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authorAdam Frisby2007-10-22 21:57:32 +0000
committerAdam Frisby2007-10-22 21:57:32 +0000
commit5dad0ed7296b4abfe2c934a8404022a4d2189051 (patch)
treea1151b7ba2e093e947034b40ad10b8614137cf05 /OpenSim/Framework/Communications/Cache/AssetCache.cs
parent* Made EstateSetting static since there's only one instance, and we only need... (diff)
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* Return of R2162. /Take that SVN!/
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 17829b2..9dbd50e 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache
72 /// </summary> 72 /// </summary>
73 public AssetCache(IAssetServer assetServer) 73 public AssetCache(IAssetServer assetServer)
74 { 74 {
75 System.Console.WriteLine("Creating Asset cache"); 75 OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE","Creating Asset cache");
76 _assetServer = assetServer; 76 _assetServer = assetServer;
77 _assetServer.SetReceiver(this); 77 _assetServer.SetReceiver(this);
78 Assets = new Dictionary<LLUUID, AssetInfo>(); 78 Assets = new Dictionary<LLUUID, AssetInfo>();
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Communications.Cache
89 89
90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) 90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
91 { 91 {
92 System.Console.WriteLine("Creating Asset cache"); 92 OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE", "Creating Asset cache");
93 _assetServer = this.LoadAssetDll(assetServerDLLName); 93 _assetServer = this.LoadAssetDll(assetServerDLLName);
94 94
95 95