From a4bf98f4ba6ecc27d1af0092b6e2a1bac36ed44d Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 31 Jan 2008 00:42:31 +0000
Subject: * Add asset/texture cache statistics to region server console * You
can type 'stats' at the REGION# prompt to get this information in grid or
standalone mode * Don't take these numbers as gospel yet, since for some
reason textures displayed from inventory which require downloading from the
server are being recorded as assets rather than textures * But I don't have
any reason to believe they aren't broadly accurate. * I've put these in so I
can tell whether the high memory usage on regions is down to the
asset/texture cache * This will require a prebuild * DEV: Only adds needed to
be implemented since, as far as I can tell, assets cached are currently never
released. For my part, seeing large cache memory numbers will provoke me to
think about doing something about this. * DEV: Now switched to using a
singleton to get the stats reporters rather than threading the object through
various layers * DEV: Will refactor the other server stats reporters to do
this in one of the next commits
---
.../Framework/Statistics/SimExtraStatsReporter.cs | 70 ++++++++++++++++++++++
1 file changed, 70 insertions(+)
create mode 100644 OpenSim/Framework/Statistics/SimExtraStatsReporter.cs
(limited to 'OpenSim/Framework/Statistics/SimExtraStatsReporter.cs')
diff --git a/OpenSim/Framework/Statistics/SimExtraStatsReporter.cs b/OpenSim/Framework/Statistics/SimExtraStatsReporter.cs
new file mode 100644
index 0000000..73f36f9
--- /dev/null
+++ b/OpenSim/Framework/Statistics/SimExtraStatsReporter.cs
@@ -0,0 +1,70 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using OpenSim.Framework;
+
+namespace OpenSim.Framework.Statistics
+{
+ public class SimExtraStatsReporter
+ {
+ private long assetsInCache;
+ private long texturesInCache;
+ private long assetCacheMemoryUsage;
+ private long textureCacheMemoryUsage;
+
+ public long AssetsInCache { get { return assetsInCache; } }
+ public long TexturesInCache { get { return texturesInCache; } }
+ public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
+ public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
+
+ public void AddAsset(AssetBase asset)
+ {
+ assetsInCache++;
+ assetCacheMemoryUsage += asset.Data.Length;
+ }
+
+ public void AddTexture(AssetBase image)
+ {
+ texturesInCache++;
+ textureCacheMemoryUsage += image.Data.Length;
+ }
+
+ ///
+ /// Report back collected statistical information.
+ ///
+ ///
+ public string Report()
+ {
+ return string.Format(
+@"Asset cache contains {0,6} assets using {1,10:0.000}K
+Texture cache contains {2,6} textures using {3,10:0.000}K",
+ AssetsInCache, AssetCacheMemoryUsage / 1024.0,
+ TexturesInCache, TextureCacheMemoryUsage / 1024.0);
+ }
+ }
+}
--
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