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author | Justin Clarke Casey | 2008-05-16 17:47:34 +0000 |
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committer | Justin Clarke Casey | 2008-05-16 17:47:34 +0000 |
commit | c2581c95779bbf17538e0dedef89ca8b739cef2e (patch) | |
tree | 5460b7f64265534a0578d266fac04377692fff90 /OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |
parent | * Removing unnecessary LLUUID.Zero check from AssetCache (diff) | |
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* Cache knowledge in the region server that the asset service has reported an asset to be missing
* This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index b16512c..db71079 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
78 | { | 78 | { |
79 | //m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID); | 79 | //m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID); |
80 | 80 | ||
81 | m_receiver.AssetNotFound(req.AssetID); | 81 | m_receiver.AssetNotFound(req.AssetID, req.IsTexture); |
82 | } | 82 | } |
83 | } | 83 | } |
84 | 84 | ||