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author | diva | 2009-02-17 00:35:52 +0000 |
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committer | diva | 2009-02-17 00:35:52 +0000 |
commit | 7cc906213795fbe4878c0cfb8351272e847617e9 (patch) | |
tree | 861e1562c10feb985e2e04536d1268f993761ab6 /OpenSim/Framework/AvatarAppearance.cs | |
parent | cleanup (diff) | |
download | opensim-SC-7cc906213795fbe4878c0cfb8351272e847617e9.zip opensim-SC-7cc906213795fbe4878c0cfb8351272e847617e9.tar.gz opensim-SC-7cc906213795fbe4878c0cfb8351272e847617e9.tar.bz2 opensim-SC-7cc906213795fbe4878c0cfb8351272e847617e9.tar.xz |
Major change to how appearance is managed, including changes in login and user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index ad95f78..52041bb 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -286,7 +286,7 @@ namespace OpenSim.Framework | |||
286 | + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height | 286 | + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height |
287 | + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length | 287 | + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length |
288 | - m_avatarHeight / 2) * 0.3f - 0.04f; | 288 | - m_avatarHeight / 2) * 0.3f - 0.04f; |
289 | //System.Console.WriteLine("Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset); | 289 | //System.Console.WriteLine("[APPEARANCE]: Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset); |
290 | } | 290 | } |
291 | 291 | ||
292 | public virtual void SetWearable(int wearableId, AvatarWearable wearable) | 292 | public virtual void SetWearable(int wearableId, AvatarWearable wearable) |