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author | UbitUmarov | 2015-09-01 11:43:07 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-01 11:43:07 +0100 |
commit | fb78b182520fc9bb0f971afd0322029c70278ea6 (patch) | |
tree | b4e30d383938fdeef8c92d1d1c2f44bb61d329bd /OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs | |
parent | lixo (diff) | |
parent | Mantis #7713: fixed bug introduced by 1st MOSES patch. (diff) | |
download | opensim-SC-fb78b182520fc9bb0f971afd0322029c70278ea6.zip opensim-SC-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.gz opensim-SC-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.bz2 opensim-SC-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.xz |
Merge remote-tracking branch 'os/master'
Diffstat (limited to 'OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs')
-rw-r--r-- | OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs | 1159 |
1 files changed, 1159 insertions, 0 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs new file mode 100644 index 0000000..c2925e3 --- /dev/null +++ b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs | |||
@@ -0,0 +1,1159 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Net; | ||
32 | using System.Security.Cryptography; | ||
33 | using System.Text; | ||
34 | using System.Threading; | ||
35 | using HttpServer; | ||
36 | |||
37 | namespace OpenSim.Framework.Servers.HttpServer | ||
38 | { | ||
39 | // Sealed class. If you're going to unseal it, implement IDisposable. | ||
40 | /// <summary> | ||
41 | /// This class implements websockets. It grabs the network context from C#Webserver and utilizes it directly as a tcp streaming service | ||
42 | /// </summary> | ||
43 | public sealed class WebSocketHttpServerHandler : BaseRequestHandler | ||
44 | { | ||
45 | |||
46 | private class WebSocketState | ||
47 | { | ||
48 | public List<byte> ReceivedBytes; | ||
49 | public int ExpectedBytes; | ||
50 | public WebsocketFrameHeader Header; | ||
51 | public bool FrameComplete; | ||
52 | public WebSocketFrame ContinuationFrame; | ||
53 | } | ||
54 | |||
55 | /// <summary> | ||
56 | /// Binary Data will trigger this event | ||
57 | /// </summary> | ||
58 | public event DataDelegate OnData; | ||
59 | |||
60 | /// <summary> | ||
61 | /// Textual Data will trigger this event | ||
62 | /// </summary> | ||
63 | public event TextDelegate OnText; | ||
64 | |||
65 | /// <summary> | ||
66 | /// A ping request form the other side will trigger this event. | ||
67 | /// This class responds to the ping automatically. You shouldn't send a pong. | ||
68 | /// it's informational. | ||
69 | /// </summary> | ||
70 | public event PingDelegate OnPing; | ||
71 | |||
72 | /// <summary> | ||
73 | /// This is a response to a ping you sent. | ||
74 | /// </summary> | ||
75 | public event PongDelegate OnPong; | ||
76 | |||
77 | /// <summary> | ||
78 | /// This is a regular HTTP Request... This may be removed in the future. | ||
79 | /// </summary> | ||
80 | // public event RegularHttpRequestDelegate OnRegularHttpRequest; | ||
81 | |||
82 | /// <summary> | ||
83 | /// When the upgrade from a HTTP request to a Websocket is completed, this will be fired | ||
84 | /// </summary> | ||
85 | public event UpgradeCompletedDelegate OnUpgradeCompleted; | ||
86 | |||
87 | /// <summary> | ||
88 | /// If the upgrade failed, this will be fired | ||
89 | /// </summary> | ||
90 | public event UpgradeFailedDelegate OnUpgradeFailed; | ||
91 | |||
92 | /// <summary> | ||
93 | /// When the websocket is closed, this will be fired. | ||
94 | /// </summary> | ||
95 | public event CloseDelegate OnClose; | ||
96 | |||
97 | /// <summary> | ||
98 | /// Set this delegate to allow your module to validate the origin of the | ||
99 | /// Websocket request. Primary line of defense against cross site scripting | ||
100 | /// </summary> | ||
101 | public ValidateHandshake HandshakeValidateMethodOverride = null; | ||
102 | |||
103 | private ManualResetEvent _receiveDone = new ManualResetEvent(false); | ||
104 | |||
105 | private OSHttpRequest _request; | ||
106 | private HTTPNetworkContext _networkContext; | ||
107 | private IHttpClientContext _clientContext; | ||
108 | |||
109 | private int _pingtime = 0; | ||
110 | private byte[] _buffer; | ||
111 | private int _bufferPosition; | ||
112 | private int _bufferLength; | ||
113 | private bool _closing; | ||
114 | private bool _upgraded; | ||
115 | private int _maxPayloadBytes = 41943040; | ||
116 | private int _initialMsgTimeout = 0; | ||
117 | private int _defaultReadTimeout = 10000; | ||
118 | |||
119 | private const string HandshakeAcceptText = | ||
120 | "HTTP/1.1 101 Switching Protocols\r\n" + | ||
121 | "upgrade: websocket\r\n" + | ||
122 | "Connection: Upgrade\r\n" + | ||
123 | "sec-websocket-accept: {0}\r\n\r\n";// + | ||
124 | //"{1}"; | ||
125 | |||
126 | private const string HandshakeDeclineText = | ||
127 | "HTTP/1.1 {0} {1}\r\n" + | ||
128 | "Connection: close\r\n\r\n"; | ||
129 | |||
130 | /// <summary> | ||
131 | /// Mysterious constant defined in RFC6455 to append to the client provided security key | ||
132 | /// </summary> | ||
133 | private const string WebsocketHandshakeAcceptHashConstant = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"; | ||
134 | |||
135 | public WebSocketHttpServerHandler(OSHttpRequest preq, IHttpClientContext pContext, int bufferlen) | ||
136 | : base(preq.HttpMethod, preq.Url.OriginalString) | ||
137 | { | ||
138 | _request = preq; | ||
139 | _networkContext = pContext.GiveMeTheNetworkStreamIKnowWhatImDoing(); | ||
