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authorJustin Clarke Casey2008-05-16 17:47:34 +0000
committerJustin Clarke Casey2008-05-16 17:47:34 +0000
commitc2581c95779bbf17538e0dedef89ca8b739cef2e (patch)
tree5460b7f64265534a0578d266fac04377692fff90 /OpenSim/Framework/Communications/Cache/AssetServerBase.cs
parent* Removing unnecessary LLUUID.Zero check from AssetCache (diff)
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* Cache knowledge in the region server that the asset service has reported an asset to be missing
* This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index b16512c..db71079 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Framework.Communications.Cache
78 { 78 {
79 //m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID); 79 //m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID);
80 80
81 m_receiver.AssetNotFound(req.AssetID); 81 m_receiver.AssetNotFound(req.AssetID, req.IsTexture);
82 } 82 }
83 } 83 }
84 84