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authorRobert Adams2013-11-30 15:28:39 -0800
committerRobert Adams2013-11-30 15:28:39 -0800
commit6cd0d7a62b696d28d488f3cb82838ccf973ccfd7 (patch)
tree6b058a23eccf0eda55666abee9a3bb52c415e0ce /OpenSim/Framework/Constants.cs
parentvarregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain. (diff)
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varregion: Add MaxRegionSize constant and enforce in RegionInfo.
Intermediate checkin of changing border cross computation from checking boundry limits to requests to GridService. Not totally functional.
Diffstat (limited to 'OpenSim/Framework/Constants.cs')
-rw-r--r--OpenSim/Framework/Constants.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index d18b32e..d80808c 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -30,11 +30,13 @@ namespace OpenSim.Framework
30{ 30{
31 public class Constants 31 public class Constants
32 { 32 {
33 // 'RegionSize' captures the legacy region size. 33 // 'RegionSize' is the legacy region size.
34 // DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionSize[XYZ] as a region might not 34 // DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionSize[XYZ] as a region might not
35 // be the legacy region size. 35 // be the legacy region size.
36 public const uint RegionSize = 256; 36 public const uint RegionSize = 256;
37 public const uint RegionHeight = 4096; 37 public const uint RegionHeight = 4096;
38 // This could be a parameters but, really, a region of greater than this is pretty unmanageable
39 public const uint MaximumRegionSize = 8192;
38 40
39 // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum 41 // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
40 public const int MinRegionSize = 16; 42 public const int MinRegionSize = 16;