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author | ubit | 2012-08-02 18:21:08 +0200 |
---|---|---|
committer | ubit | 2012-08-02 18:21:08 +0200 |
commit | 254d3e1ad31f99770074abb49fec03c90d99b246 (patch) | |
tree | fe2d2337f0fffec0f44a9f35442d73c8fe78fda3 /OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs | |
parent | i local libs commit (diff) | |
parent | Merge branch 'master' into careminster (diff) | |
download | opensim-SC-254d3e1ad31f99770074abb49fec03c90d99b246.zip opensim-SC-254d3e1ad31f99770074abb49fec03c90d99b246.tar.gz opensim-SC-254d3e1ad31f99770074abb49fec03c90d99b246.tar.bz2 opensim-SC-254d3e1ad31f99770074abb49fec03c90d99b246.tar.xz |
merge crap gerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
bin/Regions/Regions.ini.example
bin/lib32/BulletSim.dll
bin/lib32/libBulletSim.so
bin/lib64/BulletSim.dll
bin/lib64/libBulletSim.so
Diffstat (limited to 'OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs')
-rw-r--r-- | OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs | 463 |
1 files changed, 463 insertions, 0 deletions
diff --git a/OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs b/OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs new file mode 100644 index 0000000..cdd7cc7 --- /dev/null +++ b/OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs | |||
@@ -0,0 +1,463 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenMetaverse; | ||
32 | using OpenMetaverse.StructuredData; | ||
33 | using OpenSim.Framework.Monitoring.Interfaces; | ||
34 | |||
35 | namespace OpenSim.Framework.Monitoring | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane | ||
39 | /// </summary> | ||
40 | public class SimExtraStatsCollector : BaseStatsCollector | ||
41 | { | ||
42 | private long abnormalClientThreadTerminations; | ||
43 | |||
44 | // private long assetsInCache; | ||
45 | // private long texturesInCache; | ||
46 | // private long assetCacheMemoryUsage; | ||
47 | // private long textureCacheMemoryUsage; | ||
48 | // private TimeSpan assetRequestTimeAfterCacheMiss; | ||
49 | // private long blockedMissingTextureRequests; | ||
50 | |||
51 | // private long assetServiceRequestFailures; | ||
52 | // private long inventoryServiceRetrievalFailures; | ||
53 | |||
54 | private volatile float timeDilation; | ||
55 | private volatile float simFps; | ||
56 | private volatile float physicsFps; | ||
57 | private volatile float agentUpdates; | ||
58 | private volatile float rootAgents; | ||
59 | private volatile float childAgents; | ||
60 | private volatile float totalPrims; | ||
61 | private volatile float activePrims; | ||
62 | private volatile float totalFrameTime; | ||
63 | private volatile float netFrameTime; | ||
64 | private volatile float physicsFrameTime; | ||
65 | private volatile float otherFrameTime; | ||
66 | private volatile float imageFrameTime; | ||
67 | private volatile float inPacketsPerSecond; | ||
68 | private volatile float outPacketsPerSecond; | ||
69 | private volatile float unackedBytes; | ||
70 | private volatile float agentFrameTime; | ||
71 | private volatile float pendingDownloads; | ||
72 | private volatile float pendingUploads; | ||
73 | private volatile float activeScripts; | ||
74 | private volatile float scriptLinesPerSecond; | ||
75 | |||
76 | /// <summary> | ||
77 | /// Number of times that a client thread terminated because of an exception | ||
78 | /// </summary> | ||
79 | public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } } | ||
80 | |||
81 | // /// <summary> | ||
82 | // /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the | ||
83 | // /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these | ||
84 | // /// haven't yet been implemented... | ||
85 | // /// </summary> | ||
86 | // public long AssetsInCache { get { return assetsInCache; } } | ||
87 | // | ||
88 | // /// <value> | ||
89 | // /// Currently unused | ||
90 | // /// </value> | ||
91 | // public long TexturesInCache { get { return texturesInCache; } } | ||
92 | // | ||
93 | // /// <value> | ||
94 | // /// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit | ||
95 | // /// </value> | ||
96 | // public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } } | ||
97 | // | ||
98 | // /// <value> | ||
