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author | onefang | 2019-07-21 21:25:11 +1000 |
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committer | onefang | 2019-07-21 21:25:11 +1000 |
commit | 5b752dd4b7fd2600157ec90da5051623afe1dc4d (patch) | |
tree | 45e21b1e087d3b127c00778170b0178fb2a75f08 /OpenSim/Framework/Constants.cs | |
parent | Randomise the spawn points by default. (diff) | |
download | opensim-SC-5b752dd4b7fd2600157ec90da5051623afe1dc4d.zip opensim-SC-5b752dd4b7fd2600157ec90da5051623afe1dc4d.tar.gz opensim-SC-5b752dd4b7fd2600157ec90da5051623afe1dc4d.tar.bz2 opensim-SC-5b752dd4b7fd2600157ec90da5051623afe1dc4d.tar.xz |
TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.
Diffstat (limited to 'OpenSim/Framework/Constants.cs')
-rw-r--r-- | OpenSim/Framework/Constants.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs index a79b7d8..15da7e6 100644 --- a/OpenSim/Framework/Constants.cs +++ b/OpenSim/Framework/Constants.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Framework | |||
72 | ViaLure = 1 << 2, | 72 | ViaLure = 1 << 2, |
73 | /// <summary>Via Landmark</summary> | 73 | /// <summary>Via Landmark</summary> |
74 | ViaLandmark = 1 << 3, | 74 | ViaLandmark = 1 << 3, |
75 | /// <summary>Via Location</summary> | 75 | /// <summary>Via Location, seems to be a catch all, includes scripted TPs.</summary> |
76 | ViaLocation = 1 << 4, | 76 | ViaLocation = 1 << 4, |
77 | /// <summary>Via Home</summary> | 77 | /// <summary>Via Home</summary> |
78 | ViaHome = 1 << 5, | 78 | ViaHome = 1 << 5, |
@@ -96,6 +96,8 @@ namespace OpenSim.Framework | |||
96 | ResetHome = 1 << 14, | 96 | ResetHome = 1 << 14, |
97 | /// <summary>forced to new location for example when avatar is banned or ejected</summary> | 97 | /// <summary>forced to new location for example when avatar is banned or ejected</summary> |
98 | ForceRedirect = 1 << 15, | 98 | ForceRedirect = 1 << 15, |
99 | /// <summary>Via script.</summary> | ||
100 | ViaScript = 1 << 16, | ||
99 | /// <summary>Teleport Finished via a Lure</summary> | 101 | /// <summary>Teleport Finished via a Lure</summary> |
100 | FinishedViaLure = 1 << 26, | 102 | FinishedViaLure = 1 << 26, |
101 | /// <summary>Finished, Sim Changed</summary> | 103 | /// <summary>Finished, Sim Changed</summary> |