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authorAdam Frisby2008-05-01 16:03:53 +0000
committerAdam Frisby2008-05-01 16:03:53 +0000
commit523190377861292dfecdaddebe1204301a0c7912 (patch)
treec003fa3c03389fc2d701d6797557c693a4eb29fc /OpenSim/Data/SQLite
parentAdd basic OS X support to LaunchSLClient (diff)
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* In ur code. Making it static.
* Converted a bunch of functions to static functions.
Diffstat (limited to 'OpenSim/Data/SQLite')
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs10
-rw-r--r--OpenSim/Data/SQLite/SQLiteInventoryStore.cs14
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs34
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserData.cs2
4 files changed, 30 insertions, 30 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index db4848a..fa5d5e2 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -135,7 +135,7 @@ namespace OpenSim.Data.SQLite
135 135
136 } 136 }
137 137
138 private void LogAssetLoad(AssetBase asset) 138 private static void LogAssetLoad(AssetBase asset)
139 { 139 {
140 string temporary = asset.Temporary ? "Temporary" : "Stored"; 140 string temporary = asset.Temporary ? "Temporary" : "Stored";
141 string local = asset.Local ? "Local" : "Remote"; 141 string local = asset.Local ? "Local" : "Remote";
@@ -197,7 +197,7 @@ namespace OpenSim.Data.SQLite
197 * 197 *
198 **********************************************************************/ 198 **********************************************************************/
199 199
200 private DataTable createAssetsTable() 200 private static DataTable createAssetsTable()
201 { 201 {
202 DataTable assets = new DataTable("assets"); 202 DataTable assets = new DataTable("assets");
203 203
@@ -222,7 +222,7 @@ namespace OpenSim.Data.SQLite
222 * 222 *
223 **********************************************************************/ 223 **********************************************************************/
224 224
225 private AssetBase buildAsset(IDataReader row) 225 private static AssetBase buildAsset(IDataReader row)
226 { 226 {
227 // TODO: this doesn't work yet because something more 227 // TODO: this doesn't work yet because something more
228 // interesting has to be done to actually get these values 228 // interesting has to be done to actually get these values
@@ -250,14 +250,14 @@ namespace OpenSim.Data.SQLite
250 * 250 *
251 **********************************************************************/ 251 **********************************************************************/
252 252
253 private void InitDB(SqliteConnection conn) 253 private static void InitDB(SqliteConnection conn)
254 { 254 {
255 string createAssets = SQLiteUtil.defineTable(createAssetsTable()); 255 string createAssets = SQLiteUtil.defineTable(createAssetsTable());
256 SqliteCommand pcmd = new SqliteCommand(createAssets, conn); 256 SqliteCommand pcmd = new SqliteCommand(createAssets, conn);
257 pcmd.ExecuteNonQuery(); 257 pcmd.ExecuteNonQuery();
258 } 258 }
259 259
260 private bool TestTables(SqliteConnection conn) 260 private static bool TestTables(SqliteConnection conn)
261 { 261 {
262 SqliteCommand cmd = new SqliteCommand(assetSelect, conn); 262 SqliteCommand cmd = new SqliteCommand(assetSelect, conn);
263 SqliteDataAdapter pDa = new SqliteDataAdapter(cmd); 263 SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
index 4b28795..40978da 100644
--- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
@@ -124,7 +124,7 @@ namespace OpenSim.Data.SQLite
124 return item; 124 return item;
125 } 125 }
126 126
127 private void fillItemRow(DataRow row, InventoryItemBase item) 127 private static void fillItemRow(DataRow row, InventoryItemBase item)
128 { 128 {
129 row["UUID"] = Util.ToRawUuidString(item.ID); 129 row["UUID"] = Util.ToRawUuidString(item.ID);