99 | // /// Currently unused | ||
100 | // /// </value> | ||
101 | // public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } } | ||
102 | |||
103 | public float TimeDilation { get { return timeDilation; } } | ||
104 | public float SimFps { get { return simFps; } } | ||
105 | public float PhysicsFps { get { return physicsFps; } } | ||
106 | public float AgentUpdates { get { return agentUpdates; } } | ||
107 | public float RootAgents { get { return rootAgents; } } | ||
108 | public float ChildAgents { get { return childAgents; } } | ||
109 | public float TotalPrims { get { return totalPrims; } } | ||
110 | public float ActivePrims { get { return activePrims; } } | ||
111 | public float TotalFrameTime { get { return totalFrameTime; } } | ||
112 | public float NetFrameTime { get { return netFrameTime; } } | ||
113 | public float PhysicsFrameTime { get { return physicsFrameTime; } } | ||
114 | public float OtherFrameTime { get { return otherFrameTime; } } | ||
115 | public float ImageFrameTime { get { return imageFrameTime; } } | ||
116 | public float InPacketsPerSecond { get { return inPacketsPerSecond; } } | ||
117 | public float OutPacketsPerSecond { get { return outPacketsPerSecond; } } | ||
118 | public float UnackedBytes { get { return unackedBytes; } } | ||
119 | public float AgentFrameTime { get { return agentFrameTime; } } | ||
120 | public float PendingDownloads { get { return pendingDownloads; } } | ||
121 | public float PendingUploads { get { return pendingUploads; } } | ||
122 | public float ActiveScripts { get { return activeScripts; } } | ||
123 | public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } } | ||
124 | |||
125 | // /// <summary> | ||
126 | // /// This is the time it took for the last asset request made in response to a cache miss. | ||
127 | // /// </summary> | ||
128 | // public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } } | ||
129 | // | ||
130 | // /// <summary> | ||
131 | // /// Number of persistent requests for missing textures we have started blocking from clients. To some extent | ||
132 | // /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either | ||
133 | // /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics | ||
134 | // /// driver bugs on clients (though this seems less likely). | ||
135 | // /// </summary> | ||
136 | // public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } } | ||
137 | // | ||
138 | // /// <summary> | ||
139 | // /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as | ||
140 | // /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted | ||
141 | // /// as a failure | ||
142 | // /// </summary> | ||
143 | // public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } } | ||
144 | |||
145 | /// <summary> | ||
146 | /// Number of known failures to retrieve avatar inventory from the inventory service. This does not | ||
147 | /// cover situations where the inventory service accepts the request but never returns any data, since | ||
148 | /// we do not yet timeout this situation. | ||
149 | /// </summary> | ||
150 | /// <remarks>Commented out because we do not cache inventory at this point</remarks> | ||
151 | // public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } } | ||
152 | |||
153 | /// <summary> | ||
154 | /// Retrieve the total frame time (in ms) of the last frame | ||
155 | /// </summary> | ||
156 | //public float TotalFrameTime { get { return totalFrameTime; } } | ||
157 | |||
158 | /// <summary> | ||
159 | /// Retrieve the physics update component (in ms) of the last frame | ||
160 | /// </summary> | ||
161 | //public float PhysicsFrameTime { get { return physicsFrameTime; } } | ||
162 | |||
163 | /// <summary> | ||
164 | /// Retain a dictionary of all packet queues stats reporters | ||
165 | /// </summary> | ||
166 | private IDictionary<UUID, PacketQueueStatsCollector> packetQueueStatsCollectors | ||
167 | = new Dictionary<UUID, PacketQueueStatsCollector>(); | ||
168 | |||
169 | public void AddAbnormalClientThreadTermination() | ||
170 | { | ||
171 | abnormalClientThreadTerminations++; | ||
172 | } | ||
173 | |||
174 | // public void AddAsset(AssetBase asset) | ||
175 | // { | ||
176 | // assetsInCache++; | ||