140 | _networkContext.Stream.ReadTimeout = _defaultReadTimeout; | ||
141 | _clientContext = pContext; | ||
142 | _bufferLength = bufferlen; | ||
143 | _buffer = new byte[_bufferLength]; | ||
144 | } | ||
145 | |||
146 | // Sealed class implments destructor and an internal dispose method. complies with C# unmanaged resource best practices. | ||
147 | ~WebSocketHttpServerHandler() | ||
148 | { | ||
149 | Dispose(); | ||
150 | |||
151 | } | ||
152 | |||
153 | /// <summary> | ||
154 | /// Sets the length of the stream buffer | ||
155 | /// </summary> | ||
156 | /// <param name="pChunk">Byte length.</param> | ||
157 | public void SetChunksize(int pChunk) | ||
158 | { | ||
159 | if (!_upgraded) | ||
160 | { | ||
161 | _buffer = new byte[pChunk]; | ||
162 | } | ||
163 | else | ||
164 | { | ||
165 | throw new InvalidOperationException("You must set the chunksize before the connection is upgraded"); | ||
166 | } | ||
167 | } | ||
168 | |||
169 | /// <summary> | ||
170 | /// This is the famous nagle. | ||
171 | /// </summary> | ||
172 | public bool NoDelay_TCP_Nagle | ||
173 | { | ||
174 | get | ||
175 | { | ||
176 | if (_networkContext != null && _networkContext.Socket != null) | ||
177 | { | ||
178 | return _networkContext.Socket.NoDelay; | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | throw new InvalidOperationException("The socket has been shutdown"); | ||
183 | } | ||
184 | } | ||
185 | set | ||
186 | { | ||
187 | if (_networkContext != null && _networkContext.Socket != null) | ||
188 | _networkContext.Socket.NoDelay = value; | ||
189 | else | ||
190 | { | ||
191 | throw new InvalidOperationException("The socket has been shutdown"); | ||
192 | } | ||
193 | } | ||
194 | } | ||
195 | |||
196 | /// <summary> | ||
197 | /// This triggers the websocket to start the upgrade process... | ||
198 | /// This is a Generalized Networking 'common sense' helper method. Some people expect to call Start() instead | ||
199 | /// of the more context appropriate HandshakeAndUpgrade() | ||
200 | /// </summary> | ||
201 | public void Start() | ||
202 | { | ||
203 | HandshakeAndUpgrade(); | ||
204 | } | ||
205 | |||
206 | /// <summary> | ||
207 | /// Max Payload Size in bytes. Defaults to 40MB, but could be set upon connection before calling handshake and upgrade. | ||
208 | /// </summary> | ||
209 | public int MaxPayloadSize | ||
210 | { | ||
211 | get { return _maxPayloadBytes; } | ||
212 | set { _maxPayloadBytes = value; } | ||
213 | } | ||
214 | |||
215 | /// <summary> | ||
216 | /// Set this to the maximum amount of milliseconds to wait for the first complete message to be sent or received on the websocket after upgrading | ||
217 | /// Default, it waits forever. Use this when your Websocket consuming code opens a connection and waits for a message from the other side to avoid a Denial of Service vector. | ||
218 | /// </summary> | ||
219 | public int InitialMsgTimeout | ||
220 | { | ||
221 | get { return _initialMsgTimeout; } | ||
222 | set { _initialMsgTimeout = value; } | ||
223 | } | ||
224 | |||
225 | /// <summary> | ||
226 | /// This triggers the websocket start the upgrade process | ||
227 | /// </summary> | ||
228 | public void HandshakeAndUpgrade() | ||
229 | { | ||
230 | string webOrigin = string.Empty; | ||
231 | string websocketKey = string.Empty; | ||
232 | string acceptKey = string.Empty; | ||
233 | string accepthost = string.Empty; | ||
234 | if (!string.IsNullOrEmpty(_request.Headers["origin"])) | ||
235 | webOrigin = _request.Headers["origin"]; | ||
236 | |||
237 | if (!string.IsNullOrEmpty(_request.Headers["sec-websocket-key"])) | ||
238 | websocketKey = _request.Headers["sec-websocket-key"]; | ||
239 | |||
240 | if (!string.IsNullOrEmpty(_request.Headers["host"])) | ||
241 | accepthost = _request.Headers["host"]; | ||
242 | |||
243 | if (string.IsNullOrEmpty(_request.Headers["upgrade"])) | ||
244 | { | ||
245 | FailUpgrade(OSHttpStatusCode.ClientErrorBadRequest, "no upgrade request submitted"); | ||
246 | } | ||
247 | |||
248 | string connectionheader = _request.Headers["upgrade"]; | ||
249 | if (connectionheader.ToLower() != "websocket") | ||
250 | { | ||
251 | FailUpgrade(OSHttpStatusCode.ClientErrorBadRequest, "no connection upgrade request submitted"); | ||
252 | } | ||
253 | |||
254 | // If the object consumer provided a method to validate the origin, we should call it and give the client a success or fail. | ||
255 | // If not.. we should accept any. The assumption here is that there would be no Websocket handlers registered in baseHTTPServer unless | ||
256 | // Something asked for it... | ||
257 | if (HandshakeValidateMethodOverride != null) | ||
258 | { | ||
259 | if (HandshakeValidateMethodOverride(webOrigin, websocketKey, accepthost)) | ||
260 | { | ||
261 | acceptKey = GenerateAcceptKey(websocketKey); | ||
262 | string rawaccept = string.Format(HandshakeAcceptText, acceptKey); | ||
263 | SendUpgradeSuccess(rawaccept); | ||
264 | |||
265 | |||
266 | } | ||
267 | else | ||
268 | { | ||
269 | FailUpgrade(OSHttpStatusCode.ClientErrorForbidden, "Origin Validation Failed"); | ||
270 | } | ||
271 | } | ||
272 | else | ||
273 | { | ||
274 | acceptKey = GenerateAcceptKey(websocketKey); | ||
275 | string rawaccept = string.Format(HandshakeAcceptText, acceptKey); | ||
276 | SendUpgradeSuccess(rawaccept); | ||
277 | } | ||
278 | } | ||
279 | public IPEndPoint GetRemoteIPEndpoint() | ||
280 | { | ||
281 | return _request.RemoteIPEndPoint; | ||
282 | } | ||
283 | |||
284 | /// <summary> | ||
