diff options
Merge branch 'master' into bigmerge
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Framework/AgentCircuitManager.cs')
-rw-r--r-- | OpenSim/Framework/AgentCircuitManager.cs | 127 |
1 files changed, 80 insertions, 47 deletions
diff --git a/OpenSim/Framework/AgentCircuitManager.cs b/OpenSim/Framework/AgentCircuitManager.cs index 1ce8c34..b6e48b4 100644 --- a/OpenSim/Framework/AgentCircuitManager.cs +++ b/OpenSim/Framework/AgentCircuitManager.cs | |||
@@ -35,22 +35,36 @@ namespace OpenSim.Framework | |||
35 | /// </summary> | 35 | /// </summary> |
36 | public class AgentCircuitManager | 36 | public class AgentCircuitManager |
37 | { | 37 | { |
38 | public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>(); | 38 | /// <summary> |
39 | public Dictionary<UUID, AgentCircuitData> AgentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>(); | 39 | /// Agent circuits indexed by circuit code. |
40 | /// </summary> | ||
41 | /// <remarks> | ||
42 | /// We lock this for operations both on this dictionary and on m_agentCircuitsByUUID | ||
43 | /// </remarks> | ||
44 | private Dictionary<uint, AgentCircuitData> m_agentCircuits = new Dictionary<uint, AgentCircuitData>(); | ||
45 | |||
46 | /// <summary> | ||
47 | /// Agent circuits indexed by agent UUID. | ||
48 | /// </summary> | ||
49 | private Dictionary<UUID, AgentCircuitData> m_agentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>(); | ||
40 | 50 | ||
41 | public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode) | 51 | public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode) |
42 | { | 52 | { |
43 | AgentCircuitData validcircuit = null; | 53 | AgentCircuitData validcircuit = null; |
44 | if (AgentCircuits.ContainsKey(circuitcode)) | 54 | |
55 | lock (m_agentCircuits) | ||
45 | { | 56 | { |
46 | validcircuit = AgentCircuits[circuitcode]; | 57 | if (m_agentCircuits.ContainsKey(circuitcode)) |
58 | validcircuit = m_agentCircuits[circuitcode]; | ||
47 | } | 59 | } |
60 | |||
48 | AuthenticateResponse user = new AuthenticateResponse(); | 61 | AuthenticateResponse user = new AuthenticateResponse(); |
62 | |||
49 | if (validcircuit == null) | 63 | if (validcircuit == null) |
50 | { | 64 | { |
51 | //don't have this circuit code in our list | 65 | //don't have this circuit code in our list |
52 | user.Authorised = false; | 66 | user.Authorised = false; |
53 | return (user); | 67 | return user; |
54 | } | 68 | } |
55 | 69 | ||
56 | if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) | 70 | if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) |
@@ -72,7 +86,7 @@ namespace OpenSim.Framework | |||
72 | user.Authorised = false; | 86 | user.Authorised = false; |
73 | } | 87 | } |
74 | 88 | ||
75 | return (user); | 89 | return user; |
76 | } | 90 | } |
77 | 91 | ||
78 | /// <summary> | 92 | /// <summary> |
@@ -82,73 +96,93 @@ namespace OpenSim.Framework | |||
82 | /// <param name="agentData"></param> | 96 | /// <param name="agentData"></param> |
83 | public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) | 97 | public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) |
84 | { | 98 | { |
85 | lock (AgentCircuits) | 99 | lock (m_agentCircuits) |
86 | { | 100 | { |
87 | if (AgentCircuits.ContainsKey(circuitCode)) | 101 | if (m_agentCircuits.ContainsKey(circuitCode)) |
88 | { | 102 | { |
89 | AgentCircuits[circuitCode] = agentData; | 103 | m_agentCircuits[circuitCode] = agentData; |
90 | AgentCircuitsByUUID[agentData.AgentID] = agentData; | 104 | m_agentCircuitsByUUID[agentData.AgentID] = agentData; |
