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authorSean Dague2008-04-02 15:24:31 +0000
committerSean Dague2008-04-02 15:24:31 +0000
commitc52c68f314c67c76c7181a6d0828f476290fbd66 (patch)
tree66ab347502892902a096fa985f31b25738eb1381 /OpenSim/Data/SQLite/SQLiteInventoryStore.cs
parentreorganizing namespaces to put all the Data stuff into it's own namespace (diff)
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whole lot more moving
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using libsecondlife;
33using Mono.Data.SqliteClient;
34using OpenSim.Framework.Console;
35
36namespace OpenSim.Framework.Data.SQLite
37{
38 public class SQLiteInventoryStore : SQLiteUtil, IInventoryData
39 {
40 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
41
42 private const string invItemsSelect = "select * from inventoryitems";
43 private const string invFoldersSelect = "select * from inventoryfolders";
44
45 private DataSet ds;
46 private SqliteDataAdapter invItemsDa;
47 private SqliteDataAdapter invFoldersDa;
48
49 /// <summary>
50 /// Initialises the interface
51 /// </summary>
52 public void Initialise()
53 {
54 Initialise("inventoryStore.db", "inventoryDatabase");
55 }
56
57 public void Initialise(string dbfile, string dbname)
58 {
59 string connectionString = "URI=file:" + dbfile + ",version=3";
60
61 m_log.Info("[Inventory]: Sqlite - connecting: " + dbfile);
62 SqliteConnection conn = new SqliteConnection(connectionString);
63
64 conn.Open();
65
66 TestTables(conn);
67
68 SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
69 invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
70 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
71
72 SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
73 invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
74
75 ds = new DataSet();
76
77 ds.Tables.Add(createInventoryFoldersTable());
78 invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
79 setupFoldersCommands(invFoldersDa, conn);
80 m_log.Info("[DATASTORE]: Populated Intentory Folders Definitions");
81
82 ds.Tables.Add(createInventoryItemsTable());
83 invItemsDa.Fill(ds.Tables["inventoryitems"]);
84 setupItemsCommands(invItemsDa, conn);
85 m_log.Info("[DATASTORE]: Populated Intentory Items Definitions");
86
87 ds.AcceptChanges();
88 }
89
90 public InventoryItemBase buildItem(DataRow row)
91 {
92 InventoryItemBase item = new InventoryItemBase();
93 item.inventoryID = new LLUUID((string) row["UUID"]);
94 item.assetID = new LLUUID((string) row["assetID"]);
95 item.assetType = Convert.ToInt32(row["assetType"]);
96 item.invType = Convert.ToInt32(row["invType"]);
97 item.parentFolderID = new LLUUID((string) row["parentFolderID"]);
98 item.avatarID = new LLUUID((string) row["avatarID"]);
99 item.creatorsID = new LLUUID((string) row["creatorsID"]);
100 item.inventoryName = (string) row["inventoryName"];
101 item.inventoryDescription = (string) row["inventoryDescription"];
102
103 item.inventoryNextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
104 item.inventoryCurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
105 item.inventoryBasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
106 item.inventoryEveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
107 return item;
108 }
109
110 private void fillItemRow(DataRow row, InventoryItemBase item)
111 {
112 row["UUID"] = Util.ToRawUuidString(item.inventoryID);
113 row["assetID"] = Util.ToRawUuidString(item.assetID);
114 row["assetType"] = item.assetType;
115 row["invType"] = item.invType;
116 row["parentFolderID"] = Util.ToRawUuidString(item.parentFolderID);
117 row["avatarID"] = Util.ToRawUuidString(item.avatarID);
118 row["creatorsID"] = Util.ToRawUuidString(item.creatorsID);
119 row["inventoryName"] = item.inventoryName;
120 row["inventoryDescription"] = item.inventoryDescription;
121
122 row["inventoryNextPermissions"] = item.inventoryNextPermissions;
123 row["inventoryCurrentPermissions"] = item.inventoryCurrentPermissions;
124 row["inventoryBasePermissions"] = item.inventoryBasePermissions;
125 row["inventoryEveryOnePermissions"] = item.inventoryEveryOnePermissions;
126 }
127
128 private void addFolder(InventoryFolderBase folder)
129 {
130 lock (ds)
131 {
