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authorJustin Clarke Casey2008-10-29 18:38:10 +0000
committerJustin Clarke Casey2008-10-29 18:38:10 +0000
commit8a3157aa6a83b7b84811cd4675ba9fc8e6fbd32e (patch)
tree76fe871eb5c1f1602fd7df1ec2cdeb89602ecb51 /OpenSim/Framework/IClientAPI.cs
parentViewer side normals and UV fixes on profile cuts. Sync with primmesher.dll fo... (diff)
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* Check in (disabled) results of not persisting avatar textures but rather sending ImageNotFound to clients if avatar textures are missing
* Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index c8a54a7..538a2e7 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -829,6 +829,12 @@ namespace OpenSim.Framework
829 /// <param name="imageUuid"></param> 829 /// <param name="imageUuid"></param>
830 /// <param name="imageData"></param> 830 /// <param name="imageData"></param>
831 void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData); 831 void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData);
832
833 /// <summary>
834 /// Tell the client that the requested texture cannot be found
835 /// </summary>
836 /// <param name="imageId"></param>
837 void SendImageNotFound(UUID imageid);
832 838
833 void SendShutdownConnectionNotice(); 839 void SendShutdownConnectionNotice();
834 840