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authorOren Hurvitz2014-04-01 15:00:22 +0300
committerOren Hurvitz2014-04-02 06:32:41 +0100
commitbbfda8e19e4a66d87ba1de80083a0da1eaf9ddfb (patch)
tree1c6be779994d00cfcfcfc849fcc71ac7a8ffa438 /OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
parentFixed the "Update Asset" handler: it was looking for the Asset ID in the wron... (diff)
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Fixed last-resort sending of error response (HTTP 500) when an error occurs while handling a request.
The previous code didn't actually send the response, so the caller was stuck until the timeout (100 seconds).
Diffstat (limited to 'OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs')
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index 28324a5..7041181 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -492,8 +492,8 @@ namespace OpenSim.Framework.Servers.HttpServer
492 try 492 try
493 { 493 {
494 byte[] buffer500 = SendHTML500(response); 494 byte[] buffer500 = SendHTML500(response);
495 response.Body.Write(buffer500,0,buffer500.Length); 495 response.OutputStream.Write(buffer500, 0, buffer500.Length);
496 response.Body.Close(); 496 response.Send();
497 } 497 }
498 catch 498 catch
499 { 499 {
@@ -746,8 +746,8 @@ namespace OpenSim.Framework.Servers.HttpServer
746 try 746 try
747 { 747 {
748 byte[] buffer500 = SendHTML500(response); 748 byte[] buffer500 = SendHTML500(response);
749 response.Body.Write(buffer500, 0, buffer500.Length); 749 response.OutputStream.Write(buffer500, 0, buffer500.Length);
750 response.Body.Close(); 750 response.Send();
751 } 751 }
752 catch 752 catch
753 { 753 {