130 row["assetID"] = Util.ToRawUuidString(item.AssetID); 130 row["assetID"] = Util.ToRawUuidString(item.AssetID);
@@ -576,7 +576,7 @@ namespace OpenSim.Data.SQLite
576 return inv; 576 return inv;
577 } 577 }
578 578
579 private DataTable createInventoryFoldersTable() 579 private static DataTable createInventoryFoldersTable()
580 { 580 {
581 DataTable fol = new DataTable("inventoryfolders"); 581 DataTable fol = new DataTable("inventoryfolders");
582 582
@@ -625,7 +625,7 @@ namespace OpenSim.Data.SQLite
625 } 625 }
626 } 626 }
627 627
628 private InventoryFolderBase buildFolder(DataRow row) 628 private static InventoryFolderBase buildFolder(DataRow row)
629 { 629 {
630 InventoryFolderBase folder = new InventoryFolderBase(); 630 InventoryFolderBase folder = new InventoryFolderBase();
631 folder.ID = new LLUUID((string) row["UUID"]); 631 folder.ID = new LLUUID((string) row["UUID"]);
@@ -637,7 +637,7 @@ namespace OpenSim.Data.SQLite
637 return folder; 637 return folder;
638 } 638 }
639 639
640 private void fillFolderRow(DataRow row, InventoryFolderBase folder) 640 private static void fillFolderRow(DataRow row, InventoryFolderBase folder)
641 { 641 {
642 row["UUID"] = Util.ToRawUuidString(folder.ID); 642 row["UUID"] = Util.ToRawUuidString(folder.ID);
643 row["name"] = folder.Name; 643 row["name"] = folder.Name;
@@ -647,7 +647,7 @@ namespace OpenSim.Data.SQLite
647 row["version"] = folder.Version; 647 row["version"] = folder.Version;
648 } 648 }
649 649
650 private void moveFolderRow(DataRow row, InventoryFolderBase folder) 650 private static void moveFolderRow(DataRow row, InventoryFolderBase folder)
651 { 651 {
652 row["UUID"] = Util.ToRawUuidString(folder.ID); 652 row["UUID"] = Util.ToRawUuidString(folder.ID);
653 row["parentID"] = Util.ToRawUuidString(folder.ParentID); 653 row["parentID"] = Util.ToRawUuidString(folder.ParentID);
@@ -659,7 +659,7 @@ namespace OpenSim.Data.SQLite
659 * 659 *
660 **********************************************************************/ 660 **********************************************************************/
661 661
662 private void InitDB(SqliteConnection conn) 662 private static void InitDB(SqliteConnection conn)
663 { 663 {
664 string createInventoryItems = defineTable(createInventoryItemsTable()); 664 string createInventoryItems = defineTable(createInventoryItemsTable());
665 string createInventoryFolders = defineTable(createInventoryFoldersTable()); 665 string createInventoryFolders = defineTable(createInventoryFoldersTable());
@@ -671,7 +671,7 @@ namespace OpenSim.Data.SQLite
671 scmd.ExecuteNonQuery(); 671 scmd.ExecuteNonQuery();
672 } 672 }
673 673
674 private bool TestTables(SqliteConnection conn) 674 private static bool TestTables(SqliteConnection conn)
675 { 675 {
676 SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn); 676 SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
677 SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd); 677 SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd);
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index ea12a48..9a610a4 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -572,13 +572,13 @@ namespace OpenSim.Data.SQLite
572 * 572 *
573 **********************************************************************/ 573 **********************************************************************/
574 574
575 private void createCol(DataTable dt, string name, Type type) 575 private static void createCol(DataTable dt, string name, Type type)
576 { 576 {
577 DataColumn col = new DataColumn(name, type); 577 DataColumn col = new DataColumn(name, type);
578 dt.Columns.Add(col); 578 dt.Columns.Add(col);
579 } 579 }
580 580
581 private DataTable createTerrainTable() 581 private static DataTable createTerrainTable()