91 | } | 105 | } |
92 | else | 106 | else |
93 | { | 107 | { |
94 | AgentCircuits.Add(circuitCode, agentData); | 108 | m_agentCircuits.Add(circuitCode, agentData); |
95 | AgentCircuitsByUUID[agentData.AgentID] = agentData; | 109 | m_agentCircuitsByUUID[agentData.AgentID] = agentData; |
96 | } | 110 | } |
97 | } | 111 | } |
98 | } | 112 | } |
99 | 113 | ||
100 | public virtual void RemoveCircuit(uint circuitCode) | 114 | public virtual void RemoveCircuit(uint circuitCode) |
101 | { | 115 | { |
102 | lock (AgentCircuits) | 116 | lock (m_agentCircuits) |
103 | { | 117 | { |
104 | if (AgentCircuits.ContainsKey(circuitCode)) | 118 | if (m_agentCircuits.ContainsKey(circuitCode)) |
105 | { | 119 | { |
106 | UUID agentID = AgentCircuits[circuitCode].AgentID; | 120 | UUID agentID = m_agentCircuits[circuitCode].AgentID; |
107 | AgentCircuits.Remove(circuitCode); | 121 | m_agentCircuits.Remove(circuitCode); |
108 | AgentCircuitsByUUID.Remove(agentID); | 122 | m_agentCircuitsByUUID.Remove(agentID); |
109 | } | 123 | } |
110 | } | 124 | } |
111 | } | 125 | } |
112 | 126 | ||
113 | public virtual void RemoveCircuit(UUID agentID) | 127 | public virtual void RemoveCircuit(UUID agentID) |
114 | { | 128 | { |
115 | lock (AgentCircuits) | 129 | lock (m_agentCircuits) |
116 | { | 130 | { |
117 | if (AgentCircuitsByUUID.ContainsKey(agentID)) | 131 | if (m_agentCircuitsByUUID.ContainsKey(agentID)) |
118 | { | 132 | { |
119 | uint circuitCode = AgentCircuitsByUUID[agentID].circuitcode; | 133 | uint circuitCode = m_agentCircuitsByUUID[agentID].circuitcode; |
120 | AgentCircuits.Remove(circuitCode); | 134 | m_agentCircuits.Remove(circuitCode); |
121 | AgentCircuitsByUUID.Remove(agentID); | 135 | m_agentCircuitsByUUID.Remove(agentID); |
122 | } | 136 | } |
123 | } | 137 | } |
124 | } | 138 | } |
139 | |||
125 | public AgentCircuitData GetAgentCircuitData(uint circuitCode) | 140 | public AgentCircuitData GetAgentCircuitData(uint circuitCode) |
126 | { | 141 | { |
127 | AgentCircuitData agentCircuit = null; | 142 | AgentCircuitData agentCircuit = null; |
128 | AgentCircuits.TryGetValue(circuitCode, out agentCircuit); | 143 | |
144 | lock (m_agentCircuits) | ||
145 | m_agentCircuits.TryGetValue(circuitCode, out agentCircuit); | ||
146 | |||
129 | return agentCircuit; | 147 | return agentCircuit; |
130 | } | 148 | } |
131 | 149 | ||
132 | public AgentCircuitData GetAgentCircuitData(UUID agentID) | 150 | public AgentCircuitData GetAgentCircuitData(UUID agentID) |
133 | { | 151 | { |
134 | AgentCircuitData agentCircuit = null; | 152 | AgentCircuitData agentCircuit = null; |
135 | AgentCircuitsByUUID.TryGetValue(agentID, out agentCircuit); | 153 | |
154 | lock (m_agentCircuits) | ||
155 | m_agentCircuitsByUUID.TryGetValue(agentID, out agentCircuit); | ||
156 | |||
136 | return agentCircuit; | 157 | return agentCircuit; |
137 | } | 158 | } |
138 | 159 | ||
160 | /// <summary> | ||
161 | /// Get all current agent circuits indexed by agent UUID. | ||
162 | /// </summary> | ||
163 | /// <returns></returns> | ||
164 | public Dictionary<UUID, AgentCircuitData> GetAgentCircuits() | ||
165 | { | ||
166 | lock (m_agentCircuits) | ||
167 | return new Dictionary<UUID, AgentCircuitData>(m_agentCircuitsByUUID); | ||
168 | } | ||
169 | |||
139 | public void UpdateAgentData(AgentCircuitData agentData) | 170 | public void UpdateAgentData(AgentCircuitData agentData) |
140 | { | 171 | { |
141 | if (AgentCircuits.ContainsKey((uint) agentData.circuitcode)) | 172 | lock (m_agentCircuits) |
