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authorJustin Clark-Casey (justincc)2011-04-06 20:52:36 +0100
committerJustin Clark-Casey (justincc)2011-04-06 20:52:36 +0100
commit9bc2705f37bfc057cdb74a4479d1c72fda4e0aa9 (patch)
treecf565ee3087c9b0c50e5cb9aadf0ba89168d26e8 /OpenSim/Framework/Servers/VersionInfo.cs
parentSignal prim count taint if the AbsolutePosition of a scene object changes. (diff)
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Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
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