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author | Robert Adams | 2017-08-14 21:20:59 -0700 |
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committer | Robert Adams | 2017-08-14 21:20:59 -0700 |
commit | 36ee8e39411c1eedf72ba082b159528dec8c7880 (patch) | |
tree | ff1d9f807d3fbe40f2783ddb32043ce2757f63c2 /OpenSim/Framework/MapBlockData.cs | |
parent | Merge branch 'master' into BulletSim2017 (diff) | |
download | opensim-SC-36ee8e39411c1eedf72ba082b159528dec8c7880.zip opensim-SC-36ee8e39411c1eedf72ba082b159528dec8c7880.tar.gz opensim-SC-36ee8e39411c1eedf72ba082b159528dec8c7880.tar.bz2 opensim-SC-36ee8e39411c1eedf72ba082b159528dec8c7880.tar.xz |
BUlletSim: return better terrain height in
BSTerrainHeightMap.GetTerrainHeightAtXYZ().
Partial fix for Mantis 8011. Problem is that computed terrain height
is different than mesh height in the physics engine. For small shapes,
they would have their position corrected to above terrain so they would
never collide.
Diffstat (limited to 'OpenSim/Framework/MapBlockData.cs')
0 files changed, 0 insertions, 0 deletions