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authorSean Dague2007-07-30 20:11:40 +0000
committerSean Dague2007-07-30 20:11:40 +0000
commit74bb5282a09ec095a7ff810c62f79cc64e187686 (patch)
treee0a9b703bfcbbab59b04351dd71508fa913e741a /OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs
parentadded OnDisconnectUser event to required classes (diff)
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mass update of files to have native line endings
Diffstat (limited to 'OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs')
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs328
1 files changed, 164 insertions, 164 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs
index 19ef0c9..efeb9b1 100644
--- a/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs
@@ -1,164 +1,164 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Xml; 32using System.Xml;
33using libsecondlife; 33using libsecondlife;
34 34
35namespace OpenSim.Region.Capabilities 35namespace OpenSim.Region.Capabilities
36{ 36{
37 public class LLSDHelpers 37 public class LLSDHelpers
38 { 38 {
39 public static string SerialiseLLSDReply(object obj) 39 public static string SerialiseLLSDReply(object obj)
40 { 40 {
41 StringWriter sw = new StringWriter(); 41 StringWriter sw = new StringWriter();
42 XmlTextWriter writer = new XmlTextWriter(sw); 42 XmlTextWriter writer = new XmlTextWriter(sw);
43 writer.Formatting = Formatting.None; 43 writer.Formatting = Formatting.None;
44 writer.WriteStartElement(String.Empty, "llsd", String.Empty); 44 writer.WriteStartElement(String.Empty, "llsd", String.Empty);
45 SerializeLLSDType(writer, obj); 45 SerializeLLSDType(writer, obj);
46 writer.WriteEndElement(); 46 writer.WriteEndElement();
47 writer.Close(); 47 writer.Close();
48 return sw.ToString(); 48 return sw.ToString();
49 } 49 }
50 50
51 public static void SerializeLLSDType(XmlTextWriter writer, object obj) 51 public static void SerializeLLSDType(XmlTextWriter writer, object obj)
52 { 52 {
53 Type myType = obj.GetType(); 53 Type myType = obj.GetType();
54 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); 54 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
55 if (llsdattributes.Length > 0) 55 if (llsdattributes.Length > 0)
56 { 56 {
57 switch (llsdattributes[0].ObjectType) 57 switch (llsdattributes[0].ObjectType)
58 { 58 {
59 case "MAP": 59 case "MAP":
60 writer.WriteStartElement(String.Empty, "map", String.Empty); 60 writer.WriteStartElement(String.Empty, "map", String.Empty);
61 FieldInfo[] fields = myType.GetFields(); 61 FieldInfo[] fields = myType.GetFields();
62 for (int i = 0; i < fields.Length; i++) 62 for (int i = 0; i < fields.Length; i++)
63 { 63 {
64 object fieldValue = fields[i].GetValue(obj); 64 object fieldValue = fields[i].GetValue(obj);
65 LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false); 65 LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false);
66 if (fieldAttributes.Length > 0) 66 if (fieldAttributes.Length > 0)
67 { 67 {
68 writer.WriteStartElement(String.Empty, "key", String.Empty); 68 writer.WriteStartElement(String.Empty, "key", String.Empty);
69 writer.WriteString(fields[i].Name); 69 writer.WriteString(fields[i].Name);
70 writer.WriteEndElement(); 70 writer.WriteEndElement();
71 SerializeLLSDType(writer, fieldValue); 71 SerializeLLSDType(writer, fieldValue);
72 } 72 }
73 else 73 else
74 { 74 {
75 writer.WriteStartElement(String.Empty, "key", String.Empty); 75 writer.WriteStartElement(String.Empty, "key", String.Empty);
76 writer.WriteString(fields[i].Name); 76 writer.WriteString(fields[i].Name);
77 writer.WriteEndElement(); 77 writer.WriteEndElement();
78 LLSD.LLSDWriteOne(writer, fieldValue); 78 LLSD.LLSDWriteOne(writer, fieldValue);
79 } 79 }
80 } 80 }
81 writer.WriteEndElement(); 81 writer.WriteEndElement();
82 break; 82 break;
83 case "ARRAY": 83 case "ARRAY":
84 // LLSDArray arrayObject = obj as LLSDArray; 84 // LLSDArray arrayObject = obj as LLSDArray;
85 // ArrayList a = arrayObject.Array; 85 // ArrayList a = arrayObject.Array;
86 ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj); 86 ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj);
87 if (a != null) 87 if (a != null)
88 { 88 {
89 writer.WriteStartElement(String.Empty, "array", String.Empty); 89 writer.WriteStartElement(String.Empty, "array", String.Empty);
90 foreach (object item in a) 90 foreach (object item in a)
91 { 91 {
92 SerializeLLSDType(writer, item); 92 SerializeLLSDType(writer, item);
93 } 93 }
94 writer.WriteEndElement(); 94 writer.WriteEndElement();
95 } 95 }
96 break; 96 break;
97 } 97 }
98 } 98 }
99 else 99 else
100 { 100 {
101 LLSD.LLSDWriteOne(writer, obj); 101 LLSD.LLSDWriteOne(writer, obj);
102 } 102 }
103 } 103 }
104 104
105 public static object DeserialiseLLSDMap(Hashtable llsd, object obj) 105 public static object DeserialiseLLSDMap(Hashtable llsd, object obj)
106 { 106 {
107 Type myType = obj.GetType(); 107 Type myType = obj.GetType();
108 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); 108 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
109 if (llsdattributes.Length > 0) 109 if (llsdattributes.Length > 0)
110 { 110 {
111 switch (llsdattributes[0].ObjectType) 111 switch (llsdattributes[0].ObjectType)
112 { 112 {
113 case "MAP": 113 case "MAP":
114 IDictionaryEnumerator enumerator = llsd.GetEnumerator(); 114 IDictionaryEnumerator enumerator = llsd.GetEnumerator();
115 while (enumerator.MoveNext()) 115 while (enumerator.MoveNext())
116 { 116 {
117 FieldInfo field = myType.GetField((string)enumerator.Key); 117 FieldInfo field = myType.GetField((string)enumerator.Key);
118 if (field != null) 118 if (field != null)
119 { 119 {
120 if (enumerator.Value is Hashtable) 120 if (enumerator.Value is Hashtable)
121 { 121 {
122 object fieldValue = field.GetValue(obj); 122 object fieldValue = field.GetValue(obj);
123 DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue); 123 DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue);
124 } 124 }
125 else if (enumerator.Value is ArrayList) 125 else if (enumerator.Value is ArrayList)
126 { 126 {
127 object fieldValue = field.GetValue(obj); 127 object fieldValue = field.GetValue(obj);
128 fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); 128 fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value);
129 //TODO 129 //TODO
130 // the LLSD map/array types in the array need to be deserialised 130 // the LLSD map/array types in the array need to be deserialised
131 // but first we need to know the right class to deserialise them into. 131 // but first we need to know the right class to deserialise them into.
132 } 132 }
133 else 133 else
134 { 134 {
135 field.SetValue(obj, enumerator.Value); 135 field.SetValue(obj, enumerator.Value);
136 } 136 }
137 } 137 }
138 } 138 }
139 break; 139 break;
140 } 140 }
141 } 141 }
142 return obj; 142 return obj;
143 } 143 }
144 } 144 }
145 145
146 146
147 147
148 148
149 149
150 150
151 151
152 152
153 153
154 154
155 155
156 156
157 157
158 158
159 159
160 160
161 161
162 162
163 163
164} 164}