aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data/SQLite/SQLiteUserData.cs
diff options
context:
space:
mode:
authorCharles Krinke2009-06-10 17:53:06 +0000
committerCharles Krinke2009-06-10 17:53:06 +0000
commit831264fc984dee0c97776db133472ccd2c58d1a3 (patch)
treec487e461ec5436fa924c657140438483a70f2ac2 /OpenSim/Data/SQLite/SQLiteUserData.cs
parentRemoving the default reading of AssetCaching on all cache modules. (diff)
downloadopensim-SC-831264fc984dee0c97776db133472ccd2c58d1a3.zip
opensim-SC-831264fc984dee0c97776db133472ccd2c58d1a3.tar.gz
opensim-SC-831264fc984dee0c97776db133472ccd2c58d1a3.tar.bz2
opensim-SC-831264fc984dee0c97776db133472ccd2c58d1a3.tar.xz
Thank you kindly, BlueWall, for a patch that solves:
SQLite error on creating user.
Diffstat (limited to 'OpenSim/Data/SQLite/SQLiteUserData.cs')
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserData.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteUserData.cs b/OpenSim/Data/SQLite/SQLiteUserData.cs
index 74d2633..b9f3515 100644
--- a/OpenSim/Data/SQLite/SQLiteUserData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserData.cs
@@ -1016,7 +1016,7 @@ namespace OpenSim.Data.SQLite
1016 1016
1017 row["homeRegionX"] = user.HomeRegionX; 1017 row["homeRegionX"] = user.HomeRegionX;
1018 row["homeRegionY"] = user.HomeRegionY; 1018 row["homeRegionY"] = user.HomeRegionY;
1019 row["homeRegionID"] = user.HomeRegionID; 1019 row["homeRegionID"] = user.HomeRegionID.ToString();
1020 row["homeLocationX"] = user.HomeLocation.X; 1020 row["homeLocationX"] = user.HomeLocation.X;
1021 row["homeLocationY"] = user.HomeLocation.Y; 1021 row["homeLocationY"] = user.HomeLocation.Y;
1022 row["homeLocationZ"] = user.HomeLocation.Z; 1022 row["homeLocationZ"] = user.HomeLocation.Z;
@@ -1026,16 +1026,16 @@ namespace OpenSim.Data.SQLite
1026 1026
1027 row["created"] = user.Created; 1027 row["created"] = user.Created;
1028 row["lastLogin"] = user.LastLogin; 1028 row["lastLogin"] = user.LastLogin;
1029 row["rootInventoryFolderID"] = user.RootInventoryFolderID; 1029 row["rootInventoryFolderID"] = user.RootInventoryFolderID.ToString();
1030 row["userInventoryURI"] = user.UserInventoryURI; 1030 row["userInventoryURI"] = user.UserInventoryURI;
1031 row["userAssetURI"] = user.UserAssetURI; 1031 row["userAssetURI"] = user.UserAssetURI;
1032 row["profileCanDoMask"] = user.CanDoMask; 1032 row["profileCanDoMask"] = user.CanDoMask;
1033 row["profileWantDoMask"] = user.WantDoMask; 1033 row["profileWantDoMask"] = user.WantDoMask;
1034 row["profileAboutText"] = user.AboutText; 1034 row["profileAboutText"] = user.AboutText;
1035 row["profileFirstText"] = user.FirstLifeAboutText; 1035 row["profileFirstText"] = user.FirstLifeAboutText;
1036 row["profileImage"] = user.Image; 1036 row["profileImage"] = user.Image.ToString();
1037 row["profileFirstImage"] = user.FirstLifeImage; 1037 row["profileFirstImage"] = user.FirstLifeImage.ToString();
1038 row["webLoginKey"] = user.WebLoginKey; 1038 row["webLoginKey"] = user.WebLoginKey.ToString();
1039 row["userFlags"] = user.UserFlags; 1039 row["userFlags"] = user.UserFlags;
1040 row["godLevel"] = user.GodLevel; 1040 row["godLevel"] = user.GodLevel;
1041 row["customType"] = user.CustomType == null ? "" : user.CustomType; 1041 row["customType"] = user.CustomType == null ? "" : user.CustomType;
@@ -1149,12 +1149,12 @@ namespace OpenSim.Data.SQLite
1149 row["agentIP"] = ua.AgentIP; 1149 row["agentIP"] = ua.AgentIP;
1150 row["agentPort"] = ua.AgentPort; 1150 row["agentPort"] = ua.AgentPort;
1151 row["agentOnline"] = ua.AgentOnline; 1151 row["agentOnline"] = ua.AgentOnline;
1152 row["sessionID"] = ua.SessionID; 1152 row["sessionID"] = ua.SessionID.ToString();
1153 row["secureSessionID"] = ua.SecureSessionID; 1153 row["secureSessionID"] = ua.SecureSessionID.ToString();
1154 row["regionID"] = ua.InitialRegion; 1154 row["regionID"] = ua.InitialRegion.ToString();
1155 row["loginTime"] = ua.LoginTime; 1155 row["loginTime"] = ua.LoginTime;
1156 row["logoutTime"] = ua.LogoutTime; 1156 row["logoutTime"] = ua.LogoutTime;
1157 row["currentRegion"] = ua.Region; 1157 row["currentRegion"] = ua.Region.ToString();
1158 row["currentHandle"] = ua.Handle.ToString(); 1158 row["currentHandle"] = ua.Handle.ToString();
1159 // vectors 1159 // vectors
1160 row["currentPosX"] = ua.Position.X; 1160 row["currentPosX"] = ua.Position.X;