aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/GridInstantMessage.cs
diff options
context:
space:
mode:
authorRobert Adams2017-08-14 21:20:59 -0700
committerRobert Adams2017-08-14 21:20:59 -0700
commit36ee8e39411c1eedf72ba082b159528dec8c7880 (patch)
treeff1d9f807d3fbe40f2783ddb32043ce2757f63c2 /OpenSim/Framework/GridInstantMessage.cs
parentMerge branch 'master' into BulletSim2017 (diff)
downloadopensim-SC-36ee8e39411c1eedf72ba082b159528dec8c7880.zip
opensim-SC-36ee8e39411c1eedf72ba082b159528dec8c7880.tar.gz
opensim-SC-36ee8e39411c1eedf72ba082b159528dec8c7880.tar.bz2
opensim-SC-36ee8e39411c1eedf72ba082b159528dec8c7880.tar.xz
BUlletSim: return better terrain height in
BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide.
Diffstat (limited to 'OpenSim/Framework/GridInstantMessage.cs')
0 files changed, 0 insertions, 0 deletions