285 | /// Generates a handshake response key string based on the client's | ||
286 | /// provided key to prove to the client that we're allowing the Websocket | ||
287 | /// upgrade of our own free will and we were not coerced into doing it. | ||
288 | /// </summary> | ||
289 | /// <param name="key">Client provided security key</param> | ||
290 | /// <returns></returns> | ||
291 | private static string GenerateAcceptKey(string key) | ||
292 | { | ||
293 | if (string.IsNullOrEmpty(key)) | ||
294 | return string.Empty; | ||
295 | |||
296 | string acceptkey = key + WebsocketHandshakeAcceptHashConstant; | ||
297 | |||
298 | SHA1 hashobj = SHA1.Create(); | ||
299 | string ret = Convert.ToBase64String(hashobj.ComputeHash(Encoding.UTF8.GetBytes(acceptkey))); | ||
300 | hashobj.Clear(); | ||
301 | |||
302 | return ret; | ||
303 | } | ||
304 | |||
305 | /// <summary> | ||
306 | /// Informs the otherside that we accepted their upgrade request | ||
307 | /// </summary> | ||
308 | /// <param name="pHandshakeResponse">The HTTP 1.1 101 response that says Yay \o/ </param> | ||
309 | private void SendUpgradeSuccess(string pHandshakeResponse) | ||
310 | { | ||
311 | // Create a new websocket state so we can keep track of data in between network reads. | ||
312 | WebSocketState socketState = new WebSocketState() { ReceivedBytes = new List<byte>(), Header = WebsocketFrameHeader.HeaderDefault(), FrameComplete = true}; | ||
313 | |||
314 | byte[] bhandshakeResponse = Encoding.UTF8.GetBytes(pHandshakeResponse); | ||
315 | |||
316 | |||
317 | |||
318 | |||
319 | try | ||
320 | { | ||
321 | if (_initialMsgTimeout > 0) | ||
322 | { | ||
323 | _receiveDone.Reset(); | ||
324 | } | ||
325 | // Begin reading the TCP stream before writing the Upgrade success message to the other side of the stream. | ||
326 | _networkContext.Stream.BeginRead(_buffer, 0, _bufferLength, OnReceive, socketState); | ||
327 | |||
328 | // Write the upgrade handshake success message | ||
329 | _networkContext.Stream.Write(bhandshakeResponse, 0, bhandshakeResponse.Length); | ||
330 | _networkContext.Stream.Flush(); | ||
331 | _upgraded = true; | ||
332 | UpgradeCompletedDelegate d = OnUpgradeCompleted; | ||
333 | if (d != null) | ||
334 | d(this, new UpgradeCompletedEventArgs()); | ||
335 | if (_initialMsgTimeout > 0) | ||
336 | { | ||
337 | if (!_receiveDone.WaitOne(TimeSpan.FromMilliseconds(_initialMsgTimeout))) | ||
338 | Close(string.Empty); | ||
339 | } | ||
340 | } | ||
341 | catch (IOException) | ||
342 | { | ||
343 | Close(string.Empty); | ||
344 | } | ||
345 | catch (ObjectDisposedException) | ||
346 | { | ||
347 | Close(string.Empty); | ||
348 | } | ||
349 | } | ||
350 | |||
351 | /// <summary> | ||
352 | /// The server has decided not to allow the upgrade to a websocket for some reason. The Http 1.1 response that says Nay >:( | ||
353 | /// </summary> | ||
354 | /// <param name="pCode">HTTP Status reflecting the reason why</param> | ||
355 | /// <param name="pMessage">Textual reason for the upgrade fail</param> | ||
356 | private void FailUpgrade(OSHttpStatusCode pCode, string pMessage ) | ||
357 | { | ||
358 | string handshakeResponse = string.Format(HandshakeDeclineText, (int)pCode, pMessage.Replace("\n", string.Empty).Replace("\r", string.Empty)); | ||
359 | byte[] bhandshakeResponse = Encoding.UTF8.GetBytes(handshakeResponse); | ||
360 | _networkContext.Stream.Write(bhandshakeResponse, 0, bhandshakeResponse.Length); | ||
361 | _networkContext.Stream.Flush(); | ||
362 | _networkContext.Stream.Dispose(); | ||
363 | |||
364 | UpgradeFailedDelegate d = OnUpgradeFailed; | ||
365 | if (d != null) | ||
366 | d(this,new UpgradeFailedEventArgs()); | ||
367 | } | ||
368 | |||
369 | |||
370 | /// <summary> | ||
371 | /// This is our ugly Async OnReceive event handler. | ||
372 | /// This chunks the input stream based on the length of the provided buffer and processes out | ||
373 | /// as many frames as it can. It then moves the unprocessed data to the beginning of the buffer. | ||
374 | /// </summary> | ||
375 | /// <param name="ar">Our Async State from beginread</param> | ||
376 | private void OnReceive(IAsyncResult ar) | ||
377 | { | ||
378 | WebSocketState _socketState = ar.AsyncState as WebSocketState; | ||
379 | try | ||
380 | { | ||
381 | int bytesRead = _networkContext.Stream.EndRead(ar); | ||
382 | if (bytesRead == 0) | ||
383 | { | ||
384 | // Do Disconnect | ||
385 | _networkContext.Stream.Dispose(); | ||
386 | _networkContext = null; | ||
387 | return; | ||
388 | } | ||
389 | _bufferPosition += bytesRead; | ||
390 | |||
391 | if (_bufferPosition > _bufferLength) | ||
392 | { | ||
393 | // Message too big for chunksize.. not sure how this happened... | ||
394 | //Close(string.Empty); | ||
395 | } | ||
396 | |||
397 | int offset = 0; | ||
398 | bool headerread = true; | ||
399 | int headerforwardposition = 0; | ||
400 | while (headerread && offset < bytesRead) | ||
401 | { | ||
402 | if (_socketState.FrameComplete) | ||
403 | { | ||
404 | WebsocketFrameHeader pheader = WebsocketFrameHeader.ZeroHeader; | ||
405 | |||
406 | headerread = WebSocketReader.TryReadHeader(_buffer, offset, _bufferPosition - offset, out pheader, | ||
407 | out headerforwardposition); | ||
408 | offset += headerforwardposition; | ||
409 | |||
410 | if (headerread) | ||
411 | { | ||
412 | _socketState.FrameComplete = false; | ||
413 | if (pheader.PayloadLen > (ulong) _maxPayloadBytes) | ||
414 | { | ||
415 | Close("Invalid Payload size"); | ||
416 | |||
417 | return; | ||
