||
43 | public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } } | ||
44 | |||
45 | public void AddAsset(AssetBase asset) | ||
46 | { | ||
47 | assetsInCache++; | ||
48 | assetCacheMemoryUsage += asset.Data.Length; | ||
49 | } | ||
50 | |||
51 | public void AddTexture(AssetBase image) | ||
52 | { | ||
53 | texturesInCache++; | ||
54 | textureCacheMemoryUsage += image.Data.Length; | ||
55 | } | ||
56 | |||
57 | /// <summary> | ||
58 | /// Report back collected statistical information. | ||
59 | /// </summary> | ||
60 | /// <returns></returns> | ||
61 | public string Report() | ||
62 | { | ||
63 | return string.Format( | ||
64 | @"Asset cache contains {0,6} assets using {1,10:0.000}K | ||
65 | Texture cache contains {2,6} textures using {3,10:0.000}K", | ||
66 | AssetsInCache, AssetCacheMemoryUsage / 1024.0, | ||
67 | TexturesInCache, TextureCacheMemoryUsage / 1024.0); | ||
68 | } | ||
69 | } | ||
70 | } | ||