177 | // //assetCacheMemoryUsage += asset.Data.Length; | ||
178 | // } | ||
179 | // | ||
180 | // public void RemoveAsset(UUID uuid) | ||
181 | // { | ||
182 | // assetsInCache--; | ||
183 | // } | ||
184 | // | ||
185 | // public void AddTexture(AssetBase image) | ||
186 | // { | ||
187 | // if (image.Data != null) | ||
188 | // { | ||
189 | // texturesInCache++; | ||
190 | // | ||
191 | // // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates | ||
192 | // textureCacheMemoryUsage += image.Data.Length; | ||
193 | // } | ||
194 | // } | ||
195 | // | ||
196 | // /// <summary> | ||
197 | // /// Signal that the asset cache has been cleared. | ||
198 | // /// </summary> | ||
199 | // public void ClearAssetCacheStatistics() | ||
200 | // { | ||
201 | // assetsInCache = 0; | ||
202 | // assetCacheMemoryUsage = 0; | ||
203 | // texturesInCache = 0; | ||
204 | // textureCacheMemoryUsage = 0; | ||
205 | // } | ||
206 | // | ||
207 | // public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts) | ||
208 | // { | ||
209 | // assetRequestTimeAfterCacheMiss = ts; | ||
210 | // } | ||
211 | // | ||
212 | // public void AddBlockedMissingTextureRequest() | ||
213 | // { | ||
214 | // blockedMissingTextureRequests++; | ||
215 | // } | ||
216 | // | ||
217 | // public void AddAssetServiceRequestFailure() | ||
218 | // { | ||
219 | // assetServiceRequestFailures++; | ||
220 | // } | ||
221 | |||
222 | // public void AddInventoryServiceRetrievalFailure() | ||
223 | // { | ||
224 | // inventoryServiceRetrievalFailures++; | ||
225 | // } | ||
226 | |||
227 | /// <summary> | ||
228 | /// Register as a packet queue stats provider | ||
229 | /// </summary> | ||
230 | /// <param name="uuid">An agent UUID</param> | ||
231 | /// <param name="provider"></param> | ||
232 | public void RegisterPacketQueueStatsProvider(UUID uuid, IPullStatsProvider provider) | ||
233 | { | ||
234 | lock (packetQueueStatsCollectors) | ||
235 | { | ||
236 | // FIXME: If the region service is providing more than one region, then the child and root agent | ||
237 | // queues are wrongly replacing each other here. | ||
238 | packetQueueStatsCollectors[uuid] = new PacketQueueStatsCollector(provider); | ||
239 | } | ||
240 | } | ||
241 | |||
242 | /// <summary> | ||
243 | /// Deregister a packet queue stats provider | ||
244 | /// </summary> | ||
245 | /// <param name="uuid">An agent UUID</param> | ||
246 | public void DeregisterPacketQueueStatsProvider(UUID uuid) | ||
247 | { | ||
248 | lock (packetQueueStatsCollectors) | ||
249 | { | ||
250 | packetQueueStatsCollectors.Remove(uuid); | ||
251 | } | ||
252 | } | ||
253 | |||
254 | /// <summary> | ||
255 | /// This is the method on which the classic sim stats reporter (which collects stats for | ||
256 | /// client purposes) sends information to listeners. | ||
257 | /// </summary> | ||
258 | /// <param name="pack"></param> | ||
259 | public void ReceiveClassicSimStatsPacket(SimStats stats) | ||
260 | { | ||
261 | // FIXME: SimStats shouldn't allow an arbitrary stat packing order (which is inherited from the original | ||
262 | // SimStatsPacket that was being used). | ||
263 | timeDilation = stats.StatsBlock[0].StatValue; | ||
264 | simFps = stats.StatsBlock[1].StatValue; | ||
265 | physicsFps = stats.StatsBlock[2].StatValue; | ||
266 | agentUpdates = stats.StatsBlock[3].StatValue; | ||
267 | rootAgents = stats.StatsBlock[4].StatValue; | ||
268 | childAgents = stats.StatsBlock[5].StatValue; | ||
269 | totalPrims = stats.StatsBlock[6].StatValue; | ||
270 | activePrims = stats.StatsBlock[7].StatValue; | ||
271 | totalFrameTime = stats.StatsBlock[8].StatValue; | ||
272 | netFrameTime = stats.StatsBlock[9].StatValue; | ||
273 | physicsFrameTime = stats.StatsBlock[10].StatValue; | ||
274 | otherFrameTime = stats.StatsBlock[11].StatValue; | ||
275 | imageFrameTime = stats.StatsBlock[12].StatValue; | ||
276 | inPacketsPerSecond = stats.StatsBlock[13].StatValue; | ||
277 | outPacketsPerSecond = stats.StatsBlock[14].StatValue; | ||
278 | unackedBytes = stats.StatsBlock[15].StatValue; | ||
279 | agentFrameTime = stats.StatsBlock[16].StatValue; | ||
280 | pendingDownloads = stats.StatsBlock[17].StatValue; | ||
281 | pendingUploads = stats.StatsBlock[18].StatValue; | ||