418 | } | ||
419 | if (pheader.PayloadLen > 0) | ||
420 | { | ||
421 | if ((int) pheader.PayloadLen > _bufferPosition - offset) | ||
422 | { | ||
423 | byte[] writebytes = new byte[_bufferPosition - offset]; | ||
424 | |||
425 | Buffer.BlockCopy(_buffer, offset, writebytes, 0, (int) _bufferPosition - offset); | ||
426 | _socketState.ExpectedBytes = (int) pheader.PayloadLen; | ||
427 | _socketState.ReceivedBytes.AddRange(writebytes); | ||
428 | _socketState.Header = pheader; // We need to add the header so that we can unmask it | ||
429 | offset += (int) _bufferPosition - offset; | ||
430 | } | ||
431 | else | ||
432 | { | ||
433 | byte[] writebytes = new byte[pheader.PayloadLen]; | ||
434 | Buffer.BlockCopy(_buffer, offset, writebytes, 0, (int) pheader.PayloadLen); | ||
435 | WebSocketReader.Mask(pheader.Mask, writebytes); | ||
436 | pheader.IsMasked = false; | ||
437 | _socketState.FrameComplete = true; | ||
438 | _socketState.ReceivedBytes.AddRange(writebytes); | ||
439 | _socketState.Header = pheader; | ||
440 | offset += (int) pheader.PayloadLen; | ||
441 | } | ||
442 | } | ||
443 | else | ||
444 | { | ||
445 | pheader.Mask = 0; | ||
446 | _socketState.FrameComplete = true; | ||
447 | _socketState.Header = pheader; | ||
448 | } | ||
449 | |||
450 | if (_socketState.FrameComplete) | ||
451 | { | ||
452 | ProcessFrame(_socketState); | ||
453 | _socketState.Header.SetDefault(); | ||
454 | _socketState.ReceivedBytes.Clear(); | ||
455 | _socketState.ExpectedBytes = 0; | ||
456 | |||
457 | } | ||
458 | } | ||
459 | } | ||
460 | else | ||
461 | { | ||
462 | WebsocketFrameHeader frameHeader = _socketState.Header; | ||
463 | int bytesleft = _socketState.ExpectedBytes - _socketState.ReceivedBytes.Count; | ||
464 | |||
465 | if (bytesleft > _bufferPosition) | ||
466 | { | ||
467 | byte[] writebytes = new byte[_bufferPosition]; | ||
468 | |||
469 | Buffer.BlockCopy(_buffer, offset, writebytes, 0, (int) _bufferPosition); | ||
470 | _socketState.ReceivedBytes.AddRange(writebytes); | ||
471 | _socketState.Header = frameHeader; // We need to add the header so that we can unmask it | ||
472 | offset += (int) _bufferPosition; | ||
473 | } | ||
474 | else | ||
475 | { | ||
476 | byte[] writebytes = new byte[_bufferPosition]; | ||
477 | Buffer.BlockCopy(_buffer, offset, writebytes, 0, (int) _bufferPosition); | ||
478 | _socketState.FrameComplete = true; | ||
479 | _socketState.ReceivedBytes.AddRange(writebytes); | ||
480 | _socketState.Header = frameHeader; | ||
481 | offset += (int) _bufferPosition; | ||
482 | } | ||
483 | if (_socketState.FrameComplete) | ||
484 | { | ||
485 | ProcessFrame(_socketState); | ||
486 | _socketState.Header.SetDefault(); | ||
487 | _socketState.ReceivedBytes.Clear(); | ||
488 | _socketState.ExpectedBytes = 0; | ||
489 | // do some processing | ||
490 | } | ||
491 | } | ||
492 | } | ||
493 | if (offset > 0) | ||
494 | { | ||
495 | // If the buffer is maxed out.. we can just move the cursor. Nothing to move to the beginning. | ||
496 | if (offset <_buffer.Length) | ||
497 | Buffer.BlockCopy(_buffer, offset, _buffer, 0, _bufferPosition - offset); | ||
498 | _bufferPosition -= offset; | ||
499 | } | ||
500 | if (_networkContext.Stream != null && _networkContext.Stream.CanRead && !_closing) | ||
501 | { | ||
502 | _networkContext.Stream.BeginRead(_buffer, _bufferPosition, _bufferLength - _bufferPosition, OnReceive, | ||
503 | _socketState); | ||
504 | } | ||
505 | else | ||
506 | { | ||
507 | // We can't read the stream anymore... | ||
508 | } | ||
509 | } | ||
510 | catch (IOException) | ||
511 | { | ||
512 | Close(string.Empty); | ||
513 | } | ||
514 | catch (ObjectDisposedException) | ||
515 | { | ||
516 | Close(string.Empty); | ||
517 | } | ||
518 | } | ||
519 | |||
520 | /// <summary> | ||
521 | /// Sends a string to the other side | ||
522 | /// </summary> | ||
523 | /// <param name="message">the string message that is to be sent</param> | ||
524 | public void SendMessage(string message) | ||
525 | { | ||
526 | if (_initialMsgTimeout > 0) | ||
527 | { | ||
528 | _receiveDone.Set(); | ||
529 | _initialMsgTimeout = 0; | ||
530 | } | ||
531 | byte[] messagedata = Encoding.UTF8.GetBytes(message); | ||
532 | WebSocketFrame textMessageFrame = new WebSocketFrame() { Header = WebsocketFrameHeader.HeaderDefault(), WebSocketPayload = messagedata }; | ||
533 | textMessageFrame.Header.Opcode = WebSocketReader.OpCode.Text; | ||
534 | textMessageFrame.Header.IsEnd = true; | ||
535 | SendSocket(textMessageFrame.ToBytes()); | ||
536 | |||
537 | } | ||
538 | |||
539 | public void SendData(byte[] data) | ||
540 | { | ||
541 | if (_initialMsgTimeout > 0) | ||
542 | { | ||
543 | _receiveDone.Set(); | ||
544 | _initialMsgTimeout = 0; | ||
545 | } | ||
546 | WebSocketFrame dataMessageFrame = new WebSocketFrame() { Header = WebsocketFrameHeader.HeaderDefault(), WebSocketPayload = data}; | ||
547 | dataMessageFrame.Header.IsEnd = true; | ||
548 | dataMessageFrame.Header.Opcode = WebSocketReader.OpCode.Binary; | ||
549 | SendSocket(dataMessageFrame.ToBytes()); | ||
550 | |||
551 | } | ||
552 | |||
553 | /// <summary> | ||
554 | /// Writes raw bytes to the websocket. Unframed data will cause disconnection | ||
555 | /// </summary> | ||
556 | /// <param name="data"></param> | ||
557 | private void SendSocket(byte[] data) | ||
558 | { | ||
559 | if (!_closing) | ||
560 | { | ||
561 | try | ||
562 | { | ||
563 | |||
564 | _networkContext.Stream.Write(data, 0, data.Length); | ||
565 | } | ||
566 | catch (IOException) | ||
567 | { | ||
