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author | UbitUmarov | 2016-11-24 14:39:08 +0000 |
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committer | UbitUmarov | 2016-11-24 14:39:08 +0000 |
commit | 5202ae7bb4b3e20aad762811195922da6926a54c (patch) | |
tree | 8d77ea056dc7e2af1a2bc5e6e44c7ba40eab027f /OpenSim/Data/SQLite | |
parent | fix llRez(AtRoot/Object) error messages on shared code path (diff) | |
download | opensim-SC-5202ae7bb4b3e20aad762811195922da6926a54c.zip opensim-SC-5202ae7bb4b3e20aad762811195922da6926a54c.tar.gz opensim-SC-5202ae7bb4b3e20aad762811195922da6926a54c.tar.bz2 opensim-SC-5202ae7bb4b3e20aad762811195922da6926a54c.tar.xz |
revert changes to asset desc size, my bad.. this field will possible go away in future
Diffstat (limited to 'OpenSim/Data/SQLite')
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteAssetData.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index 9fbd9c7..9c2bd2e 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs | |||
@@ -143,12 +143,12 @@ namespace OpenSim.Data.SQLite | |||
143 | } | 143 | } |
144 | 144 | ||
145 | string assetDescription = asset.Description; | 145 | string assetDescription = asset.Description; |
146 | if(assetDescription.Length > AssetBase.MAX_LMASSET_DESC) | 146 | if (asset.Description.Length > AssetBase.MAX_ASSET_DESC) |
147 | { | 147 | { |
148 | if(asset.Type == (sbyte) AssetType.Landmark) | 148 | assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC); |
149 | assetDescription = assetDescription.Substring(0, AssetBase.MAX_LMASSET_DESC); | 149 | m_log.WarnFormat( |
150 | else | 150 | "[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add", |
151 | assetDescription = assetDescription.Substring(0, AssetBase.MAX_ASSET_DESC); | 151 | asset.Description, asset.ID, asset.Description.Length, assetDescription.Length); |
152 | } | 152 | } |
153 | 153 | ||
154 | //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); | 154 | //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); |