142 | { | 173 | { |
143 | AgentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname; | 174 | if (m_agentCircuits.ContainsKey((uint) agentData.circuitcode)) |
144 | AgentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname; | 175 | { |
145 | AgentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos; | 176 | m_agentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname; |
177 | m_agentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname; | ||
178 | m_agentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos; | ||
146 | 179 | ||
147 | // Updated for when we don't know them before calling Scene.NewUserConnection | 180 | // Updated for when we don't know them before calling Scene.NewUserConnection |
148 | AgentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID; | 181 | m_agentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID; |
149 | AgentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID; | 182 | m_agentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID; |
150 | 183 | ||
151 | // m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); | 184 | // m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); |
185 | } | ||
152 | } | 186 | } |
153 | } | 187 | } |
154 | 188 | ||
@@ -159,38 +193,37 @@ namespace OpenSim.Framework | |||
159 | /// <param name="newcircuitcode"></param> | 193 | /// <param name="newcircuitcode"></param> |
160 | public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode) | 194 | public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode) |
161 | { | 195 | { |
162 | lock (AgentCircuits) | 196 | lock (m_agentCircuits) |
163 | { | 197 | { |
164 | if (AgentCircuits.ContainsKey((uint)circuitcode) && !AgentCircuits.ContainsKey((uint)newcircuitcode)) | 198 | if (m_agentCircuits.ContainsKey((uint)circuitcode) && !m_agentCircuits.ContainsKey((uint)newcircuitcode)) |
165 | { | 199 | { |
166 | AgentCircuitData agentData = AgentCircuits[(uint)circuitcode]; | 200 | AgentCircuitData agentData = m_agentCircuits[(uint)circuitcode]; |
167 | 201 | ||
168 | agentData.circuitcode = newcircuitcode; | 202 | agentData.circuitcode = newcircuitcode; |
169 | 203 | ||
170 | AgentCircuits.Remove((uint)circuitcode); | 204 | m_agentCircuits.Remove((uint)circuitcode); |
171 | AgentCircuits.Add(newcircuitcode, agentData); | 205 | m_agentCircuits.Add(newcircuitcode, agentData); |
172 | return true; | 206 | return true; |
173 | } | 207 | } |
174 | } | 208 | } |
175 | return false; | ||
176 | 209 | ||
210 | return false; | ||
177 | } | 211 | } |
178 | 212 | ||
179 | public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) | 213 | public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) |
180 | { | 214 | { |
181 | if (AgentCircuits.ContainsKey(circuitcode)) | 215 | lock (m_agentCircuits) |
182 | { | 216 | if (m_agentCircuits.ContainsKey(circuitcode)) |
183 | AgentCircuits[circuitcode].child = childstatus; | 217 | m_agentCircuits[circuitcode].child = childstatus; |
184 | } | ||
185 | } | 218 | } |
186 | 219 | ||
187 | public bool GetAgentChildStatus(uint circuitcode) | 220 | public bool GetAgentChildStatus(uint circuitcode) |
188 | { | 221 | { |
189 | if (AgentCircuits.ContainsKey(circuitcode)) | 222 | lock (m_agentCircuits) |
190 | { | 223 | if (m_agentCircuits.ContainsKey(circuitcode)) |
191 | return AgentCircuits[circuitcode].child; | 224 | return m_agentCircuits[circuitcode].child; |
192 | } | 225 | |
193 | return false; | 226 | return false; |
194 | } | 227 | } |
195 | } | 228 | } |
196 | } | 229 | } \ No newline at end of file |