568 | |||
569 | } | ||
570 | } | ||
571 | } | ||
572 | |||
573 | /// <summary> | ||
574 | /// Sends a Ping check to the other side. The other side SHOULD respond as soon as possible with a pong frame. This interleaves with incoming fragmented frames. | ||
575 | /// </summary> | ||
576 | public void SendPingCheck() | ||
577 | { | ||
578 | if (_initialMsgTimeout > 0) | ||
579 | { | ||
580 | _receiveDone.Set(); | ||
581 | _initialMsgTimeout = 0; | ||
582 | } | ||
583 | WebSocketFrame pingFrame = new WebSocketFrame() { Header = WebsocketFrameHeader.HeaderDefault(), WebSocketPayload = new byte[0] }; | ||
584 | pingFrame.Header.Opcode = WebSocketReader.OpCode.Ping; | ||
585 | pingFrame.Header.IsEnd = true; | ||
586 | _pingtime = Util.EnvironmentTickCount(); | ||
587 | SendSocket(pingFrame.ToBytes()); | ||
588 | } | ||
589 | |||
590 | /// <summary> | ||
591 | /// Closes the websocket connection. Sends a close message to the other side if it hasn't already done so. | ||
592 | /// </summary> | ||
593 | /// <param name="message"></param> | ||
594 | public void Close(string message) | ||
595 | { | ||
596 | if (_initialMsgTimeout > 0) | ||
597 | { | ||
598 | _receiveDone.Set(); | ||
599 | _initialMsgTimeout = 0; | ||
600 | } | ||
601 | if (_networkContext == null) | ||
602 | return; | ||
603 | if (_networkContext.Stream != null) | ||
604 | { | ||
605 | if (_networkContext.Stream.CanWrite) | ||
606 | { | ||
607 | byte[] messagedata = Encoding.UTF8.GetBytes(message); | ||
608 | WebSocketFrame closeResponseFrame = new WebSocketFrame() | ||
609 | { | ||
610 | Header = WebsocketFrameHeader.HeaderDefault(), | ||
611 | WebSocketPayload = messagedata | ||
612 | }; | ||
613 | closeResponseFrame.Header.Opcode = WebSocketReader.OpCode.Close; | ||
614 | closeResponseFrame.Header.PayloadLen = (ulong) messagedata.Length; | ||
615 | closeResponseFrame.Header.IsEnd = true; | ||
616 | SendSocket(closeResponseFrame.ToBytes()); | ||
617 | } | ||
618 | } | ||
619 | CloseDelegate closeD = OnClose; | ||
620 | if (closeD != null) | ||
621 | { | ||
622 | closeD(this, new CloseEventArgs()); | ||
623 | } | ||
624 | |||
625 | _closing = true; | ||
626 | } | ||
627 | |||
628 | /// <summary> | ||
629 | /// Processes a websocket frame and triggers consumer events | ||
630 | /// </summary> | ||
631 | /// <param name="psocketState">We need to modify the websocket state here depending on the frame</param> | ||
632 | private void ProcessFrame(WebSocketState psocketState) | ||
633 | { | ||
634 | if (psocketState.Header.IsMasked) | ||
635 | { | ||
636 | byte[] unmask = psocketState.ReceivedBytes.ToArray(); | ||
637 | WebSocketReader.Mask(psocketState.Header.Mask, unmask); | ||
638 | psocketState.ReceivedBytes = new List<byte>(unmask); | ||
639 | } | ||
640 | if (psocketState.Header.Opcode != WebSocketReader.OpCode.Continue && _initialMsgTimeout > 0) | ||
641 | { | ||
642 | _receiveDone.Set(); | ||
643 | _initialMsgTimeout = 0; | ||
644 | } | ||
645 | switch (psocketState.Header.Opcode) | ||
646 | { | ||
647 | case WebSocketReader.OpCode.Ping: | ||
648 | PingDelegate pingD = OnPing; | ||
649 | if (pingD != null) | ||
650 | { | ||
651 | pingD(this, new PingEventArgs()); | ||
652 | } | ||
653 | |||
654 | WebSocketFrame pongFrame = new WebSocketFrame(){Header = WebsocketFrameHeader.HeaderDefault(),WebSocketPayload = new byte[0]}; | ||
655 | pongFrame.Header.Opcode = WebSocketReader.OpCode.Pong; | ||
656 | pongFrame.Header.IsEnd = true; | ||
657 | SendSocket(pongFrame.ToBytes()); | ||
658 | break; | ||
659 | case WebSocketReader.OpCode.Pong: | ||
660 | |||
661 | PongDelegate pongD = OnPong; | ||
662 | if (pongD != null) | ||
663 | { | ||
664 | pongD(this, new PongEventArgs(){PingResponseMS = Util.EnvironmentTickCountSubtract(Util.EnvironmentTickCount(),_pingtime)}); | ||
665 | } | ||
666 | break; | ||
667 | case WebSocketReader.OpCode.Binary: | ||
668 | if (!psocketState.Header.IsEnd) // Not done, so we need to store this and wait for the end frame. | ||
669 | { | ||
670 | psocketState.ContinuationFrame = new WebSocketFrame | ||
671 | { | ||
672 | Header = psocketState.Header, | ||
673 | WebSocketPayload = | ||
674 | psocketState.ReceivedBytes.ToArray() | ||
675 | }; | ||
676 | } | ||
677 | else | ||
678 | { | ||
679 | // Send Done Event! | ||
680 | DataDelegate dataD = OnData; | ||
681 | if (dataD != null) | ||
682 | { | ||
683 | dataD(this,new WebsocketDataEventArgs(){Data = psocketState.ReceivedBytes.ToArray()}); | ||
684 | } | ||
685 | } | ||
686 | break; | ||
687 | case WebSocketReader.OpCode.Text: | ||
688 | if (!psocketState.Header.IsEnd) // Not done, so we need to store this and wait for the end frame. | ||
689 | { | ||
690 | psocketState.ContinuationFrame = new WebSocketFrame | ||
691 | { | ||
692 | Header = psocketState.Header, | ||
693 | WebSocketPayload = | ||
694 | psocketState.ReceivedBytes.ToArray() | ||
695 | }; | ||
696 | } | ||
697 | else | ||
698 | { | ||
699 | TextDelegate textD = OnText; | ||
700 | if (textD != null) | ||
701 | { | ||
702 | textD(this, new WebsocketTextEventArgs() { Data = Encoding.UTF8.GetString(psocketState.ReceivedBytes.ToArray()) }); | ||
703 | } | ||
704 | |||
705 | // Send Done Event! | ||
706 | } | ||
707 | break; | ||
708 | case WebSocketReader.OpCode.Continue: // Continuation. Multiple frames worth of data for one message. Only valid when not using Control Opcodes | ||
709 | //Console.WriteLine("currhead " + psocketState.Header.IsEnd); | ||
710 | //Console.WriteLine("Continuation! " + psocketState.ContinuationFrame.Header.IsEnd); | ||