282 | activeScripts = stats.StatsBlock[19].StatValue; | ||
283 | scriptLinesPerSecond = stats.StatsBlock[20].StatValue; | ||
284 | } | ||
285 | |||
286 | /// <summary> | ||
287 | /// Report back collected statistical information. | ||
288 | /// </summary> | ||
289 | /// <returns></returns> | ||
290 | public override string Report() | ||
291 | { | ||
292 | StringBuilder sb = new StringBuilder(Environment.NewLine); | ||
293 | // sb.Append("ASSET STATISTICS"); | ||
294 | // sb.Append(Environment.NewLine); | ||
295 | |||
296 | /* | ||
297 | sb.Append( | ||
298 | string.Format( | ||
299 | @"Asset cache contains {0,6} non-texture assets using {1,10} K | ||
300 | Texture cache contains {2,6} texture assets using {3,10} K | ||
301 | Latest asset request time after cache miss: {4}s | ||
302 | Blocked client requests for missing textures: {5} | ||
303 | Asset service request failures: {6}"+ Environment.NewLine, | ||
304 | AssetsInCache, Math.Round(AssetCacheMemoryUsage / 1024.0), | ||
305 | TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0), | ||
306 | assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0, | ||
307 | BlockedMissingTextureRequests, | ||
308 | AssetServiceRequestFailures)); | ||
309 | */ | ||
310 | |||
311 | /* | ||
312 | sb.Append( | ||
313 | string.Format( | ||
314 | @"Asset cache contains {0,6} assets | ||
315 | Latest asset request time after cache miss: {1}s | ||
316 | Blocked client requests for missing textures: {2} | ||
317 | Asset service request failures: {3}" + Environment.NewLine, | ||
318 | AssetsInCache, | ||
319 | assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0, | ||
320 | BlockedMissingTextureRequests, | ||
321 | AssetServiceRequestFailures)); | ||
322 | */ | ||
323 | |||
324 | sb.Append(Environment.NewLine); | ||
325 | sb.Append("CONNECTION STATISTICS"); | ||
326 | sb.Append(Environment.NewLine); | ||
327 | sb.Append( | ||
328 | string.Format( | ||
329 | "Abnormal client thread terminations: {0}" + Environment.NewLine, | ||
330 | abnormalClientThreadTerminations)); | ||
331 | |||
332 | // sb.Append(Environment.NewLine); | ||
333 | // sb.Append("INVENTORY STATISTICS"); | ||
334 | // sb.Append(Environment.NewLine); | ||
335 | // sb.Append( | ||
336 | // string.Format( | ||
337 | // "Initial inventory caching failures: {0}" + Environment.NewLine, | ||
338 | // InventoryServiceRetrievalFailures)); | ||
339 | |||
340 | sb.Append(Environment.NewLine); | ||
341 | sb.Append("FRAME STATISTICS"); | ||
342 | sb.Append(Environment.NewLine); | ||
343 | sb.Append("Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrLPS"); | ||
344 | sb.Append(Environment.NewLine); | ||
345 | sb.Append( | ||
346 | string.Format( | ||
347 | "{0,6:0.00} {1,6:0} {2,6:0.0} {3,6:0.0} {4,6:0} {5,6:0} {6,6:0} {7,6:0} {8,6:0} {9,6:0}", | ||
348 | timeDilation, simFps, physicsFps, agentUpdates, rootAgents, | ||
349 | childAgents, totalPrims, activePrims, activeScripts, scriptLinesPerSecond)); | ||
350 | |||
351 | sb.Append(Environment.NewLine); | ||
352 | sb.Append(Environment.NewLine); | ||
353 | // There is no script frame time currently because we don't yet collect it | ||
354 | sb.Append("PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt"); | ||
355 | sb.Append(Environment.NewLine); | ||
356 | sb.Append( | ||
357 | string.Format( | ||
358 | "{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}", | ||
359 | inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime, | ||
360 | netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime)); | ||
361 | sb.Append(Environment.NewLine); | ||
362 | |||
363 | /* | ||
364 | sb.Append(Environment.NewLine); | ||
365 | sb.Append("PACKET QUEUE STATISTICS"); | ||
366 | sb.Append(Environment.NewLine); | ||
367 | sb.Append("Agent UUID "); | ||
368 | sb.Append( | ||
369 | string.Format( | ||
370 | " {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}", | ||
371 | "Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset")); | ||
372 | sb.Append(Environment.NewLine); | ||
373 | |||
374 | foreach (UUID key in packetQueueStatsCollectors.Keys) | ||
375 | { | ||
376 | sb.Append(string.Format("{0}: ", key)); | ||
377 | sb.Append(packetQueueStatsCollectors[key].Report()); | ||
