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author | Justin Clarke Casey | 2008-02-22 22:54:50 +0000 |
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committer | Justin Clarke Casey | 2008-02-22 22:54:50 +0000 |
commit | fed46ba6a72b5df424909cbc8eff9c6134da3ac1 (patch) | |
tree | b6e7685c5c71da91d83b9837bdc0c8665d59faed /OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |
parent | ScriptEngine works again (startup-nully-error gone) (diff) | |
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* Winnow the debug and info messages associated with stat fetching
* As such, only a request for a non cached asset, the response and failures show up now.
* I know lbsa71 only put these in not long ago, so if they are really still required, I think we should think whether we can move the default log4net level off 'Debug'
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index cae4231..4b5df5c 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -137,7 +137,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
137 | req.IsTexture = isTexture; | 137 | req.IsTexture = isTexture; |
138 | m_assetRequests.Enqueue(req); | 138 | m_assetRequests.Enqueue(req); |
139 | 139 | ||
140 | #if DEBUG | ||
140 | m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID); | 141 | m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID); |
142 | #endif | ||
141 | } | 143 | } |
142 | 144 | ||
143 | public virtual void UpdateAsset(AssetBase asset) | 145 | public virtual void UpdateAsset(AssetBase asset) |