711 | byte[] combineddata = new byte[psocketState.ReceivedBytes.Count+psocketState.ContinuationFrame.WebSocketPayload.Length]; | ||
712 | byte[] newdata = psocketState.ReceivedBytes.ToArray(); | ||
713 | Buffer.BlockCopy(psocketState.ContinuationFrame.WebSocketPayload, 0, combineddata, 0, psocketState.ContinuationFrame.WebSocketPayload.Length); | ||
714 | Buffer.BlockCopy(newdata, 0, combineddata, | ||
715 | psocketState.ContinuationFrame.WebSocketPayload.Length, newdata.Length); | ||
716 | psocketState.ContinuationFrame.WebSocketPayload = combineddata; | ||
717 | psocketState.Header.PayloadLen = (ulong)combineddata.Length; | ||
718 | if (psocketState.Header.IsEnd) | ||
719 | { | ||
720 | if (psocketState.ContinuationFrame.Header.Opcode == WebSocketReader.OpCode.Text) | ||
721 | { | ||
722 | // Send Done event | ||
723 | TextDelegate textD = OnText; | ||
724 | if (textD != null) | ||
725 | { | ||
726 | textD(this, new WebsocketTextEventArgs() { Data = Encoding.UTF8.GetString(combineddata) }); | ||
727 | } | ||
728 | } | ||
729 | else if (psocketState.ContinuationFrame.Header.Opcode == WebSocketReader.OpCode.Binary) | ||
730 | { | ||
731 | // Send Done event | ||
732 | DataDelegate dataD = OnData; | ||
733 | if (dataD != null) | ||
734 | { | ||
735 | dataD(this, new WebsocketDataEventArgs() { Data = combineddata }); | ||
736 | } | ||
737 | } | ||
738 | else | ||
739 | { | ||
740 | // protocol violation | ||
741 | } | ||
742 | psocketState.ContinuationFrame = null; | ||
743 | } | ||
744 | break; | ||
745 | case WebSocketReader.OpCode.Close: | ||
746 | Close(string.Empty); | ||
747 | |||
748 | break; | ||
749 | |||
750 | } | ||
751 | psocketState.Header.SetDefault(); | ||
752 | psocketState.ReceivedBytes.Clear(); | ||
753 | psocketState.ExpectedBytes = 0; | ||
754 | } | ||
755 | public void Dispose() | ||
756 | { | ||
757 | if (_initialMsgTimeout > 0) | ||
758 | { | ||
759 | _receiveDone.Set(); | ||
760 | _initialMsgTimeout = 0; | ||
761 | } | ||
762 | if (_networkContext != null && _networkContext.Stream != null) | ||
763 | { | ||
764 | if (_networkContext.Stream.CanWrite) | ||
765 | _networkContext.Stream.Flush(); | ||
766 | _networkContext.Stream.Close(); | ||
767 | _networkContext.Stream.Dispose(); | ||
768 | _networkContext.Stream = null; | ||
769 | } | ||
770 | |||
771 | if (_request != null && _request.InputStream != null) | ||
772 | { | ||
773 | _request.InputStream.Close(); | ||
774 | _request.InputStream.Dispose(); | ||
775 | _request = null; | ||
776 | } | ||
777 | |||
778 | if (_clientContext != null) | ||
779 | { | ||
780 | _clientContext.Close(); | ||
781 | _clientContext = null; | ||
782 | } | ||
783 | } | ||
784 | } | ||
785 | |||
786 | /// <summary> | ||
787 | /// Reads a byte stream and returns Websocket frames. | ||
788 | /// </summary> | ||
789 | public class WebSocketReader | ||
790 | { | ||
791 | /// <summary> | ||
792 | /// Bit to determine if the frame read on the stream is the last frame in a sequence of fragmented frames | ||
793 | /// </summary> | ||
794 | private const byte EndBit = 0x80; | ||
795 | |||
796 | /// <summary> | ||
797 | /// These are the Frame Opcodes | ||
798 | /// </summary> | ||
799 | public enum OpCode | ||
800 | { | ||
801 | // Data Opcodes | ||
802 | Continue = 0x0, | ||
803 | Text = 0x1, | ||
804 | Binary = 0x2, | ||
805 | |||
806 | // Control flow Opcodes | ||
807 | Close = 0x8, | ||
808 | Ping = 0x9, | ||
809 | Pong = 0xA | ||
810 | } | ||
811 | |||
812 | /// <summary> | ||
813 | /// Masks and Unmasks data using the frame mask. Mask is applied per octal | ||
814 | /// Note: Frames from clients MUST be masked | ||
815 | /// Note: Frames from servers MUST NOT be masked | ||
816 | /// </summary> | ||
817 | /// <param name="pMask">Int representing 32 bytes of mask data. Mask is applied per octal</param> | ||
818 | /// <param name="pBuffer"></param> | ||
819 | public static void Mask(int pMask, byte[] pBuffer) | ||
820 | { | ||
821 | byte[] maskKey = BitConverter.GetBytes(pMask); | ||
822 | int currentMaskIndex = 0; | ||
823 | for (int i = 0; i < pBuffer.Length; i++) | ||
824 | { | ||
825 | pBuffer[i] = (byte)(pBuffer[i] ^ maskKey[currentMaskIndex]); | ||
826 | if (currentMaskIndex == 3) | ||
827 | { | ||
828 | currentMaskIndex = 0; | ||
829 | } | ||
830 | else | ||
831 | { | ||
832 | currentMaskIndex++; | ||
833 | |||
834 | } | ||
835 | |||
836 | } | ||
837 | } | ||
838 | |||
839 | /// <summary> | ||
840 | /// Attempts to read a header off the provided buffer. Returns true, exports a WebSocketFrameheader, | ||
841 | /// and an int to move the buffer forward when it reads a header. False when it can't read a header | ||
842 | /// </summary> | ||
843 | /// <param name="pBuffer">Bytes read from the stream</param> | ||
844 | /// <param name="pOffset">Starting place in the stream to begin trying to read from</param> | ||
845 | /// <param name="length">Lenth in the stream to try and read from. Provided for cases where the | ||
846 | /// buffer's length is larger then the data in it</param> | ||
847 | /// <param name="oHeader">Outputs the read WebSocket frame header</param> | ||
848 | /// <param name="moveBuffer">Informs the calling stream to move the buffer forward</param> | ||
849 | /// <returns>True if it got a header, False if it didn't get a header</returns> | ||
850 | public static bool TryReadHeader(byte[] pBuffer, int pOffset, int length, out WebsocketFrameHeader oHeader, | ||
851 | out int moveBuffer) | ||
852 | { | ||
853 | oHeader = WebsocketFrameHeader.ZeroHeader; | ||
