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authorJeff Ames2008-02-05 19:44:27 +0000
committerJeff Ames2008-02-05 19:44:27 +0000
commit6ed5283bc06a62f38eb517e67b975832b603bf61 (patch)
treee5f635018789b73a99ddeca0883a68368fa5eece /OpenSim/Framework/Communications/Cache/AssetServerBase.cs
parentCut down on the number of packets sent during terraforming. Terraforming shou... (diff)
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Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs18
1 files changed, 10 insertions, 8 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 09f8a0c..1d8f6ba 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -37,6 +37,8 @@ namespace OpenSim.Framework.Communications.Cache
37{ 37{
38 public abstract class AssetServerBase : IAssetServer 38 public abstract class AssetServerBase : IAssetServer
39 { 39 {
40 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
41
40 protected IAssetReceiver m_receiver; 42 protected IAssetReceiver m_receiver;
41 protected BlockingQueue<AssetRequest> m_assetRequests; 43 protected BlockingQueue<AssetRequest> m_assetRequests;
42 protected Thread m_localAssetServerThread; 44 protected Thread m_localAssetServerThread;
@@ -68,15 +70,15 @@ namespace OpenSim.Framework.Communications.Cache
68 70
69 if (asset != null) 71 if (asset != null)
70 { 72 {
71 //MainLog.Instance.Verbose( 73 //m_log.Info(
72 // "ASSET", "Asset {0} received from asset server", req.AssetID); 74 // String.Format("[ASSET]: Asset {0} received from asset server", req.AssetID));
73 75
74 m_receiver.AssetReceived(asset, req.IsTexture); 76 m_receiver.AssetReceived(asset, req.IsTexture);
75 } 77 }
76 else 78 else
77 { 79 {
78 MainLog.Instance.Error( 80 m_log.Error(
79 "ASSET", "Asset {0} not found by asset server", req.AssetID); 81 String.Format("[ASSET]: Asset {0} not found by asset server", req.AssetID));
80 82
81 m_receiver.AssetNotFound(req.AssetID); 83 m_receiver.AssetNotFound(req.AssetID);
82 } 84 }
@@ -84,7 +86,7 @@ namespace OpenSim.Framework.Communications.Cache
84 86
85 public virtual void LoadDefaultAssets() 87 public virtual void LoadDefaultAssets()
86 { 88 {
87 MainLog.Instance.Verbose("ASSETSERVER", "Setting up asset database"); 89 m_log.Info("[ASSETSERVER]: Setting up asset database");
88 90
89 assetLoader.ForEachDefaultXmlAsset(StoreAsset); 91 assetLoader.ForEachDefaultXmlAsset(StoreAsset);
90 92
@@ -94,7 +96,7 @@ namespace OpenSim.Framework.Communications.Cache
94 96
95 public AssetServerBase() 97 public AssetServerBase()
96 { 98 {
97 MainLog.Instance.Verbose("ASSETSERVER", "Starting asset storage system"); 99 m_log.Info("[ASSETSERVER]: Starting asset storage system");
98 m_assetRequests = new BlockingQueue<AssetRequest>(); 100 m_assetRequests = new BlockingQueue<AssetRequest>();
99 101
100 m_localAssetServerThread = new Thread(RunRequests); 102 m_localAssetServerThread = new Thread(RunRequests);
@@ -114,7 +116,7 @@ namespace OpenSim.Framework.Communications.Cache
114 } 116 }
115 catch (Exception e) 117 catch (Exception e)
116 { 118 {
117 MainLog.Instance.Error("ASSETSERVER", e.Message); 119 m_log.Error("[ASSETSERVER]: " + e.Message);
118 } 120 }
119 } 121 }
120 } 122 }
@@ -131,7 +133,7 @@ namespace OpenSim.Framework.Communications.Cache
131 req.IsTexture = isTexture; 133 req.IsTexture = isTexture;
132 m_assetRequests.Enqueue(req); 134 m_assetRequests.Enqueue(req);
133 135
134 MainLog.Instance.Verbose("ASSET", "Added {0} to request queue", assetID); 136 m_log.Info(String.Format("[ASSET]: Added {0} to request queue", assetID));
135 } 137 }
136 138
137 public virtual void UpdateAsset(AssetBase asset) 139 public virtual void UpdateAsset(AssetBase asset)