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author | MW | 2007-08-16 16:31:32 +0000 |
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committer | MW | 2007-08-16 16:31:32 +0000 |
commit | 531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch) | |
tree | 6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Framework/Data.MySQL | |
parent | I will get it right, honestly! (diff) | |
download | opensim-SC-531f64a53bbd084dd8d0b33ae6c49821c74d718a.zip opensim-SC-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.gz opensim-SC-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.bz2 opensim-SC-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.xz |
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to 'OpenSim/Framework/Data.MySQL')
-rw-r--r-- | OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs index d8bfc4d..b02aa93 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs | |||
@@ -320,6 +320,15 @@ namespace OpenSim.Framework.Data.MySQL | |||
320 | } | 320 | } |
321 | 321 | ||
322 | /// <summary> | 322 | /// <summary> |
323 | /// | ||
324 | /// </summary> | ||
325 | /// <param name="item"></param> | ||
326 | public void deleteInventoryItem(InventoryItemBase item) | ||
327 | { | ||
328 | |||
329 | } | ||
330 | |||
331 | /// <summary> | ||
323 | /// Creates a new inventory folder | 332 | /// Creates a new inventory folder |
324 | /// </summary> | 333 | /// </summary> |
325 | /// <param name="folder">Folder to create</param> | 334 | /// <param name="folder">Folder to create</param> |