854 | int minumheadersize = 2; | ||
855 | if (length > pBuffer.Length - pOffset) | ||
856 | throw new ArgumentOutOfRangeException("The Length specified was larger the byte array supplied"); | ||
857 | if (length < minumheadersize) | ||
858 | { | ||
859 | moveBuffer = 0; | ||
860 | return false; | ||
861 | } | ||
862 | |||
863 | byte nibble1 = (byte)(pBuffer[pOffset] & 0xF0); //FIN/RSV1/RSV2/RSV3 | ||
864 | byte nibble2 = (byte)(pBuffer[pOffset] & 0x0F); // Opcode block | ||
865 | |||
866 | oHeader = new WebsocketFrameHeader(); | ||
867 | oHeader.SetDefault(); | ||
868 | |||
869 | if ((nibble1 & WebSocketReader.EndBit) == WebSocketReader.EndBit) | ||
870 | { | ||
871 | oHeader.IsEnd = true; | ||
872 | } | ||
873 | else | ||
874 | { | ||
875 | oHeader.IsEnd = false; | ||
876 | } | ||
877 | //Opcode | ||
878 | oHeader.Opcode = (WebSocketReader.OpCode)nibble2; | ||
879 | //Mask | ||
880 | oHeader.IsMasked = Convert.ToBoolean((pBuffer[pOffset + 1] & 0x80) >> 7); | ||
881 | |||
882 | // Payload length | ||
883 | oHeader.PayloadLen = (byte)(pBuffer[pOffset + 1] & 0x7F); | ||
884 | |||
885 | int index = 2; // LargerPayload length starts at byte 3 | ||
886 | |||
887 | switch (oHeader.PayloadLen) | ||
888 | { | ||
889 | case 126: | ||
890 | minumheadersize += 2; | ||
891 | if (length < minumheadersize) | ||
892 | { | ||
893 | moveBuffer = 0; | ||
894 | return false; | ||
895 | } | ||
896 | Array.Reverse(pBuffer, pOffset + index, 2); // two bytes | ||
897 | oHeader.PayloadLen = BitConverter.ToUInt16(pBuffer, pOffset + index); | ||
898 | index += 2; | ||
899 | break; | ||
900 | case 127: // we got more this is a bigger frame | ||
901 | // 8 bytes - uint64 - most significant bit 0 network byte order | ||
902 | minumheadersize += 8; | ||
903 | if (length < minumheadersize) | ||
904 | { | ||
905 | moveBuffer = 0; | ||
906 | return false; | ||
907 | } | ||
908 | Array.Reverse(pBuffer, pOffset + index, 8); | ||
909 | oHeader.PayloadLen = BitConverter.ToUInt64(pBuffer, pOffset + index); | ||
910 | index += 8; | ||
911 | break; | ||
912 | |||
913 | } | ||
914 | //oHeader.PayloadLeft = oHeader.PayloadLen; // Start the count in case it's chunked over the network. This is different then frame fragmentation | ||
915 | if (oHeader.IsMasked) | ||
916 | { | ||
917 | minumheadersize += 4; | ||
918 | if (length < minumheadersize) | ||
919 | { | ||
920 | moveBuffer = 0; | ||
921 | return false; | ||
922 | } | ||
923 | oHeader.Mask = BitConverter.ToInt32(pBuffer, pOffset + index); | ||
924 | index += 4; | ||
925 | } | ||
926 | moveBuffer = index; | ||
927 | return true; | ||
928 | |||
929 | } | ||
930 | } | ||
931 | |||
932 | /// <summary> | ||
933 | /// RFC6455 Websocket Frame | ||
934 | /// </summary> | ||
935 | public class WebSocketFrame | ||
936 | { | ||
937 | /* | ||
938 | * RFC6455 | ||
939 | nib 0 1 2 3 4 5 6 7 | ||
940 | byt 0 1 2 3 | ||
941 | dec 0 1 2 3 | ||
942 | 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 | ||
943 | +-+-+-+-+-------+-+-------------+-------------------------------+ | ||
944 | |F|R|R|R| opcode|M| Payload len | Extended payload length | | ||
945 | |I|S|S|S| (4) |A| (7) | (16/64) + | ||
946 | |N|V|V|V| |S| | (if payload len==126/127) | | ||
947 | | |1|2|3| |K| | + | ||
948 | +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - + | ||
949 | | Extended payload length continued, if payload len == 127 | | ||
950 | + - - - - - - - - - - - - - - - +-------------------------------+ | ||
951 | | |Masking-key, if MASK set to 1 | | ||
952 | +-------------------------------+-------------------------------+ | ||
953 | | Masking-key (continued) | Payload Data | | ||
954 | +-------------------------------- - - - - - - - - - - - - - - - + | ||
955 | : Payload Data continued ... : | ||
956 | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | ||
957 | | Payload Data continued ... | | ||
958 | +---------------------------------------------------------------+ | ||
959 | |||
960 | * When reading these, the frames are possibly fragmented and interleaved with control frames | ||
961 | * the fragmented frames are not interleaved with data frames. Just control frames | ||
962 | */ | ||
963 | public static readonly WebSocketFrame DefaultFrame = new WebSocketFrame(){Header = new WebsocketFrameHeader(),WebSocketPayload = new byte[0]}; | ||
964 | public WebsocketFrameHeader Header; | ||
965 | public byte[] WebSocketPayload; | ||
966 | |||
967 | public byte[] ToBytes() | ||
968 | { | ||
969 | Header.PayloadLen = (ulong)WebSocketPayload.Length; | ||
970 | return Header.ToBytes(WebSocketPayload); | ||
971 | } | ||
972 | |||
973 | } | ||
974 | |||
975 | public struct WebsocketFrameHeader | ||
976 | { | ||
977 | //public byte CurrentMaskIndex; | ||
978 | /// <summary> | ||
979 | /// The last frame in a sequence of fragmented frames or the one and only frame for this message. | ||
980 | /// </summary> | ||
981 | public bool IsEnd; | ||
982 | |||
983 | /// <summary> | ||
984 | /// Returns whether the payload data is masked or not. Data from Clients MUST be masked, Data from Servers MUST NOT be masked | ||
985 | /// </summary> | ||
986 | public bool IsMasked; | ||
987 | |||
988 | /// <summary> | ||
989 | /// A set of cryptologically sound random bytes XoR-ed against the payload octally. Looped | ||
990 | /// </summary> | ||
991 | public int Mask; | ||
992 | /* | ||
993 | byt 0 1 2 3 | ||
994 | 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 | ||
995 | +---------------+---------------+---------------+---------------+ | ||