378 | sb.Append(Environment.NewLine); | ||
379 | } | ||
380 | */ | ||
381 | |||
382 | sb.Append(base.Report()); | ||
383 | |||
384 | return sb.ToString(); | ||
385 | } | ||
386 | |||
387 | /// <summary> | ||
388 | /// Report back collected statistical information as json serialization. | ||
389 | /// </summary> | ||
390 | /// <returns></returns> | ||
391 | public override string XReport(string uptime, string version) | ||
392 | { | ||
393 | OSDMap args = new OSDMap(30); | ||
394 | // args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache)); | ||
395 | // args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}", | ||
396 | // assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0)); | ||
397 | // args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}", | ||
398 | // BlockedMissingTextureRequests)); | ||
399 | // args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}", | ||
400 | // AssetServiceRequestFailures)); | ||
401 | // args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}", | ||
402 | // abnormalClientThreadTerminations)); | ||
403 | // args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}", | ||
404 | // InventoryServiceRetrievalFailures)); | ||
405 | args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", timeDilation)); | ||
406 | args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", simFps)); | ||
407 | args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", physicsFps)); | ||
408 | args["AgntUp"] = OSD.FromString (String.Format ("{0:0.##}", agentUpdates)); | ||
409 | args["RootAg"] = OSD.FromString (String.Format ("{0:0.##}", rootAgents)); | ||
410 | args["ChldAg"] = OSD.FromString (String.Format ("{0:0.##}", childAgents)); | ||
411 | args["Prims"] = OSD.FromString (String.Format ("{0:0.##}", totalPrims)); | ||
412 | args["AtvPrm"] = OSD.FromString (String.Format ("{0:0.##}", activePrims)); | ||
413 | args["AtvScr"] = OSD.FromString (String.Format ("{0:0.##}", activeScripts)); | ||
414 | args["ScrLPS"] = OSD.FromString (String.Format ("{0:0.##}", scriptLinesPerSecond)); | ||
415 | args["PktsIn"] = OSD.FromString (String.Format ("{0:0.##}", inPacketsPerSecond)); | ||
416 | args["PktOut"] = OSD.FromString (String.Format ("{0:0.##}", outPacketsPerSecond)); | ||
417 | args["PendDl"] = OSD.FromString (String.Format ("{0:0.##}", pendingDownloads)); | ||
418 | args["PendUl"] = OSD.FromString (String.Format ("{0:0.##}", pendingUploads)); | ||
419 | args["UnackB"] = OSD.FromString (String.Format ("{0:0.##}", unackedBytes)); | ||
420 | args["TotlFt"] = OSD.FromString (String.Format ("{0:0.##}", totalFrameTime)); | ||
421 | args["NetFt"] = OSD.FromString (String.Format ("{0:0.##}", netFrameTime)); | ||
422 | args["PhysFt"] = OSD.FromString (String.Format ("{0:0.##}", physicsFrameTime)); | ||
423 | args["OthrFt"] = OSD.FromString (String.Format ("{0:0.##}", otherFrameTime)); | ||
424 | args["AgntFt"] = OSD.FromString (String.Format ("{0:0.##}", agentFrameTime)); | ||
425 | args["ImgsFt"] = OSD.FromString (String.Format ("{0:0.##}", imageFrameTime)); | ||
426 | args["Memory"] = OSD.FromString (base.XReport (uptime, version)); | ||
427 | args["Uptime"] = OSD.FromString (uptime); | ||
428 | args["Version"] = OSD.FromString (version); | ||
429 | |||
430 | string strBuffer = ""; | ||
431 | strBuffer = OSDParser.SerializeJsonString(args); | ||
432 | |||
433 | return strBuffer; | ||
434 | } | ||
435 | } | ||
436 | |||
437 | /// <summary> | ||
438 | /// Pull packet queue stats from packet queues and report | ||
439 | /// </summary> | ||
440 | public class PacketQueueStatsCollector : IStatsCollector | ||
441 | { | ||
442 | private IPullStatsProvider m_statsProvider; | ||
443 | |||
444 | public PacketQueueStatsCollector(IPullStatsProvider provider) | ||
445 | { | ||
446 | m_statsProvider = provider; | ||
447 | } | ||
448 | |||
449 | /// <summary> | ||
450 | /// Report back collected statistical information. | ||
451 | /// </summary> | ||
452 | /// <returns></returns> | ||
453 | public string Report() | ||
454 | { | ||
455 | return m_statsProvider.GetStats(); | ||
456 | } | ||
457 | |||
458 | public string XReport(string uptime, string version) | ||
459 | { | ||
460 | return ""; | ||
461 | } | ||
462 | } | ||
463 | } | ||