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authorUbitUmarov2018-10-06 23:42:24 +0100
committerUbitUmarov2018-10-06 23:47:56 +0100
commiteb5fe57a17ada01885fbc5bb5ea543d109dab7ec (patch)
treeb5ad4b3018e39ed3074e59bfff7e35bf5ce1d837 /OpenSim/Framework/LLSDxmlEncode.cs
parentmantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib (diff)
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more use of simpler xml encoder on inventory fetch, plus other cosmetics
Diffstat (limited to 'OpenSim/Framework/LLSDxmlEncode.cs')
-rw-r--r--OpenSim/Framework/LLSDxmlEncode.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Framework/LLSDxmlEncode.cs b/OpenSim/Framework/LLSDxmlEncode.cs
index ed5c4db..35fc964 100644
--- a/OpenSim/Framework/LLSDxmlEncode.cs
+++ b/OpenSim/Framework/LLSDxmlEncode.cs
@@ -159,7 +159,7 @@ namespace OpenSim.Framework
159 else 159 else
160 { 160 {
161 sb.Append("<real>"); 161 sb.Append("<real>");
162 sb.Append(e.ToString(CultureInfo.InvariantCulture)); 162 sb.Append(e.ToString(CultureInfo.InvariantCulture));
163 sb.Append("</real>"); 163 sb.Append("</real>");
164 } 164 }
165 } 165 }
@@ -173,7 +173,7 @@ namespace OpenSim.Framework
173 else 173 else
174 { 174 {
175 sb.Append("<real>"); 175 sb.Append("<real>");
176 sb.Append(e.X.ToString(CultureInfo.InvariantCulture)); 176 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
177 sb.Append("</real><key>y</key>"); 177 sb.Append("</real><key>y</key>");
178 } 178 }
179 179
@@ -196,7 +196,7 @@ namespace OpenSim.Framework
196 else 196 else
197 { 197 {
198 sb.Append("<real>"); 198 sb.Append("<real>");
199 sb.Append(e.X.ToString(CultureInfo.InvariantCulture)); 199 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
200 sb.Append("</real><key>y</key>"); 200 sb.Append("</real><key>y</key>");
201 } 201 }
202 202
@@ -228,7 +228,7 @@ namespace OpenSim.Framework
228 else 228 else
229 { 229 {
230 sb.Append("<real>"); 230 sb.Append("<real>");
231 sb.Append(e.X.ToString(CultureInfo.InvariantCulture)); 231 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
232 sb.Append("</real><key>y</key>"); 232 sb.Append("</real><key>y</key>");
233 } 233 }
234 234
@@ -347,7 +347,7 @@ namespace OpenSim.Framework
347 else 347 else
348 format = "yyyy-MM-ddTHH:mm:ssZ"; 348 format = "yyyy-MM-ddTHH:mm:ssZ";
349 sb.Append("<date>"); 349 sb.Append("<date>");
350 sb.Append(u.ToString(format,CultureInfo.InvariantCulture)); 350 sb.Append(u.ToString(format,CultureInfo.InvariantCulture));
351 sb.Append("</date>"); 351 sb.Append("</date>");
352 } 352 }
353 353
@@ -478,7 +478,7 @@ namespace OpenSim.Framework
478 else 478 else
479 { 479 {
480 sb.Append("<real>"); 480 sb.Append("<real>");
481 sb.Append(e.X.ToString(CultureInfo.InvariantCulture)); 481 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
482 sb.Append("</real><key>y</key>"); 482 sb.Append("</real><key>y</key>");
483 } 483 }
484 484
@@ -503,7 +503,7 @@ namespace OpenSim.Framework
503 else 503 else
504 { 504 {
505 sb.Append("<real>"); 505 sb.Append("<real>");
506 sb.Append(e.X.ToString(CultureInfo.InvariantCulture)); 506 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
507 sb.Append("</real><key>y</key>"); 507 sb.Append("</real><key>y</key>");
508 } 508 }
509 509
@@ -537,7 +537,7 @@ namespace OpenSim.Framework
537 else 537 else
538 { 538 {
539 sb.Append("<real>"); 539 sb.Append("<real>");
540 sb.Append(e.X.ToString(CultureInfo.InvariantCulture)); 540 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
541 sb.Append("</real><key>y</key>"); 541 sb.Append("</real><key>y</key>");
542 } 542 }
543 543
@@ -680,7 +680,7 @@ namespace OpenSim.Framework
680 else 680 else
681 format = "yyyy-MM-ddTHH:mm:ssZ"; 681 format = "yyyy-MM-ddTHH:mm:ssZ";
682 sb.Append("<date>"); 682 sb.Append("<date>");
683 sb.Append(u.ToString(format,CultureInfo.InvariantCulture)); 683 sb.Append(u.ToString(format,CultureInfo.InvariantCulture));
684 sb.Append("</date>"); 684 sb.Append("</date>");
685 } 685 }
686 686