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authorJeff Ames2008-02-10 01:57:59 +0000
committerJeff Ames2008-02-10 01:57:59 +0000
commite207284fefa60637e35405ebc87e5e151bd2eabd (patch)
tree6e9954502ea44fe8f6327cb65cfd0026c3322578 /OpenSim/Framework/AssetLoader/Filesystem
parentSet svn:ignore in OpenSim/Tests. (diff)
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Clean up logging calls using String.Format explicitly
Diffstat (limited to 'OpenSim/Framework/AssetLoader/Filesystem')
-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index 9026331..d1f7044 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -55,13 +55,13 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
55 55
56 if (!String.IsNullOrEmpty(path)) 56 if (!String.IsNullOrEmpty(path))
57 { 57 {
58 m_log.Info(String.Format("[ASSETS]: Loading: [{0}][{1}]", name, path)); 58 m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
59 59
60 LoadAsset(asset, isImage, path); 60 LoadAsset(asset, isImage, path);
61 } 61 }
62 else 62 else
63 { 63 {
64 m_log.Info(String.Format("[ASSETS]: Instantiated: [{0}]", name)); 64 m_log.InfoFormat("[ASSETS]: Instantiated: [{0}]", name);
65 } 65 }
66 66
67 return asset; 67 return asset;
@@ -108,7 +108,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
108 } 108 }
109 catch (XmlException e) 109 catch (XmlException e)
110 { 110 {
111 m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e)); 111 m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
112 } 112 }
113 } 113 }
114 else 114 else
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
126 /// <param name="assets"></param> 126 /// <param name="assets"></param>
127 protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) 127 protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
128 { 128 {
129 m_log.Info(String.Format("[ASSETS]: Loading asset set {0}", assetSetPath)); 129 m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
130 130
131 if (File.Exists(assetSetPath)) 131 if (File.Exists(assetSetPath))
132 { 132 {
@@ -152,12 +152,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
152 } 152 }
153 catch (XmlException e) 153 catch (XmlException e)
154 { 154 {
155 m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e)); 155 m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
156 } 156 }
157 } 157 }
158 else 158 else
159 { 159 {
160 m_log.Error(String.Format("[ASSETS]: Asset set file {0} does not exist!", assetSetPath)); 160 m_log.ErrorFormat("[ASSETS]: Asset set file {0} does not exist!", assetSetPath);
161 } 161 }
162 } 162 }
163 } 163 }