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author | Justin Clark-Casey (justincc) | 2013-12-05 02:10:46 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-12-05 02:10:46 +0000 |
commit | 17b32b764acd815400d9eb903aaec6dcebd60ac7 (patch) | |
tree | ba6ccf9987f40940b77f779d07ba187c463c9c4a /OpenSim/Framework/Animation.cs | |
parent | Ignore X and Y body rotations when sent by mouse look. (diff) | |
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Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing
It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information
Diffstat (limited to 'OpenSim/Framework/Animation.cs')
0 files changed, 0 insertions, 0 deletions