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authorJustin Clark-Casey (justincc)2014-11-25 23:56:32 +0000
committerJustin Clark-Casey (justincc)2014-11-25 23:56:32 +0000
commit86367d7219b3bd52f63045b2b17bcbde328844ed (patch)
tree789227d95cb152a437481e741b55d86dfeba9f74 /OpenSim/Framework/Monitoring/JobEngine.cs
parentFix ghosts copy of SimulatorFeatureModule to enable logging. (diff)
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refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management. Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget. Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
Diffstat (limited to 'OpenSim/Framework/Monitoring/JobEngine.cs')
-rw-r--r--OpenSim/Framework/Monitoring/JobEngine.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Monitoring/JobEngine.cs b/OpenSim/Framework/Monitoring/JobEngine.cs
index 4a46328..5925867 100644
--- a/OpenSim/Framework/Monitoring/JobEngine.cs
+++ b/OpenSim/Framework/Monitoring/JobEngine.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Framework.Monitoring
125 125
126 StatsManager.RegisterStat(m_requestsWaitingStat); 126 StatsManager.RegisterStat(m_requestsWaitingStat);
127 127
128 Watchdog.StartThread( 128 WorkManager.StartThread(
129 ProcessRequests, 129 ProcessRequests,
130 "JobEngineThread", 130 "JobEngineThread",
131 ThreadPriority.Normal, 131 ThreadPriority.Normal,