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authorSean Dague2008-09-12 21:00:29 +0000
committerSean Dague2008-09-12 21:00:29 +0000
commit5557f0b772f7c68a7bd5fdc5a7916993ecba1e08 (patch)
tree8bae05c57633a3c8d4beb6f37021cded028fb0d4 /OpenSim/Framework/InventoryItemBase.cs
parent* Patch http://opensimulator.org/mantis/view.php?id=2158 (diff)
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reformat spacing on some property declarations. Take away the virtual
attribute as that was a left over of an nhibernate approach that isn't used in the current nhibernate code anyway.
Diffstat (limited to 'OpenSim/Framework/InventoryItemBase.cs')
-rw-r--r--OpenSim/Framework/InventoryItemBase.cs106
1 files changed, 33 insertions, 73 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index 4441e73..d165d86 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -124,157 +124,117 @@ namespace OpenSim.Framework
124 /// </summary> 124 /// </summary>
125 private int _creationDate; 125 private int _creationDate;
126 126
127 public virtual UUID ID { 127 public UUID ID {
128 get { 128 get { return _id; }
129 return _id; 129 set { _id = value; }
130 }
131 set {
132 _id = value;
133 }
134 } 130 }
135 131
136 public virtual int InvType 132 public int InvType
137 { 133 {
138 get { return _invType; } 134 get { return _invType; }
139 set { _invType = value; } 135 set { _invType = value; }
140 } 136 }
141 137
142 public virtual UUID Folder 138 public UUID Folder
143 { 139 {
144 get { return _folder; } 140 get { return _folder; }
145 set { _folder = value; } 141 set { _folder = value; }
146 } 142 }
147 143
148 public virtual UUID Owner 144 public UUID Owner
149 { 145 {
150 get { return _owner; } 146 get { return _owner; }
151 set { _owner = value; } 147 set { _owner = value; }
152 } 148 }
153 149
154 public virtual UUID Creator 150 public UUID Creator
155 { 151 {
156 get { return _creator; } 152 get { return _creator; }
157 set { _creator = value; } 153 set { _creator = value; }
158 } 154 }
159 155
160 public virtual string Name 156 public string Name
161 { 157 {
162 get { return _name; } 158 get { return _name; }
163 set { _name = value; } 159 set { _name = value; }
164 } 160 }
165 161
166 public virtual string Description 162 public string Description
167 { 163 {
168 get { return _description; } 164 get { return _description; }
169 set { _description = value; } 165 set { _description = value; }
170 } 166 }
171 167
172 public virtual uint NextPermissions 168 public uint NextPermissions
173 { 169 {
174 get { return _nextPermissions; } 170 get { return _nextPermissions; }
175 set { _nextPermissions = value; } 171 set { _nextPermissions = value; }
176 } 172 }
177 173
178 public virtual uint CurrentPermissions 174 public uint CurrentPermissions
179 { 175 {
180 get { return _currentPermissions; } 176 get { return _currentPermissions; }
181 set { _currentPermissions = value; } 177 set { _currentPermissions = value; }
182 } 178 }
183 179
184 public virtual uint BasePermissions 180 public uint BasePermissions
185 { 181 {
186 get { return _basePermissions; } 182 get { return _basePermissions; }
187 set { _basePermissions = value; } 183 set { _basePermissions = value; }
188 } 184 }
189 185
190 public virtual uint EveryOnePermissions 186 public uint EveryOnePermissions
191 { 187 {
192 get { return _everyOnePermissions; } 188 get { return _everyOnePermissions; }
193 set { _everyOnePermissions = value; } 189 set { _everyOnePermissions = value; }
194 } 190 }
195 191
196 public virtual int AssetType 192 public int AssetType
197 { 193 {
198 get { return _assetType; } 194 get { return _assetType; }
199 set { _assetType = value; } 195 set { _assetType = value; }
200 } 196 }
201 197
202 public virtual UUID AssetID 198 public UUID AssetID
203 { 199 {
204 get { return _assetID; } 200 get { return _assetID; }
205 set { _assetID = value; } 201 set { _assetID = value; }
206 } 202 }
207 203
208 public virtual UUID GroupID 204 public UUID GroupID
209 { 205 {
210 get 206 get { return _groupID; }
211 { 207 set { _groupID = value; }
212 return _groupID;
213 }
214 set
215 {
216 _groupID = value;
217 }
218 } 208 }
219 209
220 public virtual bool GroupOwned 210 public bool GroupOwned
221 { 211 {
222 get 212 get { return _groupOwned; }
223 { 213 set { _groupOwned = value; }
224 return _groupOwned;
225 }
226 set
227 {
228 _groupOwned = value;
229 }
230 } 214 }
231 215
232 public virtual int SalePrice 216 public int SalePrice
233 { 217 {
234 get 218 get { return _salePrice; }
235 { 219 set { _salePrice = value; }
236 return _salePrice;
237 }
238 set
239 {
240 _salePrice = value;
241 }
242 } 220 }
243 221
244 public virtual byte SaleType 222 public byte SaleType
245 { 223 {
246 get 224 get { return _saleType; }
247 { 225 set { _saleType = value; }
248 return _saleType;
249 }
250 set
251 {
252 _saleType = value;
253 }
254 } 226 }
255 227
256 public virtual uint Flags 228 public uint Flags
257 { 229 {
258 get 230 get { return _flags; }
259 { 231 set { _flags = value; }
260 return _flags;
261 }
262 set
263 {
264 _flags = value;
265 }
266 } 232 }
267 233
268 public virtual int CreationDate 234 public int CreationDate
269 { 235 {
270 get 236 get { return _creationDate; }
271 { 237 set { _creationDate = value; }
272 return _creationDate;
273 }
274 set
275 {
276 _creationDate = value;
277 }
278 } 238 }
279 } 239 }
280} 240}