132 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
133
134 DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
135 if (inventoryRow == null)
136 {
137 inventoryRow = inventoryFolderTable.NewRow();
138 fillFolderRow(inventoryRow, folder);
139 inventoryFolderTable.Rows.Add(inventoryRow);
140 }
141 else
142 {
143 fillFolderRow(inventoryRow, folder);
144 }
145
146 invFoldersDa.Update(ds, "inventoryfolders");
147 }
148 }
149
150 private void moveFolder(InventoryFolderBase folder)
151 {
152 lock (ds)
153 {
154 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
155
156 DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
157 if (inventoryRow == null)
158 {
159 inventoryRow = inventoryFolderTable.NewRow();
160 fillFolderRow(inventoryRow, folder);
161 inventoryFolderTable.Rows.Add(inventoryRow);
162 }
163 else
164 {
165 moveFolderRow(inventoryRow, folder);
166 }
167
168 invFoldersDa.Update(ds, "inventoryfolders");
169 }
170 }
171
172 private void addItem(InventoryItemBase item)
173 {
174 lock (ds)
175 {
176 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
177
178 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID));
179 if (inventoryRow == null)
180 {
181 inventoryRow = inventoryItemTable.NewRow();
182 fillItemRow(inventoryRow, item);
183 inventoryItemTable.Rows.Add(inventoryRow);
184 }
185 else
186 {
187 fillItemRow(inventoryRow, item);
188 }
189 invItemsDa.Update(ds, "inventoryitems");
190 }
191 }
192
193 public void Shutdown()
194 {
195 // TODO: DataSet commit
196 }
197
198 /// <summary>
199 /// Closes the interface
200 /// </summary>
201 public void Close()
202 {
203 }
204
205 /// <summary>
206 /// The plugin being loaded
207 /// </summary>
208 /// <returns>A string containing the plugin name</returns>
209 public string getName()
210 {
211 return "SQLite Inventory Data Interface";
212 }
213
214 /// <summary>
215 /// The plugins version
216 /// </summary>
217 /// <returns>A string containing the plugin version</returns>
218 public string getVersion()
219 {
220 Module module = GetType().Module;
221 string dllName = module.Assembly.ManifestModule.Name;
222 Version dllVersion = module.Assembly.GetName().Version;
223
224
225 return
226 string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
227 dllVersion.Revision);
228 }
229
230 /// <summary>
231 /// Returns a list of inventory items contained within the specified folder
232 /// </summary>
233 /// <param name="folderID">The UUID of the target folder</param>
234 /// <returns>A List of InventoryItemBase items</returns>
235 public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
236 {
237 lock (ds)
238 {
239 List<InventoryItemBase> retval = new List<InventoryItemBase>();
240 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
241 string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'";
242 DataRow[] rows = inventoryItemTable.Select(selectExp);
243 foreach (DataRow row in rows)
244 {
245 retval.Add(buildItem(row));
246 }
247
248 return retval;
249 }
250 }
251
252 /// <summary>
253 /// Returns a list of the root folders within a users inventory
254 /// </summary>
255 /// <param name="user">The user whos inventory is to be searched</param>
256 /// <returns>A list of folder objects</returns>
257 public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
258 {
259 return new List<InventoryFolderBase>();
260 }
261
262 // see InventoryItemBase.getUserRootFolder
263 public InventoryFolderBase getUserRootFolder(LLUUID user)
264 {
265 lock (ds)
266 {
267 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
268 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
269 string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
270 Util.ToRawUuidString(LLUUID.Zero) + "'";
271 DataRow[] rows = inventoryFolderTable.Select(selectExp);
272 foreach (DataRow row in rows)
273 {
274 folders.Add(buildFolder(row));
275 }
276
277 // There should only ever be one root folder for a user. However, if there's more
278 // than one we'll simply use the first one rather than failing. It would be even
279 // nicer to print some message to this effect, but this feels like it's too low a
280 // to put such a message out, and it's too minor right now to spare the time to
281 // suitably refactor.