582 { 582 {
583 DataTable terrain = new DataTable("terrain"); 583 DataTable terrain = new DataTable("terrain");
584 584
@@ -589,7 +589,7 @@ namespace OpenSim.Data.SQLite
589 return terrain; 589 return terrain;
590 } 590 }
591 591
592 private DataTable createPrimTable() 592 private static DataTable createPrimTable()
593 { 593 {
594 DataTable prims = new DataTable("prims"); 594 DataTable prims = new DataTable("prims");
595 595
@@ -653,7 +653,7 @@ namespace OpenSim.Data.SQLite
653 return prims; 653 return prims;
654 } 654 }
655 655
656 private DataTable createShapeTable() 656 private static DataTable createShapeTable()
657 { 657 {
658 DataTable shapes = new DataTable("primshapes"); 658 DataTable shapes = new DataTable("primshapes");
659 createCol(shapes, "UUID", typeof (String)); 659 createCol(shapes, "UUID", typeof (String));
@@ -695,7 +695,7 @@ namespace OpenSim.Data.SQLite
695 return shapes; 695 return shapes;
696 } 696 }
697 697
698 private DataTable createItemsTable() 698 private static DataTable createItemsTable()
699 { 699 {
700 DataTable items = new DataTable("primitems"); 700 DataTable items = new DataTable("primitems");
701 701
@@ -727,7 +727,7 @@ namespace OpenSim.Data.SQLite
727 return items; 727 return items;
728 } 728 }
729 729
730 private DataTable createLandTable() 730 private static DataTable createLandTable()
731 { 731 {
732 DataTable land = new DataTable("land"); 732 DataTable land = new DataTable("land");
733 createCol(land, "UUID", typeof (String)); 733 createCol(land, "UUID", typeof (String));
@@ -771,7 +771,7 @@ namespace OpenSim.Data.SQLite
771 return land; 771 return land;
772 } 772 }
773 773
774 private DataTable createLandAccessListTable() 774 private static DataTable createLandAccessListTable()
775 { 775 {
776 DataTable landaccess = new DataTable("landaccesslist"); 776 DataTable landaccess = new DataTable("landaccesslist");
777 createCol(landaccess, "LandUUID", typeof (String)); 777 createCol(landaccess, "LandUUID", typeof (String));
@@ -901,7 +901,7 @@ namespace OpenSim.Data.SQLite
901 /// </summary> 901 /// </summary>
902 /// <param name="row"></param> 902 /// <param name="row"></param>
903 /// <returns></returns> 903 /// <returns></returns>
904 private TaskInventoryItem buildItem(DataRow row) 904 private static TaskInventoryItem buildItem(DataRow row)
905 { 905 {
906 TaskInventoryItem taskItem = new TaskInventoryItem(); 906 TaskInventoryItem taskItem = new TaskInventoryItem();
907 907
@@ -1008,7 +1008,7 @@ namespace OpenSim.Data.SQLite
1008 return newData; 1008 return newData;
1009 } 1009 }
1010 1010
1011 private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) 1011 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
1012 { 1012 {
1013 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 1013 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1014 entry.AgentID = new LLUUID((string) row["AccessUUID"]); 1014 entry.AgentID = new LLUUID((string) row["AccessUUID"]);
@@ -1017,7 +1017,7 @@ namespace OpenSim.Data.SQLite
1017 return entry; 1017 return entry;
1018 } 1018 }
1019 1019
1020 private Array serializeTerrain(double[,] val) 1020 private static Array serializeTerrain(double[,] val)
1021 { 1021 {
1022 MemoryStream str = new MemoryStream(65536*sizeof (double)); 1022 MemoryStream str = new MemoryStream(65536*sizeof (double));
1023 BinaryWriter bw = new BinaryWriter(str); 1023 BinaryWriter bw = new BinaryWriter(str);
@@ -1046,7 +1046,7 @@ namespace OpenSim.Data.SQLite
1046// row["Heightfield"] = str.ToArray(); 1046// row["Heightfield"] = str.ToArray();
1047// } 1047// }
1048 1048
1049 private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) 1049 private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
1050 { 1050 {
1051 row["UUID"] = Util.ToRawUuidString(prim.UUID); 1051 row["UUID"] = Util.ToRawUuidString(prim.UUID);
