aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2013-01-11 01:46:36 +0000
committerJustin Clark-Casey (justincc)2013-01-11 01:46:36 +0000
commit05ac6d3209afb640926995d252e8513ef3003819 (patch)
tree4c085af053946755502294dba28367f8918cddb0 /OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs
parentFix a regression in the last few scene commands changes where setting these v... (diff)
downloadopensim-SC-05ac6d3209afb640926995d252e8513ef3003819.zip
opensim-SC-05ac6d3209afb640926995d252e8513ef3003819.tar.gz
opensim-SC-05ac6d3209afb640926995d252e8513ef3003819.tar.bz2
opensim-SC-05ac6d3209afb640926995d252e8513ef3003819.tar.xz
Save attachments on detach/exit if a contained script state has been changed.
This involves making Attachments module listen for start/stop script changes. It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim. Not just in a state where their scripts have been stopped.
Diffstat (limited to 'OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs')
0 files changed, 0 insertions, 0 deletions