282 if (folders.Count > 0)
283 {
284 return folders[0];
285 }
286
287 return null;
288 }
289 }
290
291 /// <summary>
292 /// Append a list of all the child folders of a parent folder
293 /// </summary>
294 /// <param name="folders">list where folders will be appended</param>
295 /// <param name="parentID">ID of parent</param>
296 protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
297 {
298 lock (ds)
299 {
300 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
301 string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'";
302 DataRow[] rows = inventoryFolderTable.Select(selectExp);
303 foreach (DataRow row in rows)
304 {
305 folders.Add(buildFolder(row));
306 }
307 }
308 }
309
310 /// <summary>
311 /// Returns a list of inventory folders contained in the folder 'parentID'
312 /// </summary>
313 /// <param name="parentID">The folder to get subfolders for</param>
314 /// <returns>A list of inventory folders</returns>
315 public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
316 {
317 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
318 getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
319 return folders;
320 }
321
322 // See IInventoryData
323 public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
324 {
325 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
326 getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
327
328 for (int i = 0; i < folders.Count; i++)
329 getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].folderID));
330
331 return folders;
332 }
333
334 /// <summary>
335 /// Returns an inventory item by its UUID
336 /// </summary>
337 /// <param name="item">The UUID of the item to be returned</param>
338 /// <returns>A class containing item information</returns>
339 public InventoryItemBase getInventoryItem(LLUUID item)
340 {
341 lock (ds)
342 {
343 DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item));
344 if (row != null)
345 {
346 return buildItem(row);
347 }
348 else
349 {
350 return null;
351 }
352 }
353 }
354
355 /// <summary>
356 /// Returns a specified inventory folder by its UUID
357 /// </summary>
358 /// <param name="folder">The UUID of the folder to be returned</param>
359 /// <returns>A class containing folder information</returns>
360 public InventoryFolderBase getInventoryFolder(LLUUID folder)
361 {
362 // TODO: Deep voodoo here. If you enable this code then
363 // multi region breaks. No idea why, but I figured it was
364 // better to leave multi region at this point. It does mean
365 // that you don't get to see system textures why creating
366 // clothes and the like. :(
367 lock (ds)
368 {
369 DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder));
370 if (row != null)
371 {
372 return buildFolder(row);
373 }
374 else
375 {
376 return null;
377 }
378 }
379 }
380
381 /// <summary>
382 /// Creates a new inventory item based on item
383 /// </summary>
384 /// <param name="item">The item to be created</param>
385 public void addInventoryItem(InventoryItemBase item)
386 {
387 addItem(item);
388 }
389
390 /// <summary>
391 /// Updates an inventory item with item (updates based on ID)
392 /// </summary>
393 /// <param name="item">The updated item</param>
394 public void updateInventoryItem(InventoryItemBase item)
395 {
396 addItem(item);
397 }
398
399 /// <summary>
400 ///
401 /// </summary>
402 /// <param name="item"></param>
403 public void deleteInventoryItem(LLUUID itemID)
404 {
405 lock (ds)
406 {
407 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
408
409 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID));
410 if (inventoryRow != null)
411 {
412 inventoryRow.Delete();
413 }
414
415 invItemsDa.Update(ds, "inventoryitems");
416 }
417 }
418
419 /// <summary>
420 /// Delete all items in the specified folder
421 /// </summary>
422 /// <param name="folderId">id of the folder, whose item content should be deleted</param>
423 //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementation
424 private void deleteItemsInFolder(LLUUID folderId)
425 {
426 List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId));
427
428 foreach (InventoryItemBase i in items)
429 deleteInventoryItem(Util.ToRawUuidString(i.inventoryID));
430 }
431
432 /// <summary>
433 /// Adds a new folder specified by folder
434 /// </summary>
435 /// <param name="folder">The inventory folder</param>
436 public void addInventoryFolder(InventoryFolderBase folder)
437 {
438 addFolder(folder);
439 }
440
441 /// <summary>
442 /// Updates a folder based on its ID with folder
443 /// </summary>
444 /// <param name="folder">The inventory folder</param>
445 public void updateInventoryFolder(InventoryFolderBase folder)
446 {
447 addFolder(folder);
448 }
449
450 /// <summary>
451 /// Moves a folder based on its ID with folder
452 /// </summary>
453 /// <param name="folder">The inventory folder</param>
454 public void moveInventoryFolder(InventoryFolderBase folder)
455 {
456 moveFolder(folder);
457 }
458
459 /// <summary>
460 /// Delete a folder
461 /// </summary>
462 /// <remarks>
463 /// This will clean-up any child folders and child items as well
464 /// </remarks>
465 /// <param name="item"></param>
466 public void deleteInventoryFolder(LLUUID folderID)
467 {
468 lock (ds)
469 {
470 List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID));
471
472 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
473 DataRow inventoryRow;
474
475 //Delete all sub-folders
476 foreach (InventoryFolderBase f in subFolders)
477 {
478 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.folderID));
479 if (inventoryRow != null)
480 {
481 deleteItemsInFolder(Util.ToRawUuidString(f.folderID));
482 inventoryRow.Delete();
483 }
484 }
485
486 //Delete the actual row
