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author | Justin Clark-Casey (justincc) | 2011-12-08 18:34:23 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-08 18:34:23 +0000 |
commit | f61e54892f2284b6f89bacf3069467c05b2eea11 (patch) | |
tree | 87cb0933707a8e02f920910c7669273232021470 /OpenSim/Framework/ISceneAgent.cs | |
parent | Simplify Scene.AddNewClient() (diff) | |
download | opensim-SC-f61e54892f2284b6f89bacf3069467c05b2eea11.zip opensim-SC-f61e54892f2284b6f89bacf3069467c05b2eea11.tar.gz opensim-SC-f61e54892f2284b6f89bacf3069467c05b2eea11.tar.bz2 opensim-SC-f61e54892f2284b6f89bacf3069467c05b2eea11.tar.xz |
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
Diffstat (limited to 'OpenSim/Framework/ISceneAgent.cs')
-rw-r--r-- | OpenSim/Framework/ISceneAgent.cs | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/OpenSim/Framework/ISceneAgent.cs b/OpenSim/Framework/ISceneAgent.cs new file mode 100644 index 0000000..69e91ed --- /dev/null +++ b/OpenSim/Framework/ISceneAgent.cs | |||
@@ -0,0 +1,68 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | |||
30 | namespace OpenSim.Framework | ||
31 | { | ||
32 | /// <summary> | ||
33 | /// An agent in the scene. | ||
34 | /// </summary> | ||
35 | /// <remarks> | ||
36 | /// Interface is a work in progress. Please feel free to add other required properties and methods. | ||
37 | /// </remarks> | ||
38 | public interface ISceneAgent : ISceneEntity | ||
39 | { | ||
40 | /// <value> | ||
41 | /// The client controlling this presence | ||
42 | /// </value> | ||
43 | IClientAPI ControllingClient { get; } | ||
44 | |||
45 | /// <summary> | ||
46 | /// What type of presence is this? User, NPC, etc. | ||
47 | /// </summary> | ||
48 | PresenceType PresenceType { get; } | ||
49 | |||
50 | /// <summary> | ||
51 | /// Avatar appearance data. | ||
52 | /// </summary> | ||
53 | /// <remarks> | ||
54 | // Because appearance setting is in a module, we actually need | ||
55 | // to give it access to our appearance directly, otherwise we | ||
56 | // get a synchronization issue. | ||
57 | /// </remarks> | ||
58 | AvatarAppearance Appearance { get; set; } | ||
59 | |||
60 | /// <summary> | ||
61 | /// Send initial scene data to the client controlling this agent | ||
62 | /// </summary> | ||
63 | /// <remarks> | ||
64 | /// This includes scene object data and the appearance data of other avatars. | ||
65 | /// </remarks> | ||
66 | void SendInitialDataToMe(); | ||
67 | } | ||
68 | } \ No newline at end of file | ||