diff options
author | MW | 2007-06-27 15:28:52 +0000 |
---|---|---|
committer | MW | 2007-06-27 15:28:52 +0000 |
commit | 646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch) | |
tree | 770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Framework/Data/InventoryData.cs | |
download | opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.zip opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.gz opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.bz2 opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.xz |
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Framework/Data/InventoryData.cs')
-rw-r--r-- | OpenSim/Framework/Data/InventoryData.cs | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs new file mode 100644 index 0000000..8a3a664 --- /dev/null +++ b/OpenSim/Framework/Data/InventoryData.cs | |||
@@ -0,0 +1,187 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | |||
33 | namespace OpenSim.Framework.Data | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | ||
37 | /// </summary> | ||
38 | public class InventoryItemBase | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// A UUID containing the ID for the inventory item itself | ||
42 | /// </summary> | ||
43 | public LLUUID inventoryID; | ||
44 | /// <summary> | ||
45 | /// The UUID of the associated asset on the asset server | ||
46 | /// </summary> | ||
47 | public LLUUID assetID; | ||
48 | /// <summary> | ||
49 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) | ||
50 | /// </summary> | ||
51 | public int type; | ||
52 | /// <summary> | ||
53 | /// The folder this item is contained in (NULL_KEY = Inventory Root) | ||
54 | /// </summary> | ||
55 | public LLUUID parentFolderID; | ||
56 | /// <summary> | ||
57 | /// The owner of this inventory item | ||
58 | /// </summary> | ||
59 | public LLUUID avatarID; | ||
60 | /// <summary> | ||
61 | /// The name of the inventory item (must be less than 64 characters) | ||
62 | /// </summary> | ||
63 | public string inventoryName; | ||
64 | /// <summary> | ||
65 | /// The description of the inventory item (must be less than 64 characters) | ||
66 | /// </summary> | ||
67 | public string inventoryDescription; | ||
68 | /// <summary> | ||
69 | /// A mask containing the permissions for the next owner (cannot be enforced) | ||
70 | /// </summary> | ||
71 | public uint inventoryNextPermissions; | ||
72 | /// <summary> | ||
73 | /// A mask containing permissions for the current owner (cannot be enforced) | ||
74 | /// </summary> | ||
75 | public uint inventoryCurrentPermissions; | ||
76 | } | ||
77 | |||
78 | /// <summary> | ||
79 | /// A Class for folders which contain users inventory | ||
80 | /// </summary> | ||
81 | public class InventoryFolderBase | ||
82 | { | ||
83 | /// <summary> | ||
84 | /// The name of the folder (64 characters or less) | ||
85 | /// </summary> | ||
86 | public string name; | ||
87 | /// <summary> | ||
88 | /// The agent who's inventory this is contained by | ||
89 | /// </summary> | ||
90 | public LLUUID agentID; | ||
91 | /// <summary> | ||
92 | /// The folder this folder is contained in (NULL_KEY for root) | ||
93 | /// </summary> | ||
94 | public LLUUID parentID; | ||
95 | /// <summary> | ||
96 | /// The UUID for this folder | ||
97 | /// </summary> | ||
98 | public LLUUID folderID; | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// An interface for accessing inventory data from a storage server | ||
103 | /// </summary> | ||
104 | public interface IInventoryData | ||
105 | { | ||
106 | /// <summary> | ||
107 | /// Initialises the interface | ||
108 | /// </summary> | ||
109 | void Initialise(); | ||
110 | |||
111 | /// <summary> | ||
112 | /// Closes the interface | ||
113 | /// </summary> | ||
114 | void Close(); | ||
115 | |||
116 | /// <summary> | ||
117 | /// The plugin being loaded | ||
118 | /// </summary> | ||
119 | /// <returns>A string containing the plugin name</returns> | ||
120 | string getName(); | ||
121 | |||
122 | /// <summary> | ||
123 | /// The plugins version | ||
124 | /// </summary> | ||
125 | /// <returns>A string containing the plugin version</returns> | ||
126 | string getVersion(); | ||
127 | |||
128 | /// <summary> | ||
129 | /// Returns a list of inventory items contained within the specified folder | ||
130 | /// </summary> | ||
131 | /// <param name="folderID">The UUID of the target folder</param> | ||
132 | /// <returns>A List of InventoryItemBase items</returns> | ||
133 | List<InventoryItemBase> getInventoryInFolder(LLUUID folderID); | ||
134 | |||
135 | /// <summary> | ||
136 | /// Returns a list of folders in the users inventory root. | ||
137 | /// </summary> | ||
138 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | ||
139 | /// <returns>A list of folders</returns> | ||
140 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); | ||
141 | |||
142 | /// <summary> | ||
143 | /// Returns a list of inventory folders contained in the folder 'parentID' | ||
144 | /// </summary> | ||
145 | /// <param name="parentID">The folder to get subfolders for</param> | ||
146 | /// <returns>A list of inventory folders</returns> | ||
147 | List<InventoryFolderBase> getInventoryFolders(LLUUID parentID); | ||
148 | |||
149 | /// <summary> | ||
150 | /// Returns an inventory item by its UUID | ||
151 | /// </summary> | ||
152 | /// <param name="item">The UUID of the item to be returned</param> | ||
153 | /// <returns>A class containing item information</returns> | ||
154 | InventoryItemBase getInventoryItem(LLUUID item); | ||
155 | |||
156 | /// <summary> | ||
157 | /// Returns a specified inventory folder by its UUID | ||
158 | /// </summary> | ||
159 | /// <param name="folder">The UUID of the folder to be returned</param> | ||
160 | /// <returns>A class containing folder information</returns> | ||
161 | InventoryFolderBase getInventoryFolder(LLUUID folder); | ||
162 | |||
163 | /// <summary> | ||
164 | /// Creates a new inventory item based on item | ||
165 | /// </summary> | ||
166 | /// <param name="item">The item to be created</param> | ||
167 | void addInventoryItem(InventoryItemBase item); | ||
168 | |||
169 | /// <summary> | ||
170 | /// Updates an inventory item with item (updates based on ID) | ||
171 | /// </summary> | ||
172 | /// <param name="item">The updated item</param> | ||
173 | void updateInventoryItem(InventoryItemBase item); | ||
174 | |||
175 | /// <summary> | ||
176 | /// Adds a new folder specified by folder | ||
177 | /// </summary> | ||
178 | /// <param name="folder">The inventory folder</param> | ||
179 | void addInventoryFolder(InventoryFolderBase folder); | ||
180 | |||
181 | /// <summary> | ||
182 | /// Updates a folder based on its ID with folder | ||
183 | /// </summary> | ||
184 | /// <param name="folder">The inventory folder</param> | ||
185 | void updateInventoryFolder(InventoryFolderBase folder); | ||
186 | } | ||
187 | } | ||