487 inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID));
488 if (inventoryRow != null)
489 {
490 deleteItemsInFolder(Util.ToRawUuidString(folderID));
491 inventoryRow.Delete();
492 }
493
494 invFoldersDa.Update(ds, "inventoryfolders");
495 }
496 }
497
498 /***********************************************************************
499 *
500 * Data Table definitions
501 *
502 **********************************************************************/
503
504 private static DataTable createInventoryItemsTable()
505 {
506 DataTable inv = new DataTable("inventoryitems");
507
508 createCol(inv, "UUID", typeof (String)); //inventoryID
509 createCol(inv, "assetID", typeof (String));
510 createCol(inv, "assetType", typeof (Int32));
511 createCol(inv, "invType", typeof (Int32));
512 createCol(inv, "parentFolderID", typeof (String));
513 createCol(inv, "avatarID", typeof (String));
514 createCol(inv, "creatorsID", typeof (String));
515
516 createCol(inv, "inventoryName", typeof (String));
517 createCol(inv, "inventoryDescription", typeof (String));
518 // permissions
519 createCol(inv, "inventoryNextPermissions", typeof (Int32));
520 createCol(inv, "inventoryCurrentPermissions", typeof (Int32));
521 createCol(inv, "inventoryBasePermissions", typeof (Int32));
522 createCol(inv, "inventoryEveryOnePermissions", typeof (Int32));
523
524 inv.PrimaryKey = new DataColumn[] {inv.Columns["UUID"]};
525 return inv;
526 }
527
528 private DataTable createInventoryFoldersTable()
529 {
530 DataTable fol = new DataTable("inventoryfolders");
531
532 createCol(fol, "UUID", typeof (String)); //folderID
533 createCol(fol, "name", typeof (String));
534 createCol(fol, "agentID", typeof (String));
535 createCol(fol, "parentID", typeof (String));
536 createCol(fol, "type", typeof (Int32));
537 createCol(fol, "version", typeof (Int32));
538
539 fol.PrimaryKey = new DataColumn[] {fol.Columns["UUID"]};
540 return fol;
541 }
542
543 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
544 {
545 lock (ds)
546 {
547 da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
548 da.InsertCommand.Connection = conn;
549
550 da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
551 da.UpdateCommand.Connection = conn;
552
553 SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
554 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
555 delete.Connection = conn;
556 da.DeleteCommand = delete;
557 }
558 }
559
560 private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
561 {
562 lock (ds)
563 {
564 da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
565 da.InsertCommand.Connection = conn;
566
567 da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
568 da.UpdateCommand.Connection = conn;
569
570 SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
571 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
572 delete.Connection = conn;
573 da.DeleteCommand = delete;
574 }
575 }
576
577 private InventoryFolderBase buildFolder(DataRow row)
578 {
579 InventoryFolderBase folder = new InventoryFolderBase();
580 folder.folderID = new LLUUID((string) row["UUID"]);
581 folder.name = (string) row["name"];
582 folder.agentID = new LLUUID((string) row["agentID"]);
583 folder.parentID = new LLUUID((string) row["parentID"]);
584 folder.type = Convert.ToInt16(row["type"]);
585 folder.version = Convert.ToUInt16(row["version"]);
586 return folder;
587 }
588
589 private void fillFolderRow(DataRow row, InventoryFolderBase folder)
590 {
591 row["UUID"] = Util.ToRawUuidString(folder.folderID);
592 row["name"] = folder.name;
593 row["agentID"] = Util.ToRawUuidString(folder.agentID);
594 row["parentID"] = Util.ToRawUuidString(folder.parentID);
595 row["type"] = folder.type;
596 row["version"] = folder.version;
597 }
598
599 private void moveFolderRow(DataRow row, InventoryFolderBase folder)
600 {
601 row["UUID"] = Util.ToRawUuidString(folder.folderID);
602 row["parentID"] = Util.ToRawUuidString(folder.parentID);
603 }
604
605 /***********************************************************************
606 *
607 * Test and Initialization code
608 *
609 **********************************************************************/
610
611 private void InitDB(SqliteConnection conn)
612 {
613 string createInventoryItems = defineTable(createInventoryItemsTable());
614 string createInventoryFolders = defineTable(createInventoryFoldersTable());
615
616 SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn);
617 SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn);
618
619 pcmd.ExecuteNonQuery();
620 scmd.ExecuteNonQuery();
621 }
622
623 private bool TestTables(SqliteConnection conn)
624 {
625 SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
626 SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd);
627 SqliteCommand invFoldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
628 SqliteDataAdapter sDa = new SqliteDataAdapter(invFoldersSelectCmd);
629
630 DataSet tmpDS = new DataSet();
631 try
632 {
633 pDa.Fill(tmpDS, "inventoryitems");
634 sDa.Fill(tmpDS, "inventoryfolders");
635 }
636 catch (SqliteSyntaxException)
637 {
638 m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating");
639 InitDB(conn);
640 }
641
642 pDa.Fill(tmpDS, "inventoryitems");
643 sDa.Fill(tmpDS, "inventoryfolders");
644
645 foreach (DataColumn col in createInventoryItemsTable().Columns)
646 {
647 if (! tmpDS.Tables["inventoryitems"].Columns.Contains(col.ColumnName))
648 {
649 m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
650 return false;
651 }
652 }
653 foreach (DataColumn col in createInventoryFoldersTable().Columns)
654 {
655 if (! tmpDS.Tables["inventoryfolders"].Columns.Contains(col.ColumnName))
656 {
657 m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
658 return false;
659 }
660 }
661 return true;
662 }
663 }
664}