996 | | Octal 1 | Octal 2 | Octal 3 | Octal 4 | | ||
997 | +---------------+---------------+---------------+---------------+ | ||
998 | */ | ||
999 | |||
1000 | |||
1001 | public WebSocketReader.OpCode Opcode; | ||
1002 | |||
1003 | public UInt64 PayloadLen; | ||
1004 | //public UInt64 PayloadLeft; | ||
1005 | // Payload is X + Y | ||
1006 | //public UInt64 ExtensionDataLength; | ||
1007 | //public UInt64 ApplicationDataLength; | ||
1008 | public static readonly WebsocketFrameHeader ZeroHeader = WebsocketFrameHeader.HeaderDefault(); | ||
1009 | |||
1010 | public void SetDefault() | ||
1011 | { | ||
1012 | |||
1013 | //CurrentMaskIndex = 0; | ||
1014 | IsEnd = true; | ||
1015 | IsMasked = true; | ||
1016 | Mask = 0; | ||
1017 | Opcode = WebSocketReader.OpCode.Close; | ||
1018 | // PayloadLeft = 0; | ||
1019 | PayloadLen = 0; | ||
1020 | // ExtensionDataLength = 0; | ||
1021 | // ApplicationDataLength = 0; | ||
1022 | |||
1023 | } | ||
1024 | |||
1025 | /// <summary> | ||
1026 | /// Returns a byte array representing the Frame header | ||
1027 | /// </summary> | ||
1028 | /// <param name="payload">This is the frame data payload. The header describes the size of the payload. | ||
1029 | /// If payload is null, a Zero sized payload is assumed</param> | ||
1030 | /// <returns>Returns a byte array representing the frame header</returns> | ||
1031 | public byte[] ToBytes(byte[] payload) | ||
1032 | { | ||
1033 | List<byte> result = new List<byte>(); | ||
1034 | |||
1035 | // Squeeze in our opcode and our ending bit. | ||
1036 | result.Add((byte)((byte)Opcode | (IsEnd?0x80:0x00) )); | ||
1037 | |||
1038 | // Again with the three different byte interpretations of size.. | ||
1039 | |||
1040 | //bytesize | ||
1041 | if (PayloadLen <= 125) | ||
1042 | { | ||
1043 | result.Add((byte) PayloadLen); | ||
1044 | } //Uint16 | ||
1045 | else if (PayloadLen <= ushort.MaxValue) | ||
1046 | { | ||
1047 | result.Add(126); | ||
1048 | byte[] payloadLengthByte = BitConverter.GetBytes(Convert.ToUInt16(PayloadLen)); | ||
1049 | Array.Reverse(payloadLengthByte); | ||
1050 | result.AddRange(payloadLengthByte); | ||
1051 | } //UInt64 | ||
1052 | else | ||
1053 | { | ||
1054 | result.Add(127); | ||
1055 | byte[] payloadLengthByte = BitConverter.GetBytes(PayloadLen); | ||
1056 | Array.Reverse(payloadLengthByte); | ||
1057 | result.AddRange(payloadLengthByte); | ||
1058 | } | ||
1059 | |||
1060 | // Only add a payload if it's not null | ||
1061 | if (payload != null) | ||
1062 | { | ||
1063 | result.AddRange(payload); | ||
1064 | } | ||
1065 | return result.ToArray(); | ||
1066 | } | ||
1067 | |||
1068 | /// <summary> | ||
1069 | /// A Helper method to define the defaults | ||
1070 | /// </summary> | ||
1071 | /// <returns></returns> | ||
1072 | |||
1073 | public static WebsocketFrameHeader HeaderDefault() | ||
1074 | { | ||
1075 | return new WebsocketFrameHeader | ||
1076 | { | ||
1077 | //CurrentMaskIndex = 0, | ||
1078 | IsEnd = false, | ||
1079 | IsMasked = true, | ||
1080 | Mask = 0, | ||
1081 | Opcode = WebSocketReader.OpCode.Close, | ||
1082 | //PayloadLeft = 0, | ||
1083 | PayloadLen = 0, | ||
1084 | // ExtensionDataLength = 0, | ||
1085 | // ApplicationDataLength = 0 | ||
1086 | }; | ||
1087 | } | ||
1088 | } | ||
1089 | |||
1090 | public delegate void DataDelegate(object sender, WebsocketDataEventArgs data); | ||
1091 | |||
1092 | public delegate void TextDelegate(object sender, WebsocketTextEventArgs text); | ||
1093 | |||
1094 | public delegate void PingDelegate(object sender, PingEventArgs pingdata); | ||
1095 | |||
1096 | public delegate void PongDelegate(object sender, PongEventArgs pongdata); | ||
1097 | |||
1098 | public delegate void RegularHttpRequestDelegate(object sender, RegularHttpRequestEvnetArgs request); | ||
1099 | |||
1100 | public delegate void UpgradeCompletedDelegate(object sender, UpgradeCompletedEventArgs completeddata); | ||
1101 | |||
1102 | public delegate void UpgradeFailedDelegate(object sender, UpgradeFailedEventArgs faileddata); | ||
1103 | |||
1104 | public delegate void CloseDelegate(object sender, CloseEventArgs closedata); | ||
1105 | |||
1106 | public delegate bool ValidateHandshake(string pWebOrigin, string pWebSocketKey, string pHost); | ||
1107 | |||
1108 | |||
1109 | public class WebsocketDataEventArgs : EventArgs | ||
1110 | { | ||
1111 | public byte[] Data; | ||
1112 | } | ||
1113 | |||
1114 | public class WebsocketTextEventArgs : EventArgs | ||
1115 | { | ||
1116 | public string Data; | ||
1117 | } | ||
1118 | |||
1119 | public class PingEventArgs : EventArgs | ||
1120 | { | ||
1121 | /// <summary> | ||
1122 | /// The ping event can arbitrarily contain data | ||
1123 | /// </summary> | ||
1124 | public byte[] Data; | ||
1125 | } | ||
1126 | |||
1127 | public class PongEventArgs : EventArgs | ||
1128 | { | ||
1129 | /// <summary> | ||
1130 | /// The pong event can arbitrarily contain data | ||
1131 | /// </summary> | ||
1132 | public byte[] Data; | ||
1133 | |||
1134 | public int PingResponseMS; | ||
1135 | |||
1136 | } | ||
1137 | |||
1138 | public class RegularHttpRequestEvnetArgs : EventArgs | ||
1139 | { | ||
1140 | |||
1141 | } | ||
1142 | |||
1143 | public class UpgradeCompletedEventArgs : EventArgs | ||
1144 | { | ||
1145 | |||
1146 | } | ||
1147 | |||
1148 | public class UpgradeFailedEventArgs : EventArgs | ||
1149 | { | ||
1150 | |||
1151 | } | ||
1152 | |||
1153 | public class CloseEventArgs : EventArgs | ||
1154 | { | ||
1155 | |||
1156 | } | ||
1157 | |||
1158 | |||
1159 | } | ||