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authorJustin Clarke Casey2008-10-08 17:36:17 +0000
committerJustin Clarke Casey2008-10-08 17:36:17 +0000
commit1b7405dca1080505fda532070e5a05420fdbb91d (patch)
tree0660b2c6bee678992a876ced73a8f290127057aa /OpenSim/Framework/Communications
parentMantis#2354. Thank you kindly, Tglion for a patch that: (diff)
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* On deselection of objects, stop every object id passed triggering an update for the entire group
* This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored * However, above approximately 30 prims extra schedules would actually occur. * For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140 * Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
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