1052 row["RegionUUID"] = Util.ToRawUuidString(regionUUID); 1052 row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@@ -1106,7 +1106,7 @@ namespace OpenSim.Data.SQLite
1106 row["SitTargetOrientZ"] = sitTargetOrient.Z; 1106 row["SitTargetOrientZ"] = sitTargetOrient.Z;
1107 } 1107 }
1108 1108
1109 private void fillItemRow(DataRow row, TaskInventoryItem taskItem) 1109 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
1110 { 1110 {
1111 row["itemID"] = taskItem.ItemID; 1111 row["itemID"] = taskItem.ItemID;
1112 row["primID"] = taskItem.ParentPartID; 1112 row["primID"] = taskItem.ParentPartID;
@@ -1130,7 +1130,7 @@ namespace OpenSim.Data.SQLite
1130 row["groupPermissions"] = taskItem.GroupMask; 1130 row["groupPermissions"] = taskItem.GroupMask;
1131 } 1131 }
1132 1132
1133 private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) 1133 private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
1134 { 1134 {
1135 row["UUID"] = Util.ToRawUuidString(land.globalID); 1135 row["UUID"] = Util.ToRawUuidString(land.globalID);
1136 row["RegionUUID"] = Util.ToRawUuidString(regionUUID); 1136 row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@@ -1169,7 +1169,7 @@ namespace OpenSim.Data.SQLite
1169 row["AuthbuyerID"] = Util.ToRawUuidString(land.authBuyerID); 1169 row["AuthbuyerID"] = Util.ToRawUuidString(land.authBuyerID);
1170 } 1170 }
1171 1171
1172 private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) 1172 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
1173 { 1173 {
1174 row["LandUUID"] = Util.ToRawUuidString(parcelID); 1174 row["LandUUID"] = Util.ToRawUuidString(parcelID);
1175 row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID); 1175 row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
@@ -1242,7 +1242,7 @@ namespace OpenSim.Data.SQLite
1242 return s; 1242 return s;
1243 } 1243 }
1244 1244
1245 private void fillShapeRow(DataRow row, SceneObjectPart prim) 1245 private static void fillShapeRow(DataRow row, SceneObjectPart prim)
1246 { 1246 {
1247 PrimitiveBaseShape s = prim.Shape; 1247 PrimitiveBaseShape s = prim.Shape;
1248 row["UUID"] = Util.ToRawUuidString(prim.UUID); 1248 row["UUID"] = Util.ToRawUuidString(prim.UUID);
@@ -1713,7 +1713,7 @@ namespace OpenSim.Data.SQLite
1713 * 1713 *
1714 **********************************************************************/ 1714 **********************************************************************/
1715 1715
1716 private DbType dbtypeFromType(Type type) 1716 private static DbType dbtypeFromType(Type type)
1717 { 1717 {
1718 if (type == typeof (String)) 1718 if (type == typeof (String))
1719 { 1719 {
@@ -1747,7 +1747,7 @@ namespace OpenSim.Data.SQLite
1747 1747
1748 // this is something we'll need to implement for each db 1748 // this is something we'll need to implement for each db
1749 // slightly differently. 1749 // slightly differently.
1750 private string sqliteType(Type type) 1750 private static string sqliteType(Type type)
1751 { 1751 {
1752 if (type == typeof (String)) 1752 if (type == typeof (String))
1753 { 1753 {
diff --git a/OpenSim/Data/SQLite/SQLiteUserData.cs b/OpenSim/Data/SQLite/SQLiteUserData.cs
index ec90f34..7f017b7 100644
--- a/OpenSim/Data/SQLite/SQLiteUserData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserData.cs
@@ -752,7 +752,7 @@ namespace OpenSim.Data.SQLite
752 752
753 } 753 }
754 754
755 private void InitDB(SqliteConnection conn) 755 private static void InitDB(SqliteConnection conn)
756 { 756 {
757 string createUsers = SQLiteUtil.defineTable(createUsersTable()); 757 string createUsers = SQLiteUtil.defineTable(createUsersTable());
758 string createFriends = SQLiteUtil.defineTable(createUserFriendsTable()); 758 string createFriends = SQLiteUtil.defineTable(createUserFriendsTable());