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author | UbitUmarov | 2012-09-19 00:29:16 +0100 |
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committer | UbitUmarov | 2012-09-19 00:29:16 +0100 |
commit | 51ca84afdfc8a4c3c884b5ab9bd4dffe662087a6 (patch) | |
tree | 3a92b74ad5e5af31b85c8ebd5ed98c2020bbb102 /OpenSim/Framework/InventoryFolderImpl.cs | |
parent | Add booleans to control whether we actually crete inventory items (diff) | |
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coment out mesh model upload code to add textures and individual meshs
assets to inventory, since it may actually be a bad ideia since good
model textures are deply related to it and there is no current use for
independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
Diffstat (limited to 'OpenSim/Framework/InventoryFolderImpl.cs')
0 files changed, 